Init skeleton project

This commit is contained in:
Stephen Seo 2023-04-29 11:02:19 +09:00
parent feacad0f22
commit 0961572000
8 changed files with 348 additions and 0 deletions

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.cargo/config.toml Normal file
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[build]
target = "wasm32-unknown-unknown"
[target.wasm32-unknown-unknown]
rustflags = [
# Import memory from WASM-4
"-C", "link-arg=--import-memory",
"-C", "link-arg=--initial-memory=65536",
"-C", "link-arg=--max-memory=65536",
# Temporary workaround for #255 issue.
# Reserve 8192 bytes of Rust stack space, offset from 6560.
# Bump this value, 16-byte aligned, if the framebuffer gets corrupted.
"-C", "link-arg=-zstack-size=14752",
]

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.gitignore vendored Normal file
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/target

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Cargo.lock generated Normal file
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# This file is automatically @generated by Cargo.
# It is not intended for manual editing.
version = 3
[[package]]
name = "buddy-alloc"
version = "0.4.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "3240a4cb09cf0da6a51641bd40ce90e96ea6065e3a1adc46434029254bcc2d09"
[[package]]
name = "cart"
version = "0.1.0"
dependencies = [
"buddy-alloc",
]

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Cargo.toml Normal file
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[package]
name = "cart"
version = "0.1.0"
edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[lib]
crate-type = ["cdylib"]
[dependencies]
buddy-alloc = { version = "0.4.1", optional = true }
[profile.release]
opt-level = "z"
lto = true
[features]
# use `--no-default-features` or comment out next line to disable allocator
default = ["buddy-alloc"]

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README.md Normal file
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# ld53
A game written in Rust for the [WASM-4](https://wasm4.org) fantasy console.
## Building
Build the cart by running:
```shell
cargo build --release
```
Then run it with:
```shell
w4 run target/wasm32-unknown-unknown/release/cart.wasm
```
For more info about setting up WASM-4, see the [quickstart guide](https://wasm4.org/docs/getting-started/setup?code-lang=rust#quickstart).
## Links
- [Documentation](https://wasm4.org/docs): Learn more about WASM-4.
- [Snake Tutorial](https://wasm4.org/docs/tutorials/snake/goal): Learn how to build a complete game
with a step-by-step tutorial.
- [GitHub](https://github.com/aduros/wasm4): Submit an issue or PR. Contributions are welcome!

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src/alloc.rs Normal file
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use buddy_alloc::{BuddyAllocParam, FastAllocParam, NonThreadsafeAlloc};
// These values can be tuned
const FAST_HEAP_SIZE: usize = 4 * 1024; // 4 KB
const HEAP_SIZE: usize = 16 * 1024; // 16 KB
const LEAF_SIZE: usize = 16;
static mut FAST_HEAP: [u8; FAST_HEAP_SIZE] = [0u8; FAST_HEAP_SIZE];
static mut HEAP: [u8; HEAP_SIZE] = [0u8; HEAP_SIZE];
#[global_allocator]
static ALLOC: NonThreadsafeAlloc = unsafe {
let fast_param = FastAllocParam::new(FAST_HEAP.as_ptr(), FAST_HEAP_SIZE);
let buddy_param = BuddyAllocParam::new(HEAP.as_ptr(), HEAP_SIZE, LEAF_SIZE);
NonThreadsafeAlloc::new(fast_param, buddy_param)
};

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src/lib.rs Normal file
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#[cfg(feature = "buddy-alloc")]
mod alloc;
mod wasm4;
use wasm4::*;
#[rustfmt::skip]
const SMILEY: [u8; 8] = [
0b11000011,
0b10000001,
0b00100100,
0b00100100,
0b00000000,
0b00100100,
0b10011001,
0b11000011,
];
#[no_mangle]
fn update() {
unsafe { *DRAW_COLORS = 2 }
text("Hello from Rust!", 10, 10);
let gamepad = unsafe { *GAMEPAD1 };
if gamepad & BUTTON_1 != 0 {
unsafe { *DRAW_COLORS = 4 }
}
blit(&SMILEY, 76, 76, 8, 8, BLIT_1BPP);
text("Press X to blink", 16, 90);
}

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src/wasm4.rs Normal file
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//
// WASM-4: https://wasm4.org/docs
#![allow(unused)]
// ┌───────────────────────────────────────────────────────────────────────────┐
// │ │
// │ Platform Constants │
// │ │
// └───────────────────────────────────────────────────────────────────────────┘
pub const SCREEN_SIZE: u32 = 160;
// ┌───────────────────────────────────────────────────────────────────────────┐
// │ │
// │ Memory Addresses │
// │ │
// └───────────────────────────────────────────────────────────────────────────┘
pub const PALETTE: *mut [u32; 4] = 0x04 as *mut [u32; 4];
pub const DRAW_COLORS: *mut u16 = 0x14 as *mut u16;
pub const GAMEPAD1: *const u8 = 0x16 as *const u8;
pub const GAMEPAD2: *const u8 = 0x17 as *const u8;
pub const GAMEPAD3: *const u8 = 0x18 as *const u8;
pub const GAMEPAD4: *const u8 = 0x19 as *const u8;
pub const MOUSE_X: *const i16 = 0x1a as *const i16;
pub const MOUSE_Y: *const i16 = 0x1c as *const i16;
pub const MOUSE_BUTTONS: *const u8 = 0x1e as *const u8;
pub const SYSTEM_FLAGS: *mut u8 = 0x1f as *mut u8;
pub const NETPLAY: *const u8 = 0x20 as *const u8;
pub const FRAMEBUFFER: *mut [u8; 6400] = 0xa0 as *mut [u8; 6400];
pub const BUTTON_1: u8 = 1;
pub const BUTTON_2: u8 = 2;
pub const BUTTON_LEFT: u8 = 16;
pub const BUTTON_RIGHT: u8 = 32;
pub const BUTTON_UP: u8 = 64;
pub const BUTTON_DOWN: u8 = 128;
pub const MOUSE_LEFT: u8 = 1;
pub const MOUSE_RIGHT: u8 = 2;
pub const MOUSE_MIDDLE: u8 = 4;
pub const SYSTEM_PRESERVE_FRAMEBUFFER: u8 = 1;
pub const SYSTEM_HIDE_GAMEPAD_OVERLAY: u8 = 2;
// ┌───────────────────────────────────────────────────────────────────────────┐
// │ │
// │ Drawing Functions │
// │ │
// └───────────────────────────────────────────────────────────────────────────┘
/// Copies pixels to the framebuffer.
pub fn blit(sprite: &[u8], x: i32, y: i32, width: u32, height: u32, flags: u32) {
unsafe { extern_blit(sprite.as_ptr(), x, y, width, height, flags) }
}
extern "C" {
#[link_name = "blit"]
fn extern_blit(sprite: *const u8, x: i32, y: i32, width: u32, height: u32, flags: u32);
}
/// Copies a subregion within a larger sprite atlas to the framebuffer.
#[allow(clippy::too_many_arguments)]
pub fn blit_sub(
sprite: &[u8],
x: i32,
y: i32,
width: u32,
height: u32,
src_x: u32,
src_y: u32,
stride: u32,
flags: u32,
) {
unsafe {
extern_blit_sub(
sprite.as_ptr(),
x,
y,
width,
height,
src_x,
src_y,
stride,
flags,
)
}
}
extern "C" {
#[link_name = "blitSub"]
fn extern_blit_sub(
sprite: *const u8,
x: i32,
y: i32,
width: u32,
height: u32,
src_x: u32,
src_y: u32,
stride: u32,
flags: u32,
);
}
pub const BLIT_2BPP: u32 = 1;
pub const BLIT_1BPP: u32 = 0;
pub const BLIT_FLIP_X: u32 = 2;
pub const BLIT_FLIP_Y: u32 = 4;
pub const BLIT_ROTATE: u32 = 8;
/// Draws a line between two points.
pub fn line(x1: i32, y1: i32, x2: i32, y2: i32) {
unsafe { extern_line(x1, y1, x2, y2) }
}
extern "C" {
#[link_name = "line"]
fn extern_line(x1: i32, y1: i32, x2: i32, y2: i32);
}
/// Draws an oval (or circle).
pub fn oval(x: i32, y: i32, width: u32, height: u32) {
unsafe { extern_oval(x, y, width, height) }
}
extern "C" {
#[link_name = "oval"]
fn extern_oval(x: i32, y: i32, width: u32, height: u32);
}
/// Draws a rectangle.
pub fn rect(x: i32, y: i32, width: u32, height: u32) {
unsafe { extern_rect(x, y, width, height) }
}
extern "C" {
#[link_name = "rect"]
fn extern_rect(x: i32, y: i32, width: u32, height: u32);
}
/// Draws text using the built-in system font.
pub fn text<T: AsRef<[u8]>>(text: T, x: i32, y: i32) {
let text_ref = text.as_ref();
unsafe { extern_text(text_ref.as_ptr(), text_ref.len(), x, y) }
}
extern "C" {
#[link_name = "textUtf8"]
fn extern_text(text: *const u8, length: usize, x: i32, y: i32);
}
/// Draws a vertical line
pub fn vline(x: i32, y: i32, len: u32) {
unsafe {
extern_vline(x, y, len);
}
}
extern "C" {
#[link_name = "vline"]
fn extern_vline(x: i32, y: i32, len: u32);
}
/// Draws a horizontal line
pub fn hline(x: i32, y: i32, len: u32) {
unsafe {
extern_hline(x, y, len);
}
}
extern "C" {
#[link_name = "hline"]
fn extern_hline(x: i32, y: i32, len: u32);
}
// ┌───────────────────────────────────────────────────────────────────────────┐
// │ │
// │ Sound Functions │
// │ │
// └───────────────────────────────────────────────────────────────────────────┘
/// Plays a sound tone.
pub fn tone(frequency: u32, duration: u32, volume: u32, flags: u32) {
unsafe { extern_tone(frequency, duration, volume, flags) }
}
extern "C" {
#[link_name = "tone"]
fn extern_tone(frequency: u32, duration: u32, volume: u32, flags: u32);
}
pub const TONE_PULSE1: u32 = 0;
pub const TONE_PULSE2: u32 = 1;
pub const TONE_TRIANGLE: u32 = 2;
pub const TONE_NOISE: u32 = 3;
pub const TONE_MODE1: u32 = 0;
pub const TONE_MODE2: u32 = 4;
pub const TONE_MODE3: u32 = 8;
pub const TONE_MODE4: u32 = 12;
pub const TONE_PAN_LEFT: u32 = 16;
pub const TONE_PAN_RIGHT: u32 = 32;
// ┌───────────────────────────────────────────────────────────────────────────┐
// │ │
// │ Storage Functions │
// │ │
// └───────────────────────────────────────────────────────────────────────────┘
extern "C" {
/// Reads up to `size` bytes from persistent storage into the pointer `dest`.
pub fn diskr(dest: *mut u8, size: u32) -> u32;
/// Writes up to `size` bytes from the pointer `src` into persistent storage.
pub fn diskw(src: *const u8, size: u32) -> u32;
}
// ┌───────────────────────────────────────────────────────────────────────────┐
// │ │
// │ Other Functions │
// │ │
// └───────────────────────────────────────────────────────────────────────────┘
/// Prints a message to the debug console.
pub fn trace<T: AsRef<str>>(text: T) {
let text_ref = text.as_ref();
unsafe { extern_trace(text_ref.as_ptr(), text_ref.len()) }
}
extern "C" {
#[link_name = "traceUtf8"]
fn extern_trace(trace: *const u8, length: usize);
}