Impl basic "game" (kind of WIP)
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2 changed files with 112 additions and 28 deletions
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@ -122,25 +122,6 @@ pub const HOUSE1: [u8; 252] = [
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0xa8, 0xa0, 0xa0, 0x0a, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa,
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0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa,
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];
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// box
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pub const BOX_WIDTH: u32 = 28;
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pub const BOX_HEIGHT: u32 = 28;
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pub const BOX_FLAGS: u32 = 1; // BLIT_2BPP
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pub const BOX: [u8; 196] = [
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0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xa0, 0x00,
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0x00, 0x68, 0x00, 0x00, 0x1a, 0xa0, 0x00, 0x00, 0x68, 0x00, 0x00, 0x1a, 0xa0, 0x00, 0x00, 0x68,
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0x00, 0x00, 0x1a, 0xa0, 0x00, 0x00, 0x68, 0x00, 0x00, 0x1a, 0xa0, 0x00, 0x00, 0x68, 0x00, 0x00,
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0x1a, 0xa0, 0x00, 0x00, 0x68, 0x00, 0x00, 0x1a, 0xa0, 0x00, 0x00, 0x68, 0x00, 0x00, 0x1a, 0xa0,
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0x00, 0x00, 0x68, 0x00, 0x00, 0x1a, 0xa0, 0x00, 0x00, 0x68, 0x00, 0x00, 0x1a, 0xa0, 0x00, 0x00,
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0x68, 0x00, 0x00, 0x1a, 0xa5, 0x55, 0x55, 0x69, 0x55, 0x55, 0x5a, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa,
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0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xa0, 0x00, 0x00, 0x68, 0x00, 0x00, 0x1a,
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0xa0, 0x00, 0x00, 0x68, 0x00, 0x00, 0x1a, 0xa0, 0x00, 0x00, 0x68, 0x00, 0x00, 0x1a, 0xa0, 0x00,
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0x00, 0x68, 0x00, 0x00, 0x1a, 0xa0, 0x00, 0x00, 0x68, 0x00, 0x00, 0x1a, 0xa0, 0x00, 0x00, 0x68,
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0x00, 0x00, 0x1a, 0xa0, 0x00, 0x00, 0x68, 0x00, 0x00, 0x1a, 0xa0, 0x00, 0x00, 0x68, 0x00, 0x00,
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0x1a, 0xa0, 0x00, 0x00, 0x68, 0x00, 0x00, 0x1a, 0xa0, 0x00, 0x00, 0x68, 0x00, 0x00, 0x1a, 0xa5,
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0x55, 0x55, 0x69, 0x55, 0x55, 0x5a, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa,
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0xaa, 0xaa, 0xaa, 0xaa,
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];
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// plant
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pub const PLANT_WIDTH: u32 = 12;
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pub const PLANT_HEIGHT: u32 = 10;
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121
src/world.rs
121
src/world.rs
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@ -2,17 +2,14 @@ use crate::sprites::*;
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use tinyrand::{Rand, StdRand};
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const CAR_ANIM_FRAMES: u8 = 10;
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const BOX_INTERP_RATE: f32 = 0.01f32;
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const MOVE_RATE: f32 = 1f32;
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const MULTIPLIER_INC_RATE: f32 = 0.04f32;
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const HOUSE_FRAMES: u32 = 180;
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const HOUSE_RANGE: f32 = 90f32;
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pub struct World {
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car_state: bool,
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car_frames: u8,
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// sx, sy, ex, ey, interp, interp-type
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// interp-type:
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// - 0 linear
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// - 1 squared
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box_pos: Option<(f32, f32, f32, f32, f32, u8)>,
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rand: StdRand,
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street_offset: f32,
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shrubs: [Option<(f32, f32)>; 8],
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@ -21,6 +18,11 @@ pub struct World {
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// - 0 broken
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// - 1 fixed
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house: Option<(f32, u8)>,
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house_frames: u32,
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is_in_range: bool,
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score: u64,
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rate_multiplier: f32,
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status_text: Option<(&'static str, u32)>,
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}
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impl World {
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@ -28,16 +30,25 @@ impl World {
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World {
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car_state: false,
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car_frames: 0,
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box_pos: None,
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rand: StdRand::default(),
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street_offset: 0.0f32,
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shrubs: [None, None, None, None, None, None, None, None],
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house: None,
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house_frames: 0,
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is_in_range: false,
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score: 0,
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rate_multiplier: 1f32,
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status_text: None,
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}
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}
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pub fn get_move_rate(&self) -> f32 {
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MOVE_RATE * self.rate_multiplier
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}
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pub fn update(&mut self) {
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let gamepad = unsafe { *crate::GAMEPAD1 };
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let mouse = unsafe { *crate::MOUSE_BUTTONS };
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self.car_frames += 1;
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if self.car_frames > CAR_ANIM_FRAMES {
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@ -49,18 +60,19 @@ impl World {
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}
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}
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self.street_offset -= MOVE_RATE;
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self.street_offset -= self.get_move_rate();
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if self.street_offset <= -45f32 {
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self.street_offset += 45f32;
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}
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let mut empty_shrub_exists: Option<usize> = None;
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let move_rate = self.get_move_rate();
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for (idx, shrub) in self.shrubs.iter_mut().enumerate() {
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if let Some((x, _y)) = shrub {
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if *x < -(PLANT_WIDTH as f32) {
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shrub.take();
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} else {
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*x -= MOVE_RATE;
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*x -= move_rate;
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}
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} else {
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empty_shrub_exists = Some(idx);
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@ -71,6 +83,47 @@ impl World {
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self.shrubs[empty_shrub_exists.unwrap()] =
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Some((180f32, (self.rand.next_u16() % 80 + 60) as f32));
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}
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if self.house.is_none() {
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self.house_frames += 1;
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if self.house_frames > HOUSE_FRAMES {
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self.house_frames = 0;
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self.house = Some((170f32, 0));
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}
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} else {
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self.house.as_mut().unwrap().0 -= self.get_move_rate();
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let pos_ref: &f32 = &self.house.as_ref().unwrap().0;
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let state_ref: &u8 = &self.house.as_ref().unwrap().1;
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if *state_ref == 0 && *pos_ref < HOUSE_RANGE && *pos_ref >= 0f32 {
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self.is_in_range = true;
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} else if *pos_ref < -(HOUSE0_WIDTH as f32) {
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self.house.take();
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self.is_in_range = false;
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} else {
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if self.is_in_range {
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self.rate_multiplier = 1f32;
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self.status_text = Some(("Slow down!", 80));
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}
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self.is_in_range = false;
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}
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}
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if self.is_in_range
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&& ((gamepad & crate::BUTTON_1) != 0 || (mouse & crate::MOUSE_LEFT) != 0)
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{
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self.is_in_range = false;
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self.house.as_mut().unwrap().1 = 1;
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self.score += 1;
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self.rate_multiplier += MULTIPLIER_INC_RATE;
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self.status_text = Some(("Speed up!", 80));
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}
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if let Some((_, t)) = &mut self.status_text {
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*t -= 1;
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if *t == 0 {
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self.status_text.take();
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}
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}
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}
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pub fn draw(&mut self) {
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@ -103,10 +156,60 @@ impl World {
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}
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}
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if let Some((x, state)) = self.house {
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match state {
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0 => crate::blit(
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&HOUSE1,
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x.round() as i32,
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30 + HOUSE0_HEIGHT as i32 - HOUSE1_HEIGHT as i32,
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HOUSE1_WIDTH,
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HOUSE1_HEIGHT,
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HOUSE1_FLAGS,
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),
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1 => crate::blit(
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&HOUSE0,
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x.round() as i32,
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30,
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HOUSE0_WIDTH,
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HOUSE0_HEIGHT,
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HOUSE0_FLAGS,
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),
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_ => (),
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}
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}
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if self.car_state {
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crate::blit(&CAR0, 10, 103, CAR0_WIDTH, CAR0_HEIGHT, CAR0_FLAGS);
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} else {
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crate::blit(&CAR1, 10, 103, CAR1_WIDTH, CAR1_HEIGHT, CAR1_FLAGS);
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}
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if self.is_in_range {
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unsafe {
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*crate::DRAW_COLORS = 0x1;
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}
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crate::text("Tap or Press X!", 5, 5);
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}
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unsafe {
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*crate::DRAW_COLORS = 0x1;
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}
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if let Some((s, t)) = self.status_text {
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if (t / 10) % 2 == 0 {
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crate::text(s, 20, 30);
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}
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}
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let mut width = 0;
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let mut temp = self.score;
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while temp > 0 {
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temp /= 10;
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width += 1;
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}
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if width == 0 {
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width = 1;
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}
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crate::text(format!("{}", self.score), 160 - width * 7, 0);
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}
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}
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