LD53/src/world.rs

439 lines
14 KiB
Rust

use crate::helpers::round_f32_to_i32;
use crate::music::Music;
use crate::sprites::*;
use tinyrand::{Rand, Seeded, StdRand};
const CAR_ANIM_FRAMES: u8 = 10;
const MOVE_RATE: f32 = 1f32;
const MULTIPLIER_INC_RATE: f32 = 0.25f32;
const SPEEDUP_INC: f32 = 0.47f32;
const SLOWDOWN_DIV: f32 = 1.3f32;
const BUILDING_FRAMES: u32 = 100;
const BUILDING_RANGE: f32 = 90f32;
const DAMAGED_FRAMES_MAX: u16 = 120;
const GAMEOVER_SLOWDOWN_RATE: f32 = 0.01f32;
#[derive(Copy, Clone, Debug, PartialEq)]
enum Building {
House,
SpeedUp,
SlowDown,
WrongHouse,
}
impl Building {
pub fn random(rand: &mut StdRand) -> Self {
match rand.next_u16() % 30 {
0..=9 => Building::House,
10..=14 => Building::SpeedUp,
15..=19 => Building::SlowDown,
20..=29 => Building::WrongHouse,
_ => unreachable!(),
}
}
}
pub struct World {
car_state: bool,
car_frames: u8,
rand: StdRand,
street_offset: f32,
shrubs: [Option<(f32, f32)>; 8],
// x, type, state
// state:
// - 0 broken
// - 1 fixed
building: Option<(f32, Building, u8)>,
building_frames: u32,
building_frames_max: u32,
is_in_range: bool,
score: u64,
rate_multiplier: f32,
status_text: Option<(&'static str, u32)>,
score_buf: [u8; 16],
music: Music,
lives: u8,
damaged_frames: u16,
}
impl World {
pub fn new() -> World {
World {
car_state: false,
car_frames: 0,
rand: StdRand::seed(3),
street_offset: 0.0f32,
shrubs: [None, None, None, None, None, None, None, None],
building: None,
building_frames: 0,
building_frames_max: BUILDING_FRAMES,
is_in_range: false,
score: 0,
rate_multiplier: 1f32,
status_text: Some((
"Ludum Dare 53:\nHouse Delivery!\n\nBy: BurnedKirby\n\nClick to focus!",
300,
)),
score_buf: [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
music: Music::new(),
lives: 3,
damaged_frames: 0,
}
}
fn reset(&mut self) {
self.car_state = false;
self.car_frames = 0;
self.street_offset = 0f32;
for shrub in &mut self.shrubs {
shrub.take();
}
self.building = None;
self.building_frames = 0;
self.building_frames_max = BUILDING_FRAMES;
self.is_in_range = false;
self.score = 0;
self.rate_multiplier = 1f32;
self.status_text = Some(("Ludum Dare 53:\nHouse Delivery!\n\nBy: BurnedKirby", 300));
for score in &mut self.score_buf {
*score = 0;
}
self.music.reset();
self.lives = 3;
self.damaged_frames = 0;
}
pub fn decrement_lives(&mut self) -> bool {
if self.lives > 0 {
self.lives -= 1;
if self.lives == 0 {
self.music.gameover();
}
}
self.lives != 0
}
pub fn get_move_rate(&self) -> f32 {
MOVE_RATE * self.rate_multiplier
}
pub fn update(&mut self) {
let gamepad = unsafe { *crate::GAMEPAD1 };
let mouse = unsafe { *crate::MOUSE_BUTTONS };
self.car_frames += 1;
if self.car_frames > CAR_ANIM_FRAMES {
self.car_frames = 0;
if self.car_state {
self.car_state = false;
} else {
self.car_state = true;
}
}
if self.rate_multiplier <= 0f32 {
self.car_state = true;
}
self.street_offset -= self.get_move_rate();
if self.street_offset <= -45f32 {
self.street_offset += 45f32;
}
self.music.update();
if let Some((_, t)) = &mut self.status_text {
*t -= 1;
if *t == 0 {
self.status_text.take();
}
}
if self.damaged_frames != 0 {
self.damaged_frames -= 1;
}
let mut empty_shrub_exists: Option<usize> = None;
let move_rate = self.get_move_rate();
for (idx, shrub) in self.shrubs.iter_mut().enumerate() {
if let Some((x, _y)) = shrub {
if *x < -(PLANT_WIDTH as f32) {
shrub.take();
} else {
*x -= move_rate;
}
} else {
empty_shrub_exists = Some(idx);
}
}
{
let move_rate = self.get_move_rate();
if let Some((x, _, _)) = &mut self.building {
*x -= move_rate;
}
}
if self.lives == 0 {
self.rate_multiplier -= GAMEOVER_SLOWDOWN_RATE;
if self.rate_multiplier < 0f32 {
self.rate_multiplier = 0f32;
}
if (gamepad & crate::BUTTON_2) != 0 {
self.reset();
}
return;
}
if empty_shrub_exists.is_some() && self.rand.next_u16() % 32 == 0 {
self.shrubs[empty_shrub_exists.unwrap()] =
Some((180f32, (self.rand.next_u16() % 80 + 60) as f32));
}
if self.building.is_none() {
self.building_frames += 1;
if self.building_frames > self.building_frames_max {
self.building_frames = 0;
self.building = Some((170f32, Building::random(&mut self.rand), 0));
self.building_frames_max = BUILDING_FRAMES + (self.rand.next_u16() % 100) as u32;
}
} else {
let pos_ref: &f32 = &self.building.as_ref().unwrap().0;
let building_type = self.building.as_ref().unwrap().1;
let state_ref: &u8 = &self.building.as_ref().unwrap().2;
if *state_ref == 0 && *pos_ref < BUILDING_RANGE && *pos_ref >= -20f32 {
self.is_in_range = true;
} else if building_type == Building::House && *pos_ref < -(HOUSE0_WIDTH as f32) {
if self.is_in_range {
if self.decrement_lives() {
self.rate_multiplier /= 2f32;
if self.rate_multiplier < 1f32 {
self.rate_multiplier = 1f32;
}
self.status_text = Some(("Miss!\nSlow down!", 120));
self.music.slow_down();
self.damaged_frames = DAMAGED_FRAMES_MAX;
}
self.music.damaged();
}
self.building.take();
self.is_in_range = false;
} else if (building_type == Building::SpeedUp || building_type == Building::SlowDown)
&& *pos_ref < -(SPEEDUP_WIDTH as f32)
{
self.building.take();
self.status_text = Some(("It's OK!\nKeep delivering!", 120));
self.is_in_range = false;
} else if building_type == Building::WrongHouse && *pos_ref < -(HOUSE0_WIDTH as f32) {
if self.is_in_range {
self.status_text = Some(("OK!\nKeep going!", 120));
}
self.building.take();
self.is_in_range = false;
}
}
if (gamepad & crate::BUTTON_1) != 0 {
self.rand.next_u16();
if self.is_in_range {
self.is_in_range = false;
match self.building.as_ref().unwrap().1 {
Building::House => {
self.building.as_mut().unwrap().2 = 1;
self.score += 1;
self.rate_multiplier += MULTIPLIER_INC_RATE;
self.status_text = Some(("Nice delivery!\nSpeed up!", 120));
self.music.speed_up();
}
Building::SpeedUp => {
self.rate_multiplier += SPEEDUP_INC;
self.status_text = Some(("Speed up!", 120));
self.building.take();
self.music.speed_up();
}
Building::SlowDown => {
self.rate_multiplier /= SLOWDOWN_DIV;
if self.rate_multiplier < 1f32 {
self.rate_multiplier = 1f32;
}
self.status_text = Some(("Slow down!", 120));
self.building.take();
self.music.slow_down();
}
Building::WrongHouse => {
self.building.as_mut().unwrap().2 = 1;
if self.decrement_lives() {
self.rate_multiplier /= SLOWDOWN_DIV;
if self.rate_multiplier < 1f32 {
self.rate_multiplier = 1f32;
}
self.status_text = Some(("Oh no!\nSlow down!", 120));
self.music.slow_down();
self.damaged_frames = DAMAGED_FRAMES_MAX;
}
self.music.damaged();
}
}
self.music.start();
}
}
}
pub fn draw(&mut self) {
unsafe {
*crate::DRAW_COLORS = 0x21;
}
crate::rect(-5, 120, 170, 5);
let mut x = -5 + round_f32_to_i32(self.street_offset);
while x < 170 {
crate::rect(x, 140, 30, 5);
x += 45;
}
unsafe {
*crate::DRAW_COLORS = 0x312;
}
for shrub in &self.shrubs {
if let Some((x, y)) = shrub {
crate::blit(
&PLANT,
round_f32_to_i32(*x),
round_f32_to_i32(*y),
PLANT_WIDTH,
PLANT_HEIGHT,
PLANT_FLAGS,
);
}
}
if let Some((x, building_type, state)) = &self.building {
match building_type {
Building::WrongHouse => crate::blit(
&HOUSE0,
round_f32_to_i32(*x),
30,
HOUSE0_WIDTH,
HOUSE0_HEIGHT,
HOUSE0_FLAGS,
),
Building::House => match state {
0 => crate::blit(
&HOUSE1,
round_f32_to_i32(*x),
30 + HOUSE0_HEIGHT as i32 - HOUSE1_HEIGHT as i32,
HOUSE1_WIDTH,
HOUSE1_HEIGHT,
HOUSE1_FLAGS,
),
1 => crate::blit(
&HOUSE0,
round_f32_to_i32(*x),
30,
HOUSE0_WIDTH,
HOUSE0_HEIGHT,
HOUSE0_FLAGS,
),
_ => (),
},
Building::SpeedUp => crate::blit(
&SPEEDUP,
round_f32_to_i32(*x),
50,
SPEEDUP_WIDTH,
SPEEDUP_HEIGHT,
SPEEDUP_FLAGS,
),
Building::SlowDown => crate::blit(
&SLOWDOWN,
round_f32_to_i32(*x),
50,
SLOWDOWN_WIDTH,
SLOWDOWN_HEIGHT,
SLOWDOWN_FLAGS,
),
}
}
if self.damaged_frames % 4 < 2 || self.lives == 0 {
if self.car_state {
crate::blit(&CAR0, 10, 103, CAR0_WIDTH, CAR0_HEIGHT, CAR0_FLAGS);
} else {
crate::blit(&CAR1, 10, 103, CAR1_WIDTH, CAR1_HEIGHT, CAR1_FLAGS);
}
}
if self.is_in_range {
unsafe {
*crate::DRAW_COLORS = 0x1;
}
if let Some((_, Building::WrongHouse, _)) = self.building {
crate::text("Don't Press!", 5, 10);
} else if let Some((_, Building::SpeedUp, _)) = self.building {
crate::text(b"Press \x80?", 5, 10);
} else if let Some((_, Building::SlowDown, _)) = self.building {
crate::text(b"Press \x80?", 5, 10);
} else {
crate::text(b"Press \x80!", 5, 10);
}
}
unsafe {
*crate::DRAW_COLORS = 0x1;
}
match self.lives {
3 => crate::text("3 HP", 0, 0),
2 => crate::text("2 HP", 0, 0),
1 => crate::text("1 HP", 0, 0),
0 => crate::text("0 HP", 0, 0),
_ => unreachable!(),
}
if let Some((s, t)) = self.status_text {
if (t / 10) % 4 <= 1 {
crate::text(s, 20, 30);
}
}
let mut width = 0;
let mut temp = self.score;
while temp > 0 {
temp /= 10;
width += 1;
}
if width == 0 {
width = 1;
}
temp = self.score;
if width < 15 {
for i in 0..width {
self.score_buf[width - 1 - i] = '0' as u8 + (temp % 10) as u8;
temp /= 10;
}
for i in width..16 {
self.score_buf[i] = 0;
}
if self.lives > 0 {
crate::custom_text(self.score_buf, width, 160 - width as i32 * 8, 0);
} else {
crate::text("GAME OVER", 40, 40);
crate::text("Score:", 50, 50);
crate::custom_text(self.score_buf, width, 70 - (width / 2) as i32 * 8, 60);
crate::text(b"Press \x81 to restart", 10, 70);
}
} else {
if self.lives > 0 {
crate::text("99999999999999", 160 - 10 * 8, 0);
} else {
crate::text("GAME OVER", 40, 40);
crate::text("Score:", 50, 50);
crate::text("99999999999999", 70 - 7 * 8, 60);
crate::text(b"Press \x81 to restart", 10, 70);
}
}
}
}