<!-- AttackEffect: (Optional) Applies effect to target entity with "Probability" success rate. -->
<!-- DefenseDamage: (Optional) Applies damage to an attacker when attacked with "Probability" success rate. -->
<!-- Evasion: Determines the percentage of evading attacks between 0 and 100. -->
+ <!-- Note that if the hit probability and evasion result in a percentage less than 1%, the hit chance will be changed ti 1% -->
<!-- Speed: Value in range of 0 to 100 that determines the order entities act in battle. Higher is sooner. Entities with same speed will take their turn as a group in random order (not at the same time). -->
<!-- IgnoreBattle: (Optional) Per entity setting to not enter turn-based-battle if value is "true". If "true" these stats will not apply to the entity as they are only used in turn-based-battle. -->
<!-- Category: Sets the type of the entity, used by "IgnoreBattleTypes" to determine what types ignore battle. -->