// check pressed keys
if window.get_gi_mut().get_key_pressed('s')? {
if self.state == 10 {
- self.save().map_err(|e| e.to_string())?;
+ let save_result = self.save().map_err(|e| e.to_string());
+ if let Err(s) = save_result {
+ self.save_load_notification = Some(SaveLoadNotification::Save {
+ text: Some(format!("Failed to save! {}", s)),
+ timer: SL_NOTIF_TIME,
+ });
+ }
}
} else if window.get_gi_mut().get_key_pressed('l')? {
- self.load().map_err(|e| e.to_string())?;
+ let load_result = self.load().map_err(|e| e.to_string());
+ if let Err(s) = load_result {
+ self.save_load_notification = Some(SaveLoadNotification::Load {
+ text: Some(format!("Failed to load! {}", s)),
+ timer: SL_NOTIF_TIME,
+ });
+ }
} else if window.get_gi_mut().get_key_pressed('r')? && self.state == 10 {
self.state = 0;
self.state_dirty = true;