2023-09-30 09:05:41 +00:00
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# LD54 - Box Survival
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2023-09-30 11:18:53 +00:00
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Made with [Godot](https://godotengine.org/)
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2023-09-30 09:05:41 +00:00
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[HTML5 Game](https://burnedkirby.com/ld54)
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2023-09-30 09:08:20 +00:00
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[ldjam.com link](https://ldjam.com/events/ludum-dare/54/ld54-box-survival)
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2023-09-30 11:12:39 +00:00
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[Music download](https://seodisparate.bandcamp.com/track/ld54-bg-music)
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2023-10-01 12:02:48 +00:00
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2023-12-21 08:21:44 +00:00
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## Post jam edits?
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The `ld_release` tag points to the commit of the game before the ldjam.com
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2023-12-25 05:24:26 +00:00
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deadline. The new changes only implement touch-based controls and UI
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changes/tweaks.
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2023-12-21 08:21:44 +00:00
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2023-12-21 08:30:43 +00:00
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The latest version of the game can be found [here](https://seodisparate.com/demos/ld54).
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The release of the game at the end of the 54th ldjam.com can be found [here](https://seodisparate.com/demos/ld54_orig).
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2023-10-01 12:02:48 +00:00
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## About This Game
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This entry was my first foray into making something with Godot. It definitely
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is a step up (several steps up) from writing games from scratch (which I used
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to do with previous ldjam entries, using libraries like Raylib). What I mean to
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say, is that this game was more of an experiment to test Godot and it has
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passed my test. I will not be voting other games (but probably will comment on
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them) since I am somewhat time restricted (currently taking a course) since I
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don’t think I was serious enough when making this game, so I don’t think it
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should get a rating. In the future, I definitely will be using Godot though,
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and hopefully with a game with more content.
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2023-10-01 12:15:51 +00:00
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EDIT: Just realized that ldjam.com allows you to opt out of ratings, so I'll do
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that.
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