Tweak the UI, ensure view resolution is constant

This commit is contained in:
Stephen Seo 2023-12-23 18:32:44 +09:00
parent 669b3e22b2
commit 56fc6eb8d3
4 changed files with 93 additions and 42 deletions

17
Camera2DScript.gd Normal file
View file

@ -0,0 +1,17 @@
extends Camera2D
const TARGET_MIN_DIM = 800.0
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
var viewport_size = get_viewport_rect().size
var min_xy = viewport_size.x if viewport_size.x < viewport_size.y else viewport_size.y
var ratio = min_xy / TARGET_MIN_DIM
zoom.x += (ratio - zoom.x) * 0.005
zoom.y = zoom.x
print_debug(scale)

View file

@ -18,11 +18,11 @@ var gravity = ProjectSettings.get_setting("physics/2d/default_gravity")
var health = 5 var health = 5
var hurt_timer = 0.0 var hurt_timer = 0.0
@onready var text_label = $RichTextLabel @onready var text_label = $TimerLabel
var text_timer = 0.0 var text_timer = 0.0
var text_format = "%.1f" var text_format = "%.1f"
@onready var health_label = $RichTextLabel2 @onready var health_label = $HPLabel
var health_text_format = "%d" var health_text_format = "%d"
@onready var self_sprite = $Sprite2D @onready var self_sprite = $Sprite2D
@ -39,11 +39,21 @@ var title_timer = 5.0
@onready var touch_left = $LeftTouchButton @onready var touch_left = $LeftTouchButton
@onready var touch_right = $RightTouchButton @onready var touch_right = $RightTouchButton
@onready var jump_label = $JumpTouchButton/JumpLabel
@onready var left_label = $LeftTouchButton/LeftLabel
@onready var right_label = $RightTouchButton/RightLabel
func _ready(): func _ready():
self_sprite.self_modulate = DEFAULT_COLOR self_sprite.self_modulate = DEFAULT_COLOR
health_label.add_text(health_text_format % health) health_label.text = health_text_format % health
title_text.add_theme_font_size_override("normal_font_size", 40) title_text.add_theme_font_size_override("normal_font_size", 40)
title_text.add_text("LD54 - Box Survival\nBy: BurnedKirby\nMade in Godot\nWAD or Touch to move") title_text.add_text("LD54 - Box Survival\nBy: BurnedKirby\nMade in Godot\nWAD or Touch to move")
var somewhat_transparent_color = Color(1, 1, 1, 0.3)
text_label.label_settings.font_color = somewhat_transparent_color
health_label.label_settings.font_color = somewhat_transparent_color
jump_label.label_settings.font_color = somewhat_transparent_color
left_label.label_settings.font_color = somewhat_transparent_color
right_label.label_settings.font_color = somewhat_transparent_color
func _physics_process(delta): func _physics_process(delta):
if title_timer > 0.0: if title_timer > 0.0:
@ -51,13 +61,18 @@ func _physics_process(delta):
if title_timer < 0.0: if title_timer < 0.0:
title_timer = 0.0 title_timer = 0.0
title_text.get_parent().remove_child(title_text) title_text.get_parent().remove_child(title_text)
var white = Color(1, 1, 1, 1)
text_label.label_settings.font_color = white
health_label.label_settings.font_color = white
jump_label.label_settings.font_color = white
left_label.label_settings.font_color = white
right_label.label_settings.font_color = white
if health <= 0: if health <= 0:
return return
text_timer += delta text_timer += delta
text_label.clear() text_label.text = text_format % text_timer
text_label.add_text(text_format % text_timer)
# Add the gravity. # Add the gravity.
if not is_on_floor(): if not is_on_floor():
@ -101,8 +116,7 @@ func damaged(projectile):
spawn_particle(projectile_color) spawn_particle(projectile_color)
if hurt_timer == 0.0: if hurt_timer == 0.0:
health -= 1 health -= 1
health_label.clear() health_label.text = health_text_format % health
health_label.add_text(health_text_format % health)
self_sprite.self_modulate = HURT_COLOR self_sprite.self_modulate = HURT_COLOR
hurt_timer = HURT_TIME hurt_timer = HURT_TIME
hit_sfx.play() hit_sfx.play()

View file

@ -1,6 +1,7 @@
[gd_scene load_steps=8 format=3 uid="uid://dv8hwks0xe3c0"] [gd_scene load_steps=14 format=3 uid="uid://dv8hwks0xe3c0"]
[ext_resource type="Script" path="res://PlayerCharacterBody2D.gd" id="1_8l13s"] [ext_resource type="Script" path="res://PlayerCharacterBody2D.gd" id="1_8l13s"]
[ext_resource type="Script" path="res://Camera2DScript.gd" id="2_hpvt4"]
[ext_resource type="AudioStream" uid="uid://b88dh38cr8v6o" path="res://res/jump.ogg" id="2_ix2ut"] [ext_resource type="AudioStream" uid="uid://b88dh38cr8v6o" path="res://res/jump.ogg" id="2_ix2ut"]
[ext_resource type="AudioStream" uid="uid://jfrsvixicrf" path="res://res/hit.ogg" id="3_gq63f"] [ext_resource type="AudioStream" uid="uid://jfrsvixicrf" path="res://res/hit.ogg" id="3_gq63f"]
@ -10,16 +11,30 @@ size = Vector2(40, 40)
[sub_resource type="CanvasTexture" id="CanvasTexture_ruce8"] [sub_resource type="CanvasTexture" id="CanvasTexture_ruce8"]
[sub_resource type="Gradient" id="Gradient_v7mm3"] [sub_resource type="Gradient" id="Gradient_v7mm3"]
colors = PackedColorArray(1, 1, 1, 0.454902, 1, 1, 1, 0) offsets = PackedFloat32Array(0.524194, 1)
colors = PackedColorArray(1, 1, 1, 0, 1, 1, 1, 0.117647)
[sub_resource type="GradientTexture2D" id="GradientTexture2D_iin72"] [sub_resource type="GradientTexture2D" id="GradientTexture2D_iin72"]
gradient = SubResource("Gradient_v7mm3") gradient = SubResource("Gradient_v7mm3")
width = 128 width = 256
height = 128 height = 256
fill = 1 fill = 1
fill_from = Vector2(0.5, 0.5) fill_from = Vector2(0.5, 0.5)
fill_to = Vector2(1, 0.5) fill_to = Vector2(1, 0.5)
[sub_resource type="LabelSettings" id="LabelSettings_2gn5h"]
font_size = 30
[sub_resource type="LabelSettings" id="LabelSettings_wp0cg"]
font_size = 30
[sub_resource type="LabelSettings" id="LabelSettings_wxt3j"]
font_size = 30
[sub_resource type="LabelSettings" id="LabelSettings_oauio"]
[sub_resource type="LabelSettings" id="LabelSettings_vkr7b"]
[node name="CharacterBody2D" type="CharacterBody2D"] [node name="CharacterBody2D" type="CharacterBody2D"]
position = Vector2(590, 561) position = Vector2(590, 561)
collision_layer = 3 collision_layer = 3
@ -34,55 +49,60 @@ scale = Vector2(40, 40)
texture = SubResource("CanvasTexture_ruce8") texture = SubResource("CanvasTexture_ruce8")
[node name="JumpTouchButton" type="TouchScreenButton" parent="."] [node name="JumpTouchButton" type="TouchScreenButton" parent="."]
position = Vector2(-64, -159) position = Vector2(-127, -279)
texture_normal = SubResource("GradientTexture2D_iin72") texture_normal = SubResource("GradientTexture2D_iin72")
action = "jump" action = "jump"
[node name="Label" type="Label" parent="JumpTouchButton"] [node name="JumpLabel" type="Label" parent="JumpTouchButton"]
offset_left = 42.0 offset_left = 89.0
offset_top = 52.0 offset_top = 105.0
offset_right = 83.0 offset_right = 165.0
offset_bottom = 75.0 offset_bottom = 147.0
text = "Jump" text = "Jump"
label_settings = SubResource("LabelSettings_2gn5h")
[node name="RightTouchButton" type="TouchScreenButton" parent="."] [node name="RightTouchButton" type="TouchScreenButton" parent="."]
position = Vector2(53, -60) position = Vector2(23, -20)
texture_normal = SubResource("GradientTexture2D_iin72") texture_normal = SubResource("GradientTexture2D_iin72")
action = "right" action = "right"
[node name="Label" type="Label" parent="RightTouchButton"] [node name="RightLabel" type="Label" parent="RightTouchButton"]
offset_left = 43.0 offset_left = 90.0
offset_top = 53.0 offset_top = 106.0
offset_right = 84.0 offset_right = 165.0
offset_bottom = 76.0 offset_bottom = 148.0
text = "Right" text = "Right"
label_settings = SubResource("LabelSettings_wp0cg")
[node name="LeftTouchButton" type="TouchScreenButton" parent="."] [node name="LeftTouchButton" type="TouchScreenButton" parent="."]
position = Vector2(-184, -60) position = Vector2(-279, -20)
texture_normal = SubResource("GradientTexture2D_iin72") texture_normal = SubResource("GradientTexture2D_iin72")
action = "left" action = "left"
[node name="Label" type="Label" parent="LeftTouchButton"] [node name="LeftLabel" type="Label" parent="LeftTouchButton"]
offset_left = 47.0 offset_left = 100.0
offset_top = 53.0 offset_top = 99.0
offset_right = 88.0 offset_right = 156.0
offset_bottom = 76.0 offset_bottom = 141.0
text = "Left" text = "Left"
label_settings = SubResource("LabelSettings_wxt3j")
[node name="Camera2D" type="Camera2D" parent="."] [node name="Camera2D" type="Camera2D" parent="."]
zoom = Vector2(1.4, 1.4) script = ExtResource("2_hpvt4")
[node name="RichTextLabel" type="RichTextLabel" parent="."] [node name="TimerLabel" type="Label" parent="."]
offset_left = 35.0 offset_left = -23.0
offset_top = 36.0 offset_top = 50.0
offset_right = 151.0 offset_right = 70.0
offset_bottom = 76.0 offset_bottom = 122.0
label_settings = SubResource("LabelSettings_oauio")
[node name="RichTextLabel2" type="RichTextLabel" parent="."] [node name="HPLabel" type="Label" parent="."]
offset_left = -61.0 offset_left = -8.0
offset_top = -62.0 offset_top = 23.0
offset_right = -21.0 offset_right = 7.0
offset_bottom = -22.0 offset_bottom = 47.0
label_settings = SubResource("LabelSettings_vkr7b")
[node name="JumpSFX" type="AudioStreamPlayer" parent="."] [node name="JumpSFX" type="AudioStreamPlayer" parent="."]
stream = ExtResource("2_ix2ut") stream = ExtResource("2_ix2ut")

View file

@ -21,8 +21,8 @@ driver/output_latency.web=100
[display] [display]
window/size/viewport_width=550 window/size/viewport_width=800
window/size/viewport_height=550 window/size/viewport_height=800
window/size/mode=2 window/size/mode=2
window/size/resizable=false window/size/resizable=false