Init commit WIP

This commit is contained in:
Stephen Seo 2023-09-30 13:07:34 +09:00
parent 20de7122e1
commit 7ee066f266
9 changed files with 208 additions and 0 deletions

2
.gitattributes vendored Normal file
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# Normalize EOL for all files that Git considers text files.
* text=auto eol=lf

3
.gitignore vendored Normal file
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# Godot 4+ specific ignores
.godot/
/exported/

33
PlayerCharacterBody2D.gd Normal file
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extends CharacterBody2D
const SPEED = 300.0
const JUMP_VELOCITY = -800.0
const DEFAULT_COLOR = Color(0.7, 0.7, 0.7)
const HURT_COLOR = Color(1.0, 0.2, 0.2)
# Get the gravity from the project settings to be synced with RigidBody nodes.
var gravity = ProjectSettings.get_setting("physics/2d/default_gravity")
func _ready():
modulate = DEFAULT_COLOR
func _physics_process(delta):
# Add the gravity.
if not is_on_floor():
velocity.y += gravity * delta
# Handle Jump.
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
velocity.y = JUMP_VELOCITY
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var direction = Input.get_axis("ui_left", "ui_right")
if direction:
velocity.x = direction * SPEED
else:
velocity.x = move_toward(velocity.x, 0, SPEED)
move_and_slide()

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boxedSpace.gd Normal file
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extends Node2D
@onready var arenaBody = $StaticBody2D
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
if arenaBody.scale.x > 0.1:
arenaBody.scale -= arenaBody.scale * 0.01 * delta

61
boxedSpace.tscn Normal file
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[gd_scene load_steps=9 format=3 uid="uid://dsb4cupghg5of"]
[ext_resource type="Script" path="res://boxedSpace.gd" id="1_kaapg"]
[ext_resource type="Script" path="res://PlayerCharacterBody2D.gd" id="1_l6wl1"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_usx0l"]
size = Vector2(1353, 99)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_atuwg"]
size = Vector2(100, 845)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_o01kj"]
size = Vector2(1355, 100)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_oer7k"]
size = Vector2(101, 850)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_yripi"]
size = Vector2(40, 40)
[sub_resource type="CanvasTexture" id="CanvasTexture_ruce8"]
[node name="Node2D" type="Node2D"]
script = ExtResource("1_kaapg")
[node name="StaticBody2D" type="StaticBody2D" parent="."]
[node name="Polygon2D" type="Polygon2D" parent="StaticBody2D"]
position = Vector2(1, 0)
invert_enabled = true
polygon = PackedVector2Array(2, 647, 1155, 647, 1152, -1, 2, -1)
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
position = Vector2(578.5, -50.5)
shape = SubResource("RectangleShape2D_usx0l")
[node name="CollisionShape2D2" type="CollisionShape2D" parent="StaticBody2D"]
position = Vector2(-49, 324.5)
shape = SubResource("RectangleShape2D_atuwg")
[node name="CollisionShape2D3" type="CollisionShape2D" parent="StaticBody2D"]
position = Vector2(579.5, 698)
shape = SubResource("RectangleShape2D_o01kj")
[node name="CollisionShape2D4" type="CollisionShape2D" parent="StaticBody2D"]
position = Vector2(1203.5, 322)
shape = SubResource("RectangleShape2D_oer7k")
[node name="CharacterBody2D" type="CharacterBody2D" parent="."]
position = Vector2(590, 561)
script = ExtResource("1_l6wl1")
[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D"]
shape = SubResource("RectangleShape2D_yripi")
debug_color = Color(0, 0.6, 0.701961, 0.419608)
[node name="Sprite2D" type="Sprite2D" parent="CharacterBody2D"]
scale = Vector2(40, 40)
texture = SubResource("CanvasTexture_ruce8")
[node name="Camera2D" type="Camera2D" parent="CharacterBody2D"]

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export_presets.cfg Normal file
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[preset.0]
name="Web"
platform="Web"
runnable=true
dedicated_server=false
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="exported/LD54.html"
encryption_include_filters=""
encryption_exclude_filters=""
encrypt_pck=false
encrypt_directory=false
[preset.0.options]
custom_template/debug=""
custom_template/release=""
variant/extensions_support=false
vram_texture_compression/for_desktop=true
vram_texture_compression/for_mobile=false
html/export_icon=true
html/custom_html_shell=""
html/head_include=""
html/canvas_resize_policy=2
html/focus_canvas_on_start=true
html/experimental_virtual_keyboard=false
progressive_web_app/enabled=false
progressive_web_app/offline_page=""
progressive_web_app/display=1
progressive_web_app/orientation=0
progressive_web_app/icon_144x144=""
progressive_web_app/icon_180x180=""
progressive_web_app/icon_512x512=""
progressive_web_app/background_color=Color(0, 0, 0, 1)

1
icon.svg Normal file
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<svg height="128" width="128" xmlns="http://www.w3.org/2000/svg"><rect x="2" y="2" width="124" height="124" rx="14" fill="#363d52" stroke="#212532" stroke-width="4"/><g transform="scale(.101) translate(122 122)"><g fill="#fff"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 813 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H447l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c3 34 55 34 58 0v-86c-3-34-55-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></g></svg>

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Width:  |  Height:  |  Size: 950 B

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icon.svg.import Normal file
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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://crndygrk27g64"
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://icon.svg"
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
svg/scale=1.0
editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false

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project.godot Normal file
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="LD54"
run/main_scene="res://boxedSpace.tscn"
config/features=PackedStringArray("4.1", "GL Compatibility")
config/icon="res://icon.svg"
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"