Init commit WIP
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20de7122e1
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2
.gitattributes
vendored
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2
.gitattributes
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# Normalize EOL for all files that Git considers text files.
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* text=auto eol=lf
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3
.gitignore
vendored
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.gitignore
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# Godot 4+ specific ignores
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.godot/
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/exported/
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33
PlayerCharacterBody2D.gd
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33
PlayerCharacterBody2D.gd
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extends CharacterBody2D
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const SPEED = 300.0
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const JUMP_VELOCITY = -800.0
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const DEFAULT_COLOR = Color(0.7, 0.7, 0.7)
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const HURT_COLOR = Color(1.0, 0.2, 0.2)
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# Get the gravity from the project settings to be synced with RigidBody nodes.
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var gravity = ProjectSettings.get_setting("physics/2d/default_gravity")
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func _ready():
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modulate = DEFAULT_COLOR
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func _physics_process(delta):
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# Add the gravity.
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if not is_on_floor():
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velocity.y += gravity * delta
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# Handle Jump.
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if Input.is_action_just_pressed("ui_accept") and is_on_floor():
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velocity.y = JUMP_VELOCITY
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# Get the input direction and handle the movement/deceleration.
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# As good practice, you should replace UI actions with custom gameplay actions.
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var direction = Input.get_axis("ui_left", "ui_right")
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if direction:
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velocity.x = direction * SPEED
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else:
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velocity.x = move_toward(velocity.x, 0, SPEED)
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move_and_slide()
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13
boxedSpace.gd
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boxedSpace.gd
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extends Node2D
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@onready var arenaBody = $StaticBody2D
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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if arenaBody.scale.x > 0.1:
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arenaBody.scale -= arenaBody.scale * 0.01 * delta
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61
boxedSpace.tscn
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boxedSpace.tscn
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[gd_scene load_steps=9 format=3 uid="uid://dsb4cupghg5of"]
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[ext_resource type="Script" path="res://boxedSpace.gd" id="1_kaapg"]
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[ext_resource type="Script" path="res://PlayerCharacterBody2D.gd" id="1_l6wl1"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_usx0l"]
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size = Vector2(1353, 99)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_atuwg"]
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size = Vector2(100, 845)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_o01kj"]
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size = Vector2(1355, 100)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_oer7k"]
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size = Vector2(101, 850)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_yripi"]
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size = Vector2(40, 40)
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[sub_resource type="CanvasTexture" id="CanvasTexture_ruce8"]
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[node name="Node2D" type="Node2D"]
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script = ExtResource("1_kaapg")
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[node name="StaticBody2D" type="StaticBody2D" parent="."]
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[node name="Polygon2D" type="Polygon2D" parent="StaticBody2D"]
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position = Vector2(1, 0)
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invert_enabled = true
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polygon = PackedVector2Array(2, 647, 1155, 647, 1152, -1, 2, -1)
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[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
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position = Vector2(578.5, -50.5)
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shape = SubResource("RectangleShape2D_usx0l")
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[node name="CollisionShape2D2" type="CollisionShape2D" parent="StaticBody2D"]
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position = Vector2(-49, 324.5)
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shape = SubResource("RectangleShape2D_atuwg")
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[node name="CollisionShape2D3" type="CollisionShape2D" parent="StaticBody2D"]
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position = Vector2(579.5, 698)
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shape = SubResource("RectangleShape2D_o01kj")
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[node name="CollisionShape2D4" type="CollisionShape2D" parent="StaticBody2D"]
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position = Vector2(1203.5, 322)
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shape = SubResource("RectangleShape2D_oer7k")
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[node name="CharacterBody2D" type="CharacterBody2D" parent="."]
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position = Vector2(590, 561)
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script = ExtResource("1_l6wl1")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D"]
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shape = SubResource("RectangleShape2D_yripi")
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debug_color = Color(0, 0.6, 0.701961, 0.419608)
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[node name="Sprite2D" type="Sprite2D" parent="CharacterBody2D"]
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scale = Vector2(40, 40)
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texture = SubResource("CanvasTexture_ruce8")
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[node name="Camera2D" type="Camera2D" parent="CharacterBody2D"]
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37
export_presets.cfg
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export_presets.cfg
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[preset.0]
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name="Web"
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platform="Web"
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runnable=true
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dedicated_server=false
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custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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export_path="exported/LD54.html"
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encryption_include_filters=""
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encryption_exclude_filters=""
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encrypt_pck=false
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encrypt_directory=false
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[preset.0.options]
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custom_template/debug=""
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custom_template/release=""
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variant/extensions_support=false
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vram_texture_compression/for_desktop=true
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vram_texture_compression/for_mobile=false
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html/export_icon=true
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html/custom_html_shell=""
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html/head_include=""
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html/canvas_resize_policy=2
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html/focus_canvas_on_start=true
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html/experimental_virtual_keyboard=false
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progressive_web_app/enabled=false
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progressive_web_app/offline_page=""
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progressive_web_app/display=1
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progressive_web_app/orientation=0
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progressive_web_app/icon_144x144=""
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progressive_web_app/icon_180x180=""
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progressive_web_app/icon_512x512=""
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progressive_web_app/background_color=Color(0, 0, 0, 1)
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1
icon.svg
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icon.svg
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<svg height="128" width="128" xmlns="http://www.w3.org/2000/svg"><rect x="2" y="2" width="124" height="124" rx="14" fill="#363d52" stroke="#212532" stroke-width="4"/><g transform="scale(.101) translate(122 122)"><g fill="#fff"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 813 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H447l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c3 34 55 34 58 0v-86c-3-34-55-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></g></svg>
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After Width: | Height: | Size: 950 B |
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icon.svg.import
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icon.svg.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://crndygrk27g64"
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path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://icon.svg"
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dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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svg/scale=1.0
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editor/scale_with_editor_scale=false
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editor/convert_colors_with_editor_theme=false
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21
project.godot
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project.godot
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="LD54"
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run/main_scene="res://boxedSpace.tscn"
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config/features=PackedStringArray("4.1", "GL Compatibility")
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config/icon="res://icon.svg"
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[rendering]
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renderer/rendering_method="gl_compatibility"
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renderer/rendering_method.mobile="gl_compatibility"
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