Allow "lighter" jumps by releasing jump early

This commit is contained in:
Stephen Seo 2023-10-01 14:31:11 +09:00
parent 9f8fcc2610
commit d566aa3721

View file

@ -53,6 +53,9 @@ func _physics_process(delta):
velocity.y = JUMP_VELOCITY
jump_sfx.play()
if Input.is_action_just_released("jump") and velocity.y < 0.0:
velocity.y /= 3.0
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var direction = Input.get_axis("left", "right")