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c05e4da276
...
a2b612472e
5 changed files with 9 additions and 72 deletions
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@ -35,15 +35,11 @@ var particle = preload("res://circleParticle.tscn")
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@onready var title_text = $GameTitleText
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var title_timer = 5.0
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@onready var touch_jump = $JumpTouchButton
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@onready var touch_left = $LeftTouchButton
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@onready var touch_right = $RightTouchButton
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func _ready():
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self_sprite.self_modulate = DEFAULT_COLOR
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health_label.add_text(health_text_format % health)
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title_text.add_theme_font_size_override("normal_font_size", 40)
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title_text.add_text("LD54 - Box Survival\nBy: BurnedKirby\nMade in Godot\nWAD or Touch to move")
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title_text.add_text("LD54 - Box Survival\nBy: BurnedKirby\nMade in Godot")
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func _physics_process(delta):
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if title_timer > 0.0:
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@ -114,6 +110,3 @@ func damaged(projectile):
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for i in range(100):
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spawn_particle(Color(1, 1, 1))
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get_parent().on_player_death()
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touch_jump.hide()
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touch_left.hide()
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touch_right.hide()
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@ -8,11 +8,6 @@ Made with [Godot](https://godotengine.org/)
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[Music download](https://seodisparate.bandcamp.com/track/ld54-bg-music)
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## Post jam edits?
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The `ld_release` tag points to the commit of the game before the ldjam.com
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deadline. The new changes only implement touch-based controls.
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## About This Game
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This entry was my first foray into making something with Godot. It definitely
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@ -8,7 +8,7 @@ custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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export_path="html_export/ld54.html"
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export_path="html_export/LD54.html"
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encryption_include_filters=""
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encryption_exclude_filters=""
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encrypt_pck=false
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@ -20,7 +20,7 @@ custom_template/debug=""
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custom_template/release=""
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variant/extensions_support=false
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vram_texture_compression/for_desktop=true
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vram_texture_compression/for_mobile=true
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vram_texture_compression/for_mobile=false
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html/export_icon=true
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html/custom_html_shell=""
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html/head_include=""
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56
player.tscn
56
player.tscn
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@ -1,4 +1,4 @@
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[gd_scene load_steps=8 format=3 uid="uid://dv8hwks0xe3c0"]
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[gd_scene load_steps=6 format=3 uid="uid://dv8hwks0xe3c0"]
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[ext_resource type="Script" path="res://PlayerCharacterBody2D.gd" id="1_8l13s"]
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[ext_resource type="AudioStream" uid="uid://b88dh38cr8v6o" path="res://res/jump.ogg" id="2_ix2ut"]
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@ -9,15 +9,6 @@ size = Vector2(40, 40)
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[sub_resource type="CanvasTexture" id="CanvasTexture_ruce8"]
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[sub_resource type="Gradient" id="Gradient_v7mm3"]
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colors = PackedColorArray(1, 1, 1, 0.454902, 1, 1, 1, 0)
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[sub_resource type="GradientTexture2D" id="GradientTexture2D_iin72"]
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gradient = SubResource("Gradient_v7mm3")
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fill = 1
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fill_from = Vector2(0.5, 0.5)
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fill_to = Vector2(1, 0.5)
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[node name="CharacterBody2D" type="CharacterBody2D"]
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position = Vector2(590, 561)
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collision_layer = 3
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@ -31,42 +22,6 @@ debug_color = Color(0, 0.6, 0.701961, 0.419608)
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scale = Vector2(40, 40)
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texture = SubResource("CanvasTexture_ruce8")
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[node name="JumpTouchButton" type="TouchScreenButton" parent="."]
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position = Vector2(-32.9999, -95)
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texture_normal = SubResource("GradientTexture2D_iin72")
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action = "jump"
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[node name="Label" type="Label" parent="JumpTouchButton"]
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offset_left = 12.0
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offset_top = 19.0
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offset_right = 53.0
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offset_bottom = 42.0
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text = "Jump"
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[node name="RightTouchButton" type="TouchScreenButton" parent="."]
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position = Vector2(40, -30)
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texture_normal = SubResource("GradientTexture2D_iin72")
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action = "right"
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[node name="Label" type="Label" parent="RightTouchButton"]
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offset_left = 12.0
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offset_top = 19.0
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offset_right = 53.0
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offset_bottom = 42.0
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text = "Right"
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[node name="LeftTouchButton" type="TouchScreenButton" parent="."]
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position = Vector2(-103, -30)
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texture_normal = SubResource("GradientTexture2D_iin72")
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action = "left"
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[node name="Label" type="Label" parent="LeftTouchButton"]
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offset_left = 18.0
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offset_top = 20.0
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offset_right = 59.0
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offset_bottom = 43.0
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text = "Left"
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[node name="Camera2D" type="Camera2D" parent="."]
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[node name="RichTextLabel" type="RichTextLabel" parent="."]
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@ -88,8 +43,7 @@ stream = ExtResource("2_ix2ut")
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stream = ExtResource("3_gq63f")
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[node name="GameTitleText" type="RichTextLabel" parent="."]
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offset_left = -138.0
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offset_top = 46.0
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offset_right = 335.0
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offset_bottom = 286.0
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scroll_active = false
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offset_left = -137.0
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offset_top = 74.0
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offset_right = 336.0
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offset_bottom = 293.0
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@ -12,7 +12,7 @@ config_version=5
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config/name="LD54 - Box Survival"
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run/main_scene="res://boxedSpace.tscn"
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config/features=PackedStringArray("4.2", "GL Compatibility")
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config/features=PackedStringArray("4.1", "GL Compatibility")
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config/icon="res://icon.svg"
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[input]
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@ -37,12 +37,7 @@ right={
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]
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}
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[input_devices]
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pointing/emulate_touch_from_mouse=true
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[rendering]
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renderer/rendering_method="gl_compatibility"
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renderer/rendering_method.mobile="gl_compatibility"
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textures/vram_compression/import_etc2_astc=true
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