extends Node2D @onready var arenaBody = $StaticBody2D # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): if arenaBody.scale.x > 0.1: arenaBody.scale -= arenaBody.scale * 0.01 * delta