res | ||
.gitattributes | ||
.gitignore | ||
boundary.gd | ||
boxedSpace.gd | ||
boxedSpace.tscn | ||
Camera2DScript.gd | ||
circleParticle.gd | ||
circleParticle.tscn | ||
circleProjectile.gd | ||
circleProjectiles.tscn | ||
export_presets.cfg | ||
icon.svg | ||
icon.svg.import | ||
LICENSE | ||
player.tscn | ||
PlayerCharacterBody2D.gd | ||
project.godot | ||
README.md |
LD54 - Box Survival
Made with Godot
Post jam edits?
The ld_release
tag points to the commit of the game before the ldjam.com
deadline. The new changes only implement touch-based controls and UI
changes/tweaks.
The latest version of the game can be found here.
The release of the game at the end of the 54th ldjam.com can be found here.
About This Game
This entry was my first foray into making something with Godot. It definitely is a step up (several steps up) from writing games from scratch (which I used to do with previous ldjam entries, using libraries like Raylib). What I mean to say, is that this game was more of an experiment to test Godot and it has passed my test. I will not be voting other games (but probably will comment on them) since I am somewhat time restricted (currently taking a course) since I don’t think I was serious enough when making this game, so I don’t think it should get a rating. In the future, I definitely will be using Godot though, and hopefully with a game with more content.
EDIT: Just realized that ldjam.com allows you to opt out of ratings, so I'll do that.