20 lines
437 B
GDScript
20 lines
437 B
GDScript
extends RigidBody2D
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const LIFETIME = 5
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var timer = 0.0
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@onready var sprite = $Sprite2D
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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timer += delta
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if timer >= LIFETIME:
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get_parent().remove_child(self)
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else:
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sprite.self_modulate.a = 1.0 - timer / LIFETIME
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