25 lines
589 B
GDScript
25 lines
589 B
GDScript
extends RigidBody2D
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const Player = preload("res://PlayerCharacterBody2D.gd")
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const LIFETIME = 18.0
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var timer = 0.0
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# Called when the node enters the scene tree for the first time.
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func _ready():
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set_contact_monitor(true)
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set_max_contacts_reported(4)
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func on_collide():
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pass
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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timer += delta
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if timer >= LIFETIME:
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get_parent().remove_child(self)
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for collider in get_colliding_bodies():
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if collider is Player:
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collider.damaged(self)
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get_parent().remove_child(self)
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break
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