@onready var hit_sfx = $HitSFX
@onready var jump_sfx = $JumpSFX
+@onready var title_text = $GameTitleText
+var title_timer = 5.0
+
func _ready():
self_sprite.self_modulate = DEFAULT_COLOR
health_label.add_text(health_text_format % health)
+ title_text.add_theme_font_size_override("normal_font_size", 40)
+ title_text.add_text("LD54 - Box Survival\nBy: BurnedKirby\nMade in Godot")
func _physics_process(delta):
+ if title_timer > 0.0:
+ title_timer -= delta
+ if title_timer < 0.0:
+ title_timer = 0.0
+ title_text.get_parent().remove_child(title_text)
+
if health <= 0:
return
[node name="HitSFX" type="AudioStreamPlayer" parent="."]
stream = ExtResource("3_gq63f")
+
+[node name="GameTitleText" type="RichTextLabel" parent="."]
+offset_left = -137.0
+offset_top = 74.0
+offset_right = 336.0
+offset_bottom = 293.0