0x7f, 0xff, 0xf7, 0x13, 0xff, 0x03, 0xf0, 0xbc, 0x3f, 0xfc, 0x3c, 0x81, 0xff, 0x30, 0x0f, 0xff,
0x82, 0xef, 0x43, 0x0b, 0xff, 0xf0, 0x0b, 0xff, 0xf8, 0x2f, 0xff, 0xff, 0x2f, 0xff,
];
+// speedup
+pub const SPEEDUP_WIDTH: u32 = 32;
+pub const SPEEDUP_HEIGHT: u32 = 16;
+pub const SPEEDUP_FLAGS: u32 = 1; // BLIT_2BPP
+pub const SPEEDUP: [u8; 128] = [
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2a, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xa8,
+ 0x2a, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xa8, 0x25, 0x65, 0xa5, 0x96, 0x5a, 0xa6, 0x99, 0x68,
+ 0x26, 0xa6, 0x66, 0x9a, 0x66, 0xa6, 0x99, 0x98, 0x26, 0xa6, 0x66, 0x9a, 0x66, 0xa6, 0x99, 0x98,
+ 0x25, 0x65, 0xa5, 0x96, 0x66, 0xa6, 0x99, 0x68, 0x2a, 0x66, 0xa6, 0x9a, 0x66, 0xa6, 0x99, 0xa8,
+ 0x2a, 0x66, 0xa6, 0x9a, 0x66, 0xa6, 0x99, 0xa8, 0x25, 0x66, 0xa5, 0x96, 0x5a, 0xa9, 0x69, 0xa8,
+ 0x2a, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xa8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0xff, 0xff, 0xff, 0xfc, 0x3f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfc, 0x3f, 0xff, 0xff, 0xff,
+ 0xff, 0xff, 0xff, 0xfc, 0x3f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfc, 0x3f, 0xff, 0xff, 0xff,
+];
+
+// slowdown
+pub const SLOWDOWN_WIDTH: u32 = 32;
+pub const SLOWDOWN_HEIGHT: u32 = 16;
+pub const SLOWDOWN_FLAGS: u32 = 1; // BLIT_2BPP
+pub const SLOWDOWN: [u8; 128] = [
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2a, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xa8,
+ 0x2a, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xa8, 0x25, 0x66, 0xa9, 0x69, 0x99, 0xaa, 0x9a, 0xa8,
+ 0x26, 0xa6, 0xa6, 0x99, 0x99, 0xaa, 0x9a, 0xa8, 0x26, 0xa6, 0xa6, 0x99, 0x99, 0xaa, 0x9a, 0xa8,
+ 0x25, 0x66, 0xa6, 0x99, 0x99, 0xa6, 0x9a, 0x68, 0x2a, 0x66, 0xa6, 0x99, 0x99, 0xa9, 0x99, 0xa8,
+ 0x2a, 0x66, 0xa6, 0x9a, 0x66, 0xaa, 0x56, 0xa8, 0x25, 0x65, 0x69, 0x6a, 0x66, 0xaa, 0x9a, 0xa8,
+ 0x2a, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xa8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0xff, 0xff, 0xff, 0xfc, 0x3f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfc, 0x3f, 0xff, 0xff, 0xff,
+ 0xff, 0xff, 0xff, 0xfc, 0x3f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfc, 0x3f, 0xff, 0xff, 0xff,
+];
const CAR_ANIM_FRAMES: u8 = 10;
const MOVE_RATE: f32 = 1f32;
const MULTIPLIER_INC_RATE: f32 = 0.13f32;
-const HOUSE_FRAMES: u32 = 100;
-const HOUSE_RANGE: f32 = 90f32;
+const SPEEDUP_INC: f32 = MULTIPLIER_INC_RATE * 3.5f32;
+const SLOWDOWN_DIV: f32 = 2f32;
+const BUILDING_FRAMES: u32 = 100;
+const BUILDING_RANGE: f32 = 90f32;
+
+#[derive(Copy, Clone, Debug, PartialEq)]
+enum Building {
+ House,
+ SpeedUp,
+ SlowDown,
+}
+
+impl Building {
+ pub fn random(rand: &mut StdRand) -> Self {
+ match rand.next_u16() % 20 {
+ 0..=9 => Building::House,
+ 10..=14 => Building::SpeedUp,
+ 15..=19 => Building::SlowDown,
+ _ => unreachable!(),
+ }
+ }
+}
pub struct World {
car_state: bool,
rand: StdRand,
street_offset: f32,
shrubs: [Option<(f32, f32)>; 8],
- // x, state
+ // x, type, state
// state:
// - 0 broken
// - 1 fixed
- house: Option<(f32, u8)>,
- house_frames: u32,
- house_frames_max: u32,
+ building: Option<(f32, Building, u8)>,
+ building_frames: u32,
+ building_frames_max: u32,
is_in_range: bool,
score: u64,
rate_multiplier: f32,
status_text: Option<(&'static str, u32)>,
- str_buf: [u8; 16],
+ score_buf: [u8; 16],
music: Music,
}
rand: StdRand::default(),
street_offset: 0.0f32,
shrubs: [None, None, None, None, None, None, None, None],
- house: None,
- house_frames: 0,
- house_frames_max: HOUSE_FRAMES,
+ building: None,
+ building_frames: 0,
+ building_frames_max: BUILDING_FRAMES,
is_in_range: false,
score: 0,
rate_multiplier: 1f32,
status_text: None,
- str_buf: [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
+ score_buf: [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
music: Music::new(),
}
}
Some((180f32, (self.rand.next_u16() % 80 + 60) as f32));
}
- if self.house.is_none() {
- self.house_frames += 1;
- if self.house_frames > self.house_frames_max {
- self.house_frames = 0;
- self.house = Some((170f32, 0));
- self.house_frames_max = HOUSE_FRAMES + (self.rand.next_u16() % 100) as u32;
+ if self.building.is_none() {
+ self.building_frames += 1;
+ if self.building_frames > self.building_frames_max {
+ self.building_frames = 0;
+ self.building = Some((170f32, Building::random(&mut self.rand), 0));
+ self.building_frames_max = BUILDING_FRAMES + (self.rand.next_u16() % 100) as u32;
}
} else {
- self.house.as_mut().unwrap().0 -= self.get_move_rate();
- let pos_ref: &f32 = &self.house.as_ref().unwrap().0;
- let state_ref: &u8 = &self.house.as_ref().unwrap().1;
- if *state_ref == 0 && *pos_ref < HOUSE_RANGE && *pos_ref >= -20f32 {
+ self.building.as_mut().unwrap().0 -= self.get_move_rate();
+ let pos_ref: &f32 = &self.building.as_ref().unwrap().0;
+ let building_type = self.building.as_ref().unwrap().1;
+ let state_ref: &u8 = &self.building.as_ref().unwrap().2;
+ if *state_ref == 0 && *pos_ref < BUILDING_RANGE && *pos_ref >= -20f32 {
self.is_in_range = true;
- } else if *pos_ref < -(HOUSE0_WIDTH as f32) {
+ } else if building_type == Building::House && *pos_ref < -(HOUSE0_WIDTH as f32) {
if self.is_in_range {
self.rate_multiplier /= 2f32;
if self.rate_multiplier < 1f32 {
}
self.status_text = Some(("Slow down!", 80));
}
- self.house.take();
+ self.building.take();
self.is_in_range = false;
- } else {
- if self.is_in_range {
- self.rate_multiplier /= 2f32;
- if self.rate_multiplier < 1f32 {
- self.rate_multiplier = 1f32;
- }
- self.status_text = Some(("Slow down!", 80));
- }
+ } else if (building_type == Building::SpeedUp || building_type == Building::SlowDown)
+ && *pos_ref < -(SPEEDUP_WIDTH as f32)
+ {
+ self.building.take();
+ self.status_text = Some(("It's OK!\nKeep delivering!", 80));
self.is_in_range = false;
}
}
- if self.is_in_range
- && ((gamepad & crate::BUTTON_1) != 0 || (mouse & crate::MOUSE_LEFT) != 0)
- {
- self.is_in_range = false;
- self.house.as_mut().unwrap().1 = 1;
- self.score += 1;
- self.rate_multiplier += MULTIPLIER_INC_RATE;
- self.status_text = Some(("Speed up!", 80));
- self.music.start();
+ if (gamepad & crate::BUTTON_1) != 0 || (mouse & crate::MOUSE_LEFT) != 0 {
+ self.rand.next_u16();
+ if self.is_in_range {
+ self.is_in_range = false;
+ match self.building.as_ref().unwrap().1 {
+ Building::House => {
+ self.building.as_mut().unwrap().2 = 1;
+ self.score += 1;
+ self.rate_multiplier += MULTIPLIER_INC_RATE;
+ self.status_text = Some(("Nice delivery!\nSpeed up!", 80));
+ }
+ Building::SpeedUp => {
+ self.rate_multiplier += SPEEDUP_INC;
+ self.status_text = Some(("Speed up!", 80));
+ self.building.take();
+ }
+ Building::SlowDown => {
+ self.rate_multiplier /= SLOWDOWN_DIV;
+ if self.rate_multiplier < 1f32 {
+ self.rate_multiplier = 1f32;
+ }
+ self.status_text = Some(("Slow down!", 80));
+ self.building.take();
+ }
+ }
+ self.music.start();
+ }
}
if let Some((_, t)) = &mut self.status_text {
}
}
- if let Some((x, state)) = self.house {
- match state {
- 0 => crate::blit(
- &HOUSE1,
- round_f32_to_i32(x),
- 30 + HOUSE0_HEIGHT as i32 - HOUSE1_HEIGHT as i32,
- HOUSE1_WIDTH,
- HOUSE1_HEIGHT,
- HOUSE1_FLAGS,
+ if let Some((x, building_type, state)) = &self.building {
+ match building_type {
+ Building::House => match state {
+ 0 => crate::blit(
+ &HOUSE1,
+ round_f32_to_i32(*x),
+ 30 + HOUSE0_HEIGHT as i32 - HOUSE1_HEIGHT as i32,
+ HOUSE1_WIDTH,
+ HOUSE1_HEIGHT,
+ HOUSE1_FLAGS,
+ ),
+ 1 => crate::blit(
+ &HOUSE0,
+ round_f32_to_i32(*x),
+ 30,
+ HOUSE0_WIDTH,
+ HOUSE0_HEIGHT,
+ HOUSE0_FLAGS,
+ ),
+ _ => (),
+ },
+ Building::SpeedUp => crate::blit(
+ &SPEEDUP,
+ round_f32_to_i32(*x),
+ 50,
+ SPEEDUP_WIDTH,
+ SPEEDUP_HEIGHT,
+ SPEEDUP_FLAGS,
),
- 1 => crate::blit(
- &HOUSE0,
- round_f32_to_i32(x),
- 30,
- HOUSE0_WIDTH,
- HOUSE0_HEIGHT,
- HOUSE0_FLAGS,
+ Building::SlowDown => crate::blit(
+ &SLOWDOWN,
+ round_f32_to_i32(*x),
+ 50,
+ SLOWDOWN_WIDTH,
+ SLOWDOWN_HEIGHT,
+ SLOWDOWN_FLAGS,
),
- _ => (),
}
}
temp = self.score;
if width < 15 {
for i in 0..width {
- self.str_buf[width - 1 - i] = '0' as u8 + (temp % 10) as u8;
+ self.score_buf[width - 1 - i] = '0' as u8 + (temp % 10) as u8;
temp /= 10;
}
for i in width..16 {
- self.str_buf[i] = 0;
+ self.score_buf[i] = 0;
}
- crate::custom_text(self.str_buf, width, 160 - width as i32 * 8, 0);
+ crate::custom_text(self.score_buf, width, 160 - width as i32 * 8, 0);
} else {
crate::text("99999999999999", 160 - 10 * 8, 0);
}