Add two more audio files
Added "ambient noise", and "battle music". TODO: Battle with Dungeon Guardian.
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c180b0312c
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5 changed files with 49 additions and 0 deletions
11
MainLogic.gd
11
MainLogic.gd
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@ -170,6 +170,17 @@ func _process(delta):
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lower_label.text = "Arrow keys/WASD/Left-Stick to move."
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tween_text = get_tree().create_tween()
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tween_text.tween_property(lower_label, "self_modulate", Color(1, 1, 1, 0), 5)
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tween_text.tween_callback(func():
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lower_label.text = ""
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lower_label.self_modulate = Color(1, 1, 1, 1)
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)
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music_file.close()
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music_player.volume_db = 0.0
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music_player.stream = AudioStreamMP3.new()
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music_file = FileAccess.open("res://audio/LD55_2.mp3", FileAccess.READ)
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music_player.stream.data = music_file.get_buffer(music_file.get_length())
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music_player.stream.loop = true
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music_player.play()
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StateT.Dungeon_Entrance:
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camera_to_gander(delta)
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if level_guard == null:
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BIN
audio/LD55_2.mp3
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BIN
audio/LD55_2.mp3
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Binary file not shown.
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audio/LD55_2.mp3.import
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audio/LD55_2.mp3.import
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@ -0,0 +1,19 @@
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[remap]
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importer="mp3"
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type="AudioStreamMP3"
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uid="uid://18u0r46uho0f"
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path="res://.godot/imported/LD55_2.mp3-34aece3f1076ff4ee4a342f09742ae03.mp3str"
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[deps]
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source_file="res://audio/LD55_2.mp3"
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dest_files=["res://.godot/imported/LD55_2.mp3-34aece3f1076ff4ee4a342f09742ae03.mp3str"]
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[params]
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loop=true
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loop_offset=0
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bpm=0
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beat_count=0
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bar_beats=4
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BIN
audio/LD55_3.mp3
Normal file
BIN
audio/LD55_3.mp3
Normal file
Binary file not shown.
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audio/LD55_3.mp3.import
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audio/LD55_3.mp3.import
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@ -0,0 +1,19 @@
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[remap]
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importer="mp3"
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type="AudioStreamMP3"
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uid="uid://dymc7p8pyr5y4"
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path="res://.godot/imported/LD55_3.mp3-20ea91918fd2eaba4ffbeab07a2323ed.mp3str"
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[deps]
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source_file="res://audio/LD55_3.mp3"
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dest_files=["res://.godot/imported/LD55_3.mp3-20ea91918fd2eaba4ffbeab07a2323ed.mp3str"]
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[params]
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loop=true
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loop_offset=0
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bpm=0
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beat_count=0
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bar_beats=4
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