Init commit Intro scene implemented
This commit is contained in:
commit
935263cc59
17 changed files with 433 additions and 0 deletions
2
.gitattributes
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.gitattributes
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# Normalize EOL for all files that Git considers text files.
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* text=auto eol=lf
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2
.gitignore
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.gitignore
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# Godot 4+ specific ignores
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.godot/
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123
MainLogic.gd
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123
MainLogic.gd
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extends Node2D
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@onready var main_label = $Camera2D/MainLabel
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@onready var lower_label = $Camera2D/LowerLabel
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@onready var fire_diamond = $FireDiamond
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@onready var water_diamond = $WaterDiamond
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@onready var wind_diamond = $WindDiamond
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@onready var earth_diamond = $EarthDiamond
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@onready var audio_stream_player = $AudioStreamPlayer
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const start_text = "You seek the elementals?\nProve your worth!\nShow the elements your mastery over summoning, and they are yours!"
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const diamond_angle_rate = 1.2
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const diamond_dist_rate = 50.0
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const diamond_start_dist = 800.0
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const diamond_min_dist = 150.0
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enum StateT {Start, Start_TextRendered, Start_Stopping, MainMenu}
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static var state_dict = {}
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var tween_volume
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var diamonds_gone = false
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# Called when the node enters the scene tree for the first time.
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func _ready():
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if not state_dict.has("state"):
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state_dict["state"] = StateT.Start
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state_dict["timer"] = 0.0
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state_dict["text_idx"] = 0
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state_dict["start_diamonds"] = {
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"dist": diamond_start_dist,
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"angle" : 0.0
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}
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audio_stream_player.play()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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state_dict["timer"] += delta
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match state_dict["state"]:
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StateT.Start:
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if state_dict["timer"] > 0.15:
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main_label.text += start_text[state_dict["text_idx"]]
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state_dict["text_idx"] += 1
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state_dict["timer"] = 0.0
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if state_dict["text_idx"] >= start_text.length():
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state_dict["state"] = StateT.Start_TextRendered
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state_dict["text_idx"] = 0
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update_start_diamonds(delta)
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StateT.Start_TextRendered:
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update_start_diamonds(delta)
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lower_label.text = "(Press \"Confirm\" to continue! Z, Enter, Space, or A on gamepad.)"
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StateT.Start_Stopping:
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update_stop_diamonds(delta)
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StateT.MainMenu:
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update_stop_diamonds(delta)
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_:
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pass
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func _unhandled_input(event):
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if event.is_pressed() and event.is_action("Confirm"):
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match state_dict["state"]:
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StateT.Start:
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main_label.text = start_text
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state_dict["state"] = StateT.Start_TextRendered
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state_dict["text_idx"] = 0
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state_dict["timer"] = 0.0
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StateT.Start_TextRendered:
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state_dict["state"] = StateT.Start_Stopping
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tween_volume = get_tree().create_tween()
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tween_volume.tween_property(audio_stream_player, "volume_db", -80.0, 4.0)
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tween_volume.tween_callback(start_volume_tween_callback)
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main_label.text = ""
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lower_label.text = ""
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_:
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pass
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func start_volume_tween_callback():
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audio_stream_player.stop()
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state_dict["state"] = StateT.MainMenu
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func diamond_position_update():
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fire_diamond.position.x = cos(state_dict["start_diamonds"]["angle"]) * state_dict["start_diamonds"]["dist"]
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fire_diamond.position.y = sin(state_dict["start_diamonds"]["angle"]) * state_dict["start_diamonds"]["dist"]
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water_diamond.position.x = cos(state_dict["start_diamonds"]["angle"] - PI / 2.0) * state_dict["start_diamonds"]["dist"]
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water_diamond.position.y = sin(state_dict["start_diamonds"]["angle"] - PI / 2.0) * state_dict["start_diamonds"]["dist"]
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wind_diamond.position.x = cos(state_dict["start_diamonds"]["angle"] - PI) * state_dict["start_diamonds"]["dist"]
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wind_diamond.position.y = sin(state_dict["start_diamonds"]["angle"] - PI) * state_dict["start_diamonds"]["dist"]
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earth_diamond.position.x = cos(state_dict["start_diamonds"]["angle"] - PI * 3.0 / 2.0) * state_dict["start_diamonds"]["dist"]
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earth_diamond.position.y = sin(state_dict["start_diamonds"]["angle"] - PI * 3.0 / 2.0) * state_dict["start_diamonds"]["dist"]
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func update_start_diamonds(delta):
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state_dict["start_diamonds"]["dist"] -= delta * diamond_dist_rate
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if state_dict["start_diamonds"]["dist"] < diamond_min_dist:
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state_dict["start_diamonds"]["dist"] = diamond_min_dist
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state_dict["start_diamonds"]["angle"] += delta * diamond_angle_rate
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if state_dict["start_diamonds"]["angle"] > PI * 2.0:
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state_dict["start_diamonds"]["angle"] -= PI * 2.0
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diamond_position_update()
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func update_stop_diamonds(delta):
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if diamonds_gone:
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return
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state_dict["start_diamonds"]["dist"] += delta * diamond_dist_rate * 1.8
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if state_dict["start_diamonds"]["dist"] > diamond_start_dist:
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state_dict["start_diamonds"]["dist"] = diamond_start_dist
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diamonds_gone = true
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fire_diamond.get_parent().remove_child(fire_diamond)
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water_diamond.get_parent().remove_child(water_diamond)
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wind_diamond.get_parent().remove_child(wind_diamond)
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earth_diamond.get_parent().remove_child(earth_diamond)
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state_dict["start_diamonds"]["angle"] += delta * diamond_angle_rate
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if state_dict["start_diamonds"]["angle"] > PI * 2.0:
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state_dict["start_diamonds"]["angle"] -= PI * 2.0
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diamond_position_update()
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BIN
audio/LD55_0.mp3
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BIN
audio/LD55_0.mp3
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audio/LD55_0.mp3.import
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audio/LD55_0.mp3.import
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[remap]
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importer="mp3"
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type="AudioStreamMP3"
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uid="uid://2epey2fmmtb2"
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path="res://.godot/imported/LD55_0.mp3-da1ace2adcbcacfae63475f797abaa5b.mp3str"
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[deps]
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source_file="res://audio/LD55_0.mp3"
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dest_files=["res://.godot/imported/LD55_0.mp3-da1ace2adcbcacfae63475f797abaa5b.mp3str"]
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[params]
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loop=true
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loop_offset=0.0
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bpm=0.0
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beat_count=0
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bar_beats=4
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BIN
gimp/earth_diamond.png
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gimp/earth_diamond.png
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gimp/earth_diamond.png.import
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gimp/earth_diamond.png.import
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[deps]
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BIN
gimp/fire_diamond.png
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gimp/fire_diamond.png
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After Width: | Height: | Size: 3 KiB |
34
gimp/fire_diamond.png.import
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gimp/fire_diamond.png.import
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gimp/water_diamond.png
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gimp/water_diamond.png.import
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gimp/wind_diamond.png
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BIN
gimp/wind_diamond.png
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1
icon.svg
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1
icon.svg
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<svg height="128" width="128" xmlns="http://www.w3.org/2000/svg"><rect x="2" y="2" width="124" height="124" rx="14" fill="#363d52" stroke="#212532" stroke-width="4"/><g transform="scale(.101) translate(122 122)"><g fill="#fff"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 813 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H447l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c3 34 55 34 58 0v-86c-3-34-55-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></g></svg>
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46
main_scene.tscn
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main_scene.tscn
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@ -0,0 +1,46 @@
|
|||
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||||
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||||
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|
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|
||||
stream = ExtResource("6_3kpot")
|
67
project.godot
Normal file
67
project.godot
Normal file
|
@ -0,0 +1,67 @@
|
|||
; Engine configuration file.
|
||||
; It's best edited using the editor UI and not directly,
|
||||
; since the parameters that go here are not all obvious.
|
||||
;
|
||||
; Format:
|
||||
; [section] ; section goes between []
|
||||
; param=value ; assign values to parameters
|
||||
|
||||
config_version=5
|
||||
|
||||
[application]
|
||||
|
||||
config/name="LD55"
|
||||
run/main_scene="res://main_scene.tscn"
|
||||
config/features=PackedStringArray("4.2", "GL Compatibility")
|
||||
config/icon="res://icon.svg"
|
||||
|
||||
[input]
|
||||
|
||||
Confirm={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194309,"key_label":0,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":90,"key_label":0,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
|
||||
]
|
||||
}
|
||||
Cancel={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":88,"key_label":0,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":1,"pressure":0.0,"pressed":false,"script":null)
|
||||
]
|
||||
}
|
||||
Left={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":-1.0,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
Right={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":1.0,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
Up={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":-1.0,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
Down={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":1.0,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
|
||||
[rendering]
|
||||
|
||||
renderer/rendering_method="gl_compatibility"
|
||||
renderer/rendering_method.mobile="gl_compatibility"
|
||||
environment/defaults/default_clear_color=Color(0.133333, 0.133333, 0.133333, 1)
|
Loading…
Reference in a new issue