[gd_scene load_steps=7 format=3 uid="uid://b55f770t7xs6a"] [ext_resource type="Texture2D" uid="uid://npjqgc3tdgs1" path="res://gimp/DungeonEntrance.png" id="1_vo6aq"] [ext_resource type="Texture2D" uid="uid://nocjsuuft8qx" path="res://gimp/DungeonGuard.png" id="2_nujkm"] [sub_resource type="CapsuleShape2D" id="CapsuleShape2D_18p8i"] radius = 15.0 height = 32.0 [sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_ocep5"] normal = Vector2(1, 0) [sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_gq7j0"] [sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_xvl4y"] normal = Vector2(-1, 0) [node name="Node2D" type="Node2D"] [node name="DungeonEntrance" type="Sprite2D" parent="."] texture_filter = 1 position = Vector2(0, -784) scale = Vector2(1.995, 1.995) texture = ExtResource("1_vo6aq") [node name="StaticBody2D" type="StaticBody2D" parent="DungeonEntrance"] visible = false [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="DungeonEntrance/StaticBody2D"] visible = false polygon = PackedVector2Array(-160, 127, -159, -129, 160, -126, 161, 127, 21, 127, 21, 79, -19, 79, -19, 127) [node name="DungeonGuard" type="Sprite2D" parent="."] texture_filter = 1 position = Vector2(0, -552) scale = Vector2(1.71, 1.71) texture = ExtResource("2_nujkm") [node name="DungeonGuardStaticBody" type="StaticBody2D" parent="DungeonGuard"] visible = false [node name="DungeonGuardCollider" type="CollisionShape2D" parent="DungeonGuard/DungeonGuardStaticBody"] visible = false shape = SubResource("CapsuleShape2D_18p8i") [node name="StaticBody2D" type="StaticBody2D" parent="."] [node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"] position = Vector2(-307, -1) shape = SubResource("WorldBoundaryShape2D_ocep5") [node name="CollisionShape2D2" type="CollisionShape2D" parent="StaticBody2D"] position = Vector2(0, 243) shape = SubResource("WorldBoundaryShape2D_gq7j0") [node name="CollisionShape2D3" type="CollisionShape2D" parent="StaticBody2D"] position = Vector2(314, 5) shape = SubResource("WorldBoundaryShape2D_xvl4y") [node name="Label" type="Label" parent="."] z_index = 5 offset_left = -110.0 offset_top = 208.0 offset_right = 112.0 offset_bottom = 231.0 text = "The Dungeon is to the north!"