LD55/DungeonEntrance.tscn
Stephen Seo c180b0312c Work
Set up logic for collision with guard.

Some resizing of the DungeonEntrance scene.
2024-04-13 19:07:54 +09:00

66 lines
2.2 KiB
Text

[gd_scene load_steps=7 format=3 uid="uid://b55f770t7xs6a"]
[ext_resource type="Texture2D" uid="uid://npjqgc3tdgs1" path="res://gimp/DungeonEntrance.png" id="1_vo6aq"]
[ext_resource type="Texture2D" uid="uid://nocjsuuft8qx" path="res://gimp/DungeonGuard.png" id="2_nujkm"]
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_18p8i"]
radius = 15.0
height = 32.0
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_ocep5"]
normal = Vector2(1, 0)
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_gq7j0"]
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_xvl4y"]
normal = Vector2(-1, 0)
[node name="Node2D" type="Node2D"]
[node name="DungeonEntrance" type="Sprite2D" parent="."]
texture_filter = 1
position = Vector2(2, -784)
scale = Vector2(1.995, 1.995)
texture = ExtResource("1_vo6aq")
[node name="StaticBody2D" type="StaticBody2D" parent="DungeonEntrance"]
visible = false
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="DungeonEntrance/StaticBody2D"]
visible = false
polygon = PackedVector2Array(-160, 127, -159, -129, 160, -126, 161, 127, 21, 127, 21, 79, -19, 79, -19, 127)
[node name="DungeonGuard" type="Sprite2D" parent="."]
texture_filter = 1
position = Vector2(2, -552)
scale = Vector2(1.71, 1.71)
texture = ExtResource("2_nujkm")
[node name="DungeonGuardStaticBody" type="StaticBody2D" parent="DungeonGuard"]
visible = false
[node name="DungeonGuardCollider" type="CollisionShape2D" parent="DungeonGuard/DungeonGuardStaticBody"]
visible = false
shape = SubResource("CapsuleShape2D_18p8i")
[node name="StaticBody2D" type="StaticBody2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
position = Vector2(-307, -1)
shape = SubResource("WorldBoundaryShape2D_ocep5")
[node name="CollisionShape2D2" type="CollisionShape2D" parent="StaticBody2D"]
position = Vector2(0, 210)
shape = SubResource("WorldBoundaryShape2D_gq7j0")
[node name="CollisionShape2D3" type="CollisionShape2D" parent="StaticBody2D"]
position = Vector2(314, 5)
shape = SubResource("WorldBoundaryShape2D_xvl4y")
[node name="Label" type="Label" parent="."]
z_index = 5
offset_left = -111.0
offset_top = 152.0
offset_right = 111.0
offset_bottom = 175.0
text = "The Dungeon is to the north!"