Stephen Seo
c180b0312c
Set up logic for collision with guard. Some resizing of the DungeonEntrance scene.
66 lines
2.2 KiB
Text
66 lines
2.2 KiB
Text
[gd_scene load_steps=7 format=3 uid="uid://b55f770t7xs6a"]
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[ext_resource type="Texture2D" uid="uid://npjqgc3tdgs1" path="res://gimp/DungeonEntrance.png" id="1_vo6aq"]
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[ext_resource type="Texture2D" uid="uid://nocjsuuft8qx" path="res://gimp/DungeonGuard.png" id="2_nujkm"]
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_18p8i"]
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radius = 15.0
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height = 32.0
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[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_ocep5"]
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normal = Vector2(1, 0)
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[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_gq7j0"]
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[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_xvl4y"]
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normal = Vector2(-1, 0)
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[node name="Node2D" type="Node2D"]
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[node name="DungeonEntrance" type="Sprite2D" parent="."]
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texture_filter = 1
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position = Vector2(2, -784)
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scale = Vector2(1.995, 1.995)
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texture = ExtResource("1_vo6aq")
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[node name="StaticBody2D" type="StaticBody2D" parent="DungeonEntrance"]
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visible = false
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="DungeonEntrance/StaticBody2D"]
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visible = false
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polygon = PackedVector2Array(-160, 127, -159, -129, 160, -126, 161, 127, 21, 127, 21, 79, -19, 79, -19, 127)
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[node name="DungeonGuard" type="Sprite2D" parent="."]
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texture_filter = 1
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position = Vector2(2, -552)
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scale = Vector2(1.71, 1.71)
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texture = ExtResource("2_nujkm")
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[node name="DungeonGuardStaticBody" type="StaticBody2D" parent="DungeonGuard"]
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visible = false
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[node name="DungeonGuardCollider" type="CollisionShape2D" parent="DungeonGuard/DungeonGuardStaticBody"]
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visible = false
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shape = SubResource("CapsuleShape2D_18p8i")
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[node name="StaticBody2D" type="StaticBody2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
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position = Vector2(-307, -1)
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shape = SubResource("WorldBoundaryShape2D_ocep5")
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[node name="CollisionShape2D2" type="CollisionShape2D" parent="StaticBody2D"]
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position = Vector2(0, 210)
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shape = SubResource("WorldBoundaryShape2D_gq7j0")
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[node name="CollisionShape2D3" type="CollisionShape2D" parent="StaticBody2D"]
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position = Vector2(314, 5)
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shape = SubResource("WorldBoundaryShape2D_xvl4y")
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[node name="Label" type="Label" parent="."]
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z_index = 5
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offset_left = -111.0
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offset_top = 152.0
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offset_right = 111.0
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offset_bottom = 175.0
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text = "The Dungeon is to the north!"
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