LD55/summoning.tscn
Stephen Seo 174bd2575c Work
Some more work towards implementing battle.

Added summoning mini-game for summoning.
2024-04-14 17:24:30 +09:00

54 lines
1.6 KiB
Text

[gd_scene load_steps=4 format=3 uid="uid://b7tummdg08cfc"]
[ext_resource type="Script" path="res://summoning.gd" id="1_qh1sn"]
[ext_resource type="Texture2D" uid="uid://dvyxj067n812g" path="res://gimp/summon_arrow.png" id="2_io4qw"]
[sub_resource type="CanvasTexture" id="CanvasTexture_oraey"]
[node name="Node2D" type="Node2D"]
script = ExtResource("1_qh1sn")
[node name="SummonArrow" type="Sprite2D" parent="."]
position = Vector2(-136, -56)
texture = ExtResource("2_io4qw")
[node name="SummonArrow2" type="Sprite2D" parent="."]
position = Vector2(-46, -56)
texture = ExtResource("2_io4qw")
[node name="SummonArrow3" type="Sprite2D" parent="."]
position = Vector2(47, -55)
texture = ExtResource("2_io4qw")
[node name="SummonArrow4" type="Sprite2D" parent="."]
position = Vector2(143, -56)
texture = ExtResource("2_io4qw")
[node name="SummonArrow5" type="Sprite2D" parent="."]
position = Vector2(-144, 57)
texture = ExtResource("2_io4qw")
[node name="SummonArrow6" type="Sprite2D" parent="."]
position = Vector2(-49, 56)
texture = ExtResource("2_io4qw")
[node name="SummonArrow7" type="Sprite2D" parent="."]
position = Vector2(47, 57)
texture = ExtResource("2_io4qw")
[node name="SummonArrow8" type="Sprite2D" parent="."]
position = Vector2(136, 58)
texture = ExtResource("2_io4qw")
[node name="Label" type="Label" parent="."]
offset_left = -187.0
offset_top = -140.0
offset_right = 188.0
offset_bottom = -100.0
theme_override_font_sizes/font_size = 24
text = "Press the directions to summon!"
[node name="TimerBox" type="Sprite2D" parent="."]
position = Vector2(0, 135)
scale = Vector2(380, 50)
texture = SubResource("CanvasTexture_oraey")