Stephen Seo
174bd2575c
Some more work towards implementing battle. Added summoning mini-game for summoning.
54 lines
1.6 KiB
Text
54 lines
1.6 KiB
Text
[gd_scene load_steps=4 format=3 uid="uid://b7tummdg08cfc"]
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[ext_resource type="Script" path="res://summoning.gd" id="1_qh1sn"]
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[ext_resource type="Texture2D" uid="uid://dvyxj067n812g" path="res://gimp/summon_arrow.png" id="2_io4qw"]
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[sub_resource type="CanvasTexture" id="CanvasTexture_oraey"]
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[node name="Node2D" type="Node2D"]
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script = ExtResource("1_qh1sn")
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[node name="SummonArrow" type="Sprite2D" parent="."]
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position = Vector2(-136, -56)
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texture = ExtResource("2_io4qw")
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[node name="SummonArrow2" type="Sprite2D" parent="."]
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position = Vector2(-46, -56)
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texture = ExtResource("2_io4qw")
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[node name="SummonArrow3" type="Sprite2D" parent="."]
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position = Vector2(47, -55)
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texture = ExtResource("2_io4qw")
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[node name="SummonArrow4" type="Sprite2D" parent="."]
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position = Vector2(143, -56)
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texture = ExtResource("2_io4qw")
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[node name="SummonArrow5" type="Sprite2D" parent="."]
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position = Vector2(-144, 57)
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texture = ExtResource("2_io4qw")
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[node name="SummonArrow6" type="Sprite2D" parent="."]
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position = Vector2(-49, 56)
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texture = ExtResource("2_io4qw")
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[node name="SummonArrow7" type="Sprite2D" parent="."]
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position = Vector2(47, 57)
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texture = ExtResource("2_io4qw")
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[node name="SummonArrow8" type="Sprite2D" parent="."]
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position = Vector2(136, 58)
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texture = ExtResource("2_io4qw")
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[node name="Label" type="Label" parent="."]
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offset_left = -187.0
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offset_top = -140.0
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offset_right = 188.0
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offset_bottom = -100.0
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theme_override_font_sizes/font_size = 24
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text = "Press the directions to summon!"
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[node name="TimerBox" type="Sprite2D" parent="."]
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position = Vector2(0, 135)
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scale = Vector2(380, 50)
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texture = SubResource("CanvasTexture_oraey")
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