Key::L => {
let load_result = load::<SaveData>("OneAndAll_LD45", "slot0");
if let Ok(save_data) = load_result {
- self.planets = save_data.planets.clone();
- self.stars = save_data.stars.clone();
- self.player = save_data.player.clone();
- self.joining_particles = save_data.joining_particles.clone();
+ self.planets = save_data.planets;
+ self.stars = save_data.stars;
+ self.player = save_data.player;
+ self.joining_particles = save_data.joining_particles;
self.expl_conv_p_systems.clear();
self.move_to = self.player.pos;
self.camera.pos =