#include <iostream>
// local includes
+#include "3d/a3f_conv.h"
#include "constants.h"
#include "ems.h"
#include "helpers.h"
SetCameraMode(camera, CAMERA_CUSTOM);
+ spriteSheet = LoadTexture("resources/rockpaperscissorsSpriteSheet.png");
+
skybox_texture = LoadTexture("resources/skybox.gif");
platform_texture = LoadTexture("resources/platform_texture.png");
qm_texture = LoadTexture("resources/question_mark_texture.png");
flags.set(1);
flags.set(4);
flags.set(5);
+ flags.set(7);
qms.at(0).set_model(&qm_model);
qms.at(0).set_pos({-1.0F, 0.0F, 0.0F});
UpdateCamera(&camera);
+ if (flags.test(7)) {
+ qms.at(0).set_pos(RV3ToA3F(p1_pos));
+ qms.at(1).set_pos(RV3ToA3F(p2_pos));
+ flags.reset(7);
+ }
for (auto &obj : qms) {
obj.update(dt);
}
obj.draw();
}
EndMode3D();
- DrawText("Testing...", 0, 0, 20, RAYWHITE);
+ // DrawText("Testing...", 0, 0, 20, RAYWHITE);
+
+ if (!flags.test(3)) {
+ const float triple_single_width = GetScreenWidth() / 3.0F;
+ float actual_width = triple_single_width;
+ if (triple_single_width > (float)ICON_MAX_WIDTH) {
+ actual_width = ICON_MAX_WIDTH;
+ }
+
+ if (flags.test(2)) {
+ DrawRectangle(0, 0, GetScreenWidth(), triple_single_width,
+ {255, 80, 80, 255});
+ DrawRectangle(0, GetScreenHeight() - triple_single_width,
+ GetScreenWidth(), triple_single_width, {255, 80, 80, 255});
+ } else {
+ DrawRectangle(0, 0, GetScreenWidth(), triple_single_width,
+ {80, 80, 255, 255});
+ DrawRectangle(0, GetScreenHeight() - triple_single_width,
+ GetScreenWidth(), triple_single_width, {80, 80, 255, 255});
+ }
+ DrawTexturePro(spriteSheet,
+ {READY_DIMS[0], READY_DIMS[1], READY_DIMS[2], READY_DIMS[3]},
+ {0, 0, GetScreenWidth() * 4.0F / 5.0F, triple_single_width},
+ {0.0F, 0.0F}, 0.0F, WHITE);
+ DrawTexturePro(spriteSheet,
+ {QUESTIONMARK_DIMS[0], QUESTIONMARK_DIMS[1],
+ QUESTIONMARK_DIMS[2], QUESTIONMARK_DIMS[3]},
+ {GetScreenWidth() * 4.0F / 5.0F, 0, GetScreenWidth() / 5.0F,
+ triple_single_width},
+ {0.0F, 0.0F}, 0.0F, WHITE);
+
+ DrawRectangleLines((triple_single_width - actual_width) / 2.0F,
+ GetScreenHeight() - triple_single_width +
+ (triple_single_width - actual_width) / 2.0F,
+ actual_width, actual_width, BLACK);
+ DrawRectangleLines(
+ triple_single_width + (triple_single_width - actual_width) / 2.0F,
+ GetScreenHeight() - triple_single_width +
+ (triple_single_width - actual_width) / 2.0F,
+ actual_width, actual_width, BLACK);
+ DrawRectangleLines(GetScreenWidth() - triple_single_width +
+ (triple_single_width - actual_width) / 2.0F,
+ GetScreenHeight() - triple_single_width +
+ (triple_single_width - actual_width) / 2.0F,
+ actual_width, actual_width, BLACK);
+ DrawTexturePro(spriteSheet,
+ {ROCK_DIMS[0], ROCK_DIMS[1], ROCK_DIMS[2], ROCK_DIMS[3]},
+ {(triple_single_width - actual_width) / 2.0F,
+ GetScreenHeight() - triple_single_width +
+ (triple_single_width - actual_width) / 2.0F,
+ actual_width, actual_width},
+ {0.0F, 0.0F}, 0.0F, WHITE);
+ DrawTexturePro(
+ spriteSheet,
+ {PAPER_DIMS[0], PAPER_DIMS[1], PAPER_DIMS[2], PAPER_DIMS[3]},
+ {triple_single_width + (triple_single_width - actual_width) / 2.0F,
+ GetScreenHeight() - triple_single_width +
+ (triple_single_width - actual_width) / 2.0F,
+ actual_width, actual_width},
+ {0.0F, 0.0F}, 0.0F, WHITE);
+ DrawTexturePro(spriteSheet,
+ {SCISSORS_DIMS[0], SCISSORS_DIMS[1], SCISSORS_DIMS[2],
+ SCISSORS_DIMS[3]},
+ {GetScreenWidth() - triple_single_width +
+ (triple_single_width - actual_width) / 2.0F,
+ GetScreenHeight() - triple_single_width +
+ (triple_single_width - actual_width) / 2.0F,
+ actual_width, actual_width},
+ {0.0F, 0.0F}, 0.0F, WHITE);
+ }
+
EndDrawing();
}