Scene tweaks
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ade12df080
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1 changed files with 23 additions and 3 deletions
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@ -273,24 +273,44 @@ Ex02::RT::Image Ex02::RT::renderColorsWithSpheres(
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unsigned int threadCount) {
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Image image(outputWidth, outputHeight);
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const glm::vec3 rayPos{0.0f, 0.0f, 0.0f};
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std::array<Internal::Sphere, 3> spheres;
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std::array<Internal::Sphere, 7> spheres;
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std::array<Internal::LightSource, 3> lights;
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spheres[0].pos.x = 2.0f;
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spheres[0].pos.y = -2.0f;
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spheres[0].pos.z = -4.5f;
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spheres[0].radius = 0.5f;
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spheres[0].radius = 1.0f;
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spheres[1].pos.x = -2.0f;
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spheres[1].pos.y = 2.0f;
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spheres[1].pos.z = -4.5f;
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spheres[1].radius = 0.5f;
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spheres[1].radius = 1.0f;
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spheres[2].pos.x = 0.0f;
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spheres[2].pos.y = 0.0f;
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spheres[2].pos.z = -6.0f;
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spheres[2].radius = 2.0f;
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spheres[3].pos.x = 2.0f;
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spheres[3].pos.y = 2.0f;
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spheres[3].pos.z = -2.5;
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spheres[3].radius = 1.0f;
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spheres[4].pos.x = -2.0f;
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spheres[4].pos.y = -2.0f;
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spheres[4].pos.z = -2.5;
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spheres[4].radius = 1.0f;
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spheres[5].pos.x = -0.7f;
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spheres[5].pos.y = -0.7f;
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spheres[5].pos.z = -4.0f;
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spheres[5].radius = -0.7f;
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spheres[6].pos.x = 0.7f;
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spheres[6].pos.y = 0.7f;
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spheres[6].pos.z = -4.0f;
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spheres[6].radius = -0.7f;
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lights[0].color.r = 1.0f;
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lights[0].color.g = 0.0f;
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lights[0].color.b = 0.0f;
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