EX02 Working impl, still kind of WIP
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fb25c80d0a
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2bf4dd0cf7
3 changed files with 217 additions and 6 deletions
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@ -2,17 +2,27 @@
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#include <string>
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#include "argParse.hpp"
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#include "rayTracer.hpp"
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void printHelp() {
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std::cout << "Usage:\n"
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"-h | --help Display this help message\n"
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"-t <integer>\n"
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" | --threads <integer> Set the number of threads to use (default 1)"
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" | --threads <integer> Set the number of threads to use (default 1)\n"
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"--width <integer> Set the width of the output image\n"
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"--height <integer> Set the height of the output image\n"
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"--radius <float> Set the radius of the sphere\n"
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"-o <filename>\n"
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" | --output <filename> Set the output filename for the image"
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<< std::endl;
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}
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int main(int argc, char **argv) {
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int threadCount = 1;
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unsigned int outputWidth = 1600;
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unsigned int outputHeight = 1600;
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float sphereRadius = 1.5f;
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std::string outputFile = "raytrace_out";
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{
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auto results = Ex02::ArgParse::parseArgs(
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@ -25,6 +35,11 @@ int main(int argc, char **argv) {
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{ // double args
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"-t",
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"--threads",
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"--width",
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"--height",
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"--radius",
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"-o",
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"--output",
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});
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if(auto iter = results.find("-h"); iter != results.end()) {
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@ -58,7 +73,6 @@ int main(int argc, char **argv) {
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return result;
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}
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}
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if(threadCount <= 0) {
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std::cout << "ERROR: Thread count set to invalid value ("
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<< threadCount
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@ -66,7 +80,73 @@ int main(int argc, char **argv) {
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<< std::endl;
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return 3;
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}
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if(auto iter = results.find("--width"); iter != results.end()) {
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try {
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outputWidth = std::stoul(iter->second);
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} catch (const std::invalid_argument &e) {
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std::cout << "ERROR: Failed to parse width (invalid)"
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<< std::endl;
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return 3;
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} catch (const std::out_of_range &e) {
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std::cout << "ERROR: Failed to parse width (out of range)"
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<< std::endl;
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return 4;
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}
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}
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if(outputWidth == 0) {
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std::cout << "ERROR: width cannot be 0" << std::endl;
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return 7;
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}
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if(auto iter = results.find("--height"); iter != results.end()) {
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try {
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outputHeight = std::stoul(iter->second);
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} catch (const std::invalid_argument &e) {
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std::cout << "ERROR: Failed to parse height (invalid)"
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<< std::endl;
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return 5;
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} catch (const std::out_of_range &e) {
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std::cout << "ERROR: Failed to parse height (out of range)"
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<< std::endl;
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return 6;
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}
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}
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if(outputHeight == 0) {
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std::cout << "ERROR: height cannot be 0" << std::endl;
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return 8;
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}
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if(auto iter = results.find("--radius"); iter != results.end()) {
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try {
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sphereRadius = stof(iter->second);
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} catch (const std::invalid_argument &e) {
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std::cout << "ERROR: Failed to parse radius (invalid)"
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<< std::endl;
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return 9;
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} catch (const std::out_of_range &e) {
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std::cout << "ERROR: Failed to parse radius (out_of_range)"
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<< std::endl;
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return 10;
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}
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}
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if(sphereRadius <= 0.0f) {
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std::cout << "ERROR: radius must be positive and non-zero"
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<< std::endl;
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return 11;
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}
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if(auto iter = results.find("-o"); iter != results.end()) {
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outputFile = iter->second;
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} else if(auto iter = results.find("--output"); iter != results.end()) {
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outputFile = iter->second;
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}
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if(outputFile.empty()) {
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std::cout << "ERROR: Output filename is empty" << std::endl;
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return 12;
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}
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}
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auto pixels = Ex02::RT::renderGraySphere(
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outputWidth, outputHeight, sphereRadius, threadCount);
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Ex02::RT::writeGrayscaleToFile(pixels, outputWidth, outputFile);
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return 0;
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}
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@ -1,6 +1,7 @@
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#include "rayTracer.hpp"
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#include <cmath>
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#include <fstream>
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#include <glm/matrix.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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@ -15,7 +16,7 @@ glm::vec3 Ex02::RT::Internal::defaultSpherePos() {
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}
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glm::vec3 Ex02::RT::Internal::defaultLightPos() {
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return glm::vec3{1.0f, 1.0f, 1.0f};
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return glm::vec3{1.0f, 1.0f, 0.0f};
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}
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glm::mat4x4 Ex02::RT::Internal::defaultMVP() {
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@ -31,13 +32,65 @@ glm::mat4x4 Ex02::RT::Internal::defaultMVP() {
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glm::vec3{0.0f, 1.0f, 0.0f});
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// model pushes back by 2 units
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mvp *= glm::translate(
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glm::identity<glm::mat4x4>(),
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glm::vec3{0.0f, 0.0f, -2.0f});
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mvp = glm::translate(
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mvp,
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glm::vec3{0.0f, 0.0f, 2.0f});
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return mvp;
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}
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std::optional<glm::vec3> Ex02::RT::Internal::rayToSphere(
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glm::vec3 rayPos,
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glm::vec3 rayDir,
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glm::vec3 spherePos,
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float sphereRadius) {
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// ensure rayDir is a unit vector
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float rayDirLength = std::sqrt(
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rayDir.x * rayDir.x
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+ rayDir.y * rayDir.y
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+ rayDir.z * rayDir.z);
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rayDir /= rayDirLength;
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// check if there is collision
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glm::vec3 tempVec = rayPos - spherePos;
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float temp =
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rayDir.x * tempVec.x
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+ rayDir.y * tempVec.y
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+ rayDir.z * tempVec.z;
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float delta = temp * temp;
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temp =
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tempVec.x * tempVec.x
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+ tempVec.y * tempVec.y
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+ tempVec.z * tempVec.z
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- sphereRadius * sphereRadius;
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delta -= temp;
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if(delta < 0.0f) {
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return {};
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} else {
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temp =
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rayDir.x * tempVec.x
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+ rayDir.y * tempVec.y
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+ rayDir.z * tempVec.z;
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float dist = -temp - std::sqrt(delta);
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if(dist < 0.0f) {
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dist = -temp + std::sqrt(delta);
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if(dist < 0.0f) {
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return {};
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}
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}
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return {rayPos + rayDir * dist};
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}
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}
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float Ex02::RT::Internal::angleBetweenRays(glm::vec3 a, glm::vec3 b) {
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float dot = a.x * b.x + a.y * b.y + a.z * b.z;
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float amag = std::sqrt(a.x * a.x + a.y * a.y + a.z * a.z);
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float bmag = std::sqrt(b.x * b.x + b.y * b.y + b.z * b.z);
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return std::acos(dot / amag / bmag);
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}
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std::vector<unsigned char> Ex02::RT::renderGraySphere(
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unsigned int outputWidth,
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unsigned int outputHeight,
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@ -47,6 +100,66 @@ std::vector<unsigned char> Ex02::RT::renderGraySphere(
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glm::vec3 lightPos,
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glm::mat4x4 mvp) {
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std::vector<unsigned char> grayscalePixels;
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grayscalePixels.resize(outputWidth * outputHeight);
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// glm::vec3 tr_spherePos = mvp * glm::vec4{spherePos, 1.0f};
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// glm::vec3 tr_lightPos = mvp * glm::vec4{lightPos, 1.0f};
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glm::vec3 tr_spherePos = glm::vec3{0.0f, 0.0f, -2.0f};
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glm::vec3 tr_lightPos = glm::vec3{1.0f, 1.0f, 0.0f};
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glm::vec3 rayPos{0.0f, 0.0f, 0.0f};
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if(threadCount == 1) {
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for(unsigned int j = 0; j < outputHeight; ++j) {
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float offsetY = ((float)j - ((float)outputHeight / 2.0f));
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for(unsigned int i = 0; i < outputWidth; ++i) {
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float offsetX = ((float)i - ((float)outputWidth / 2.0f));
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glm::vec3 rayDir = glm::vec3{
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offsetX, offsetY, -EX02_RAY_TRACER_DRAW_PLANE};
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auto rayResult = Internal::rayToSphere(
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rayPos, rayDir, tr_spherePos, sphereRadius);
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if(rayResult) {
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glm::vec3 toLight = *rayResult - tr_lightPos;
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toLight /= std::sqrt(
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toLight.x * toLight.x
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+ toLight.y * toLight.y
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+ toLight.z * toLight.z);
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glm::vec3 toLightPos = *rayResult + toLight * 2.4f;
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auto collResult = Internal::rayToSphere(
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toLightPos, toLight, tr_spherePos, sphereRadius);
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if(collResult) {
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continue;
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}
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glm::vec3 resultToLight = tr_lightPos - *rayResult;
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glm::vec3 resultToOrigin = rayPos - *rayResult;
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float angle = Internal::angleBetweenRays(
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resultToLight,
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resultToOrigin);
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if(angle <= PI && angle >= 0.0f) {
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grayscalePixels.at(i + j * outputWidth) =
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(1.0f - angle / PI) * 255.0f;
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}
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}
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}
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}
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} else {
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}
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return grayscalePixels;
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}
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void Ex02::RT::writeGrayscaleToFile(
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const std::vector<unsigned char> &pixels,
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unsigned int outputWidth,
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std::string filename) {
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std::ofstream out(filename + ".pgm");
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out << "P2\n" << outputWidth << ' ' << pixels.size() / outputWidth << " 255"
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<< '\n';
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for(unsigned int j = 0; j < pixels.size() / outputWidth; ++j) {
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for(unsigned int i = 0; i < outputWidth; ++i) {
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out << (int)pixels.at(i + j * outputWidth)
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<< ' ';
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}
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out << '\n';
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}
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}
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@ -1,11 +1,14 @@
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#ifndef EX02_RAY_TRACER_HPP
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#define EX02_RAY_TRACER_HPP
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#define EX02_RAY_TRACER_DRAW_PLANE 500.0f
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#define EX02_RAY_TRACER_DEFAULT_NEAR_PLANE 0.2f
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#define EX02_RAY_TRACER_DEFAULT_FAR_PLANE 4.0f
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#define EX02_RAY_TRACER_COLL_INCREMENT 2.0f
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#include <vector>
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#include <optional>
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#include <string>
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#include <glm/vec3.hpp>
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#include <glm/mat4x4.hpp>
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@ -18,6 +21,16 @@ namespace Internal {
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glm::vec3 defaultSpherePos();
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glm::vec3 defaultLightPos();
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glm::mat4x4 defaultMVP();
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std::optional<glm::vec3> rayToSphere(
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glm::vec3 rayPos,
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glm::vec3 rayDir,
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glm::vec3 spherePos,
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float sphereRadius);
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float angleBetweenRays(
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glm::vec3 a,
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glm::vec3 b);
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}
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std::vector<unsigned char> renderGraySphere(
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@ -30,6 +43,11 @@ std::vector<unsigned char> renderGraySphere(
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glm::mat4x4 mvp = Internal::defaultMVP()
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);
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void writeGrayscaleToFile(
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const std::vector<unsigned char> &pixels,
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unsigned int outputWidth,
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std::string filename);
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} // namespace RT
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} // namespace Ex02
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