EX02 Working impl, still kind of WIP

This commit is contained in:
Stephen Seo 2021-08-21 13:10:39 +09:00
parent fb25c80d0a
commit 2bf4dd0cf7
3 changed files with 217 additions and 6 deletions

View file

@ -2,17 +2,27 @@
#include <string>
#include "argParse.hpp"
#include "rayTracer.hpp"
void printHelp() {
std::cout << "Usage:\n"
"-h | --help Display this help message\n"
"-t <integer>\n"
" | --threads <integer> Set the number of threads to use (default 1)"
" | --threads <integer> Set the number of threads to use (default 1)\n"
"--width <integer> Set the width of the output image\n"
"--height <integer> Set the height of the output image\n"
"--radius <float> Set the radius of the sphere\n"
"-o <filename>\n"
" | --output <filename> Set the output filename for the image"
<< std::endl;
}
int main(int argc, char **argv) {
int threadCount = 1;
unsigned int outputWidth = 1600;
unsigned int outputHeight = 1600;
float sphereRadius = 1.5f;
std::string outputFile = "raytrace_out";
{
auto results = Ex02::ArgParse::parseArgs(
@ -25,6 +35,11 @@ int main(int argc, char **argv) {
{ // double args
"-t",
"--threads",
"--width",
"--height",
"--radius",
"-o",
"--output",
});
if(auto iter = results.find("-h"); iter != results.end()) {
@ -58,7 +73,6 @@ int main(int argc, char **argv) {
return result;
}
}
if(threadCount <= 0) {
std::cout << "ERROR: Thread count set to invalid value ("
<< threadCount
@ -66,7 +80,73 @@ int main(int argc, char **argv) {
<< std::endl;
return 3;
}
if(auto iter = results.find("--width"); iter != results.end()) {
try {
outputWidth = std::stoul(iter->second);
} catch (const std::invalid_argument &e) {
std::cout << "ERROR: Failed to parse width (invalid)"
<< std::endl;
return 3;
} catch (const std::out_of_range &e) {
std::cout << "ERROR: Failed to parse width (out of range)"
<< std::endl;
return 4;
}
}
if(outputWidth == 0) {
std::cout << "ERROR: width cannot be 0" << std::endl;
return 7;
}
if(auto iter = results.find("--height"); iter != results.end()) {
try {
outputHeight = std::stoul(iter->second);
} catch (const std::invalid_argument &e) {
std::cout << "ERROR: Failed to parse height (invalid)"
<< std::endl;
return 5;
} catch (const std::out_of_range &e) {
std::cout << "ERROR: Failed to parse height (out of range)"
<< std::endl;
return 6;
}
}
if(outputHeight == 0) {
std::cout << "ERROR: height cannot be 0" << std::endl;
return 8;
}
if(auto iter = results.find("--radius"); iter != results.end()) {
try {
sphereRadius = stof(iter->second);
} catch (const std::invalid_argument &e) {
std::cout << "ERROR: Failed to parse radius (invalid)"
<< std::endl;
return 9;
} catch (const std::out_of_range &e) {
std::cout << "ERROR: Failed to parse radius (out_of_range)"
<< std::endl;
return 10;
}
}
if(sphereRadius <= 0.0f) {
std::cout << "ERROR: radius must be positive and non-zero"
<< std::endl;
return 11;
}
if(auto iter = results.find("-o"); iter != results.end()) {
outputFile = iter->second;
} else if(auto iter = results.find("--output"); iter != results.end()) {
outputFile = iter->second;
}
if(outputFile.empty()) {
std::cout << "ERROR: Output filename is empty" << std::endl;
return 12;
}
}
auto pixels = Ex02::RT::renderGraySphere(
outputWidth, outputHeight, sphereRadius, threadCount);
Ex02::RT::writeGrayscaleToFile(pixels, outputWidth, outputFile);
return 0;
}

View file

@ -1,6 +1,7 @@
#include "rayTracer.hpp"
#include <cmath>
#include <fstream>
#include <glm/matrix.hpp>
#include <glm/gtc/matrix_transform.hpp>
@ -15,7 +16,7 @@ glm::vec3 Ex02::RT::Internal::defaultSpherePos() {
}
glm::vec3 Ex02::RT::Internal::defaultLightPos() {
return glm::vec3{1.0f, 1.0f, 1.0f};
return glm::vec3{1.0f, 1.0f, 0.0f};
}
glm::mat4x4 Ex02::RT::Internal::defaultMVP() {
@ -31,13 +32,65 @@ glm::mat4x4 Ex02::RT::Internal::defaultMVP() {
glm::vec3{0.0f, 1.0f, 0.0f});
// model pushes back by 2 units
mvp *= glm::translate(
glm::identity<glm::mat4x4>(),
glm::vec3{0.0f, 0.0f, -2.0f});
mvp = glm::translate(
mvp,
glm::vec3{0.0f, 0.0f, 2.0f});
return mvp;
}
std::optional<glm::vec3> Ex02::RT::Internal::rayToSphere(
glm::vec3 rayPos,
glm::vec3 rayDir,
glm::vec3 spherePos,
float sphereRadius) {
// ensure rayDir is a unit vector
float rayDirLength = std::sqrt(
rayDir.x * rayDir.x
+ rayDir.y * rayDir.y
+ rayDir.z * rayDir.z);
rayDir /= rayDirLength;
// check if there is collision
glm::vec3 tempVec = rayPos - spherePos;
float temp =
rayDir.x * tempVec.x
+ rayDir.y * tempVec.y
+ rayDir.z * tempVec.z;
float delta = temp * temp;
temp =
tempVec.x * tempVec.x
+ tempVec.y * tempVec.y
+ tempVec.z * tempVec.z
- sphereRadius * sphereRadius;
delta -= temp;
if(delta < 0.0f) {
return {};
} else {
temp =
rayDir.x * tempVec.x
+ rayDir.y * tempVec.y
+ rayDir.z * tempVec.z;
float dist = -temp - std::sqrt(delta);
if(dist < 0.0f) {
dist = -temp + std::sqrt(delta);
if(dist < 0.0f) {
return {};
}
}
return {rayPos + rayDir * dist};
}
}
float Ex02::RT::Internal::angleBetweenRays(glm::vec3 a, glm::vec3 b) {
float dot = a.x * b.x + a.y * b.y + a.z * b.z;
float amag = std::sqrt(a.x * a.x + a.y * a.y + a.z * a.z);
float bmag = std::sqrt(b.x * b.x + b.y * b.y + b.z * b.z);
return std::acos(dot / amag / bmag);
}
std::vector<unsigned char> Ex02::RT::renderGraySphere(
unsigned int outputWidth,
unsigned int outputHeight,
@ -47,6 +100,66 @@ std::vector<unsigned char> Ex02::RT::renderGraySphere(
glm::vec3 lightPos,
glm::mat4x4 mvp) {
std::vector<unsigned char> grayscalePixels;
grayscalePixels.resize(outputWidth * outputHeight);
// glm::vec3 tr_spherePos = mvp * glm::vec4{spherePos, 1.0f};
// glm::vec3 tr_lightPos = mvp * glm::vec4{lightPos, 1.0f};
glm::vec3 tr_spherePos = glm::vec3{0.0f, 0.0f, -2.0f};
glm::vec3 tr_lightPos = glm::vec3{1.0f, 1.0f, 0.0f};
glm::vec3 rayPos{0.0f, 0.0f, 0.0f};
if(threadCount == 1) {
for(unsigned int j = 0; j < outputHeight; ++j) {
float offsetY = ((float)j - ((float)outputHeight / 2.0f));
for(unsigned int i = 0; i < outputWidth; ++i) {
float offsetX = ((float)i - ((float)outputWidth / 2.0f));
glm::vec3 rayDir = glm::vec3{
offsetX, offsetY, -EX02_RAY_TRACER_DRAW_PLANE};
auto rayResult = Internal::rayToSphere(
rayPos, rayDir, tr_spherePos, sphereRadius);
if(rayResult) {
glm::vec3 toLight = *rayResult - tr_lightPos;
toLight /= std::sqrt(
toLight.x * toLight.x
+ toLight.y * toLight.y
+ toLight.z * toLight.z);
glm::vec3 toLightPos = *rayResult + toLight * 2.4f;
auto collResult = Internal::rayToSphere(
toLightPos, toLight, tr_spherePos, sphereRadius);
if(collResult) {
continue;
}
glm::vec3 resultToLight = tr_lightPos - *rayResult;
glm::vec3 resultToOrigin = rayPos - *rayResult;
float angle = Internal::angleBetweenRays(
resultToLight,
resultToOrigin);
if(angle <= PI && angle >= 0.0f) {
grayscalePixels.at(i + j * outputWidth) =
(1.0f - angle / PI) * 255.0f;
}
}
}
}
} else {
}
return grayscalePixels;
}
void Ex02::RT::writeGrayscaleToFile(
const std::vector<unsigned char> &pixels,
unsigned int outputWidth,
std::string filename) {
std::ofstream out(filename + ".pgm");
out << "P2\n" << outputWidth << ' ' << pixels.size() / outputWidth << " 255"
<< '\n';
for(unsigned int j = 0; j < pixels.size() / outputWidth; ++j) {
for(unsigned int i = 0; i < outputWidth; ++i) {
out << (int)pixels.at(i + j * outputWidth)
<< ' ';
}
out << '\n';
}
}

View file

@ -1,11 +1,14 @@
#ifndef EX02_RAY_TRACER_HPP
#define EX02_RAY_TRACER_HPP
#define EX02_RAY_TRACER_DRAW_PLANE 500.0f
#define EX02_RAY_TRACER_DEFAULT_NEAR_PLANE 0.2f
#define EX02_RAY_TRACER_DEFAULT_FAR_PLANE 4.0f
#define EX02_RAY_TRACER_COLL_INCREMENT 2.0f
#include <vector>
#include <optional>
#include <string>
#include <glm/vec3.hpp>
#include <glm/mat4x4.hpp>
@ -18,6 +21,16 @@ namespace Internal {
glm::vec3 defaultSpherePos();
glm::vec3 defaultLightPos();
glm::mat4x4 defaultMVP();
std::optional<glm::vec3> rayToSphere(
glm::vec3 rayPos,
glm::vec3 rayDir,
glm::vec3 spherePos,
float sphereRadius);
float angleBetweenRays(
glm::vec3 a,
glm::vec3 b);
}
std::vector<unsigned char> renderGraySphere(
@ -30,6 +43,11 @@ std::vector<unsigned char> renderGraySphere(
glm::mat4x4 mvp = Internal::defaultMVP()
);
void writeGrayscaleToFile(
const std::vector<unsigned char> &pixels,
unsigned int outputWidth,
std::string filename);
} // namespace RT
} // namespace Ex02