Ignore "unused" warning for gray sphere rendering
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@ -236,7 +236,7 @@ Ex02::RT::Internal::rayToSphereVisible(glm::vec3 rayPos, glm::vec3 rayDirUnit,
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Ex02::RT::Image Ex02::RT::renderGraySphere(unsigned int outputWidth,
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unsigned int outputHeight,
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unsigned int threadCount) {
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unsigned int) {
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const glm::vec3 spherePos{0.0f, 0.0f, -2.5f};
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const glm::vec3 lightPos{4.0f, 4.0f, 0.0f};
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Image image(outputWidth, outputHeight);
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