Support for windows build via mingw-w64
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3 changed files with 31 additions and 6 deletions
13
example02_threaded_raytracing/buildWin/Makefile
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13
example02_threaded_raytracing/buildWin/Makefile
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@ -0,0 +1,13 @@
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CXX=x86_64-w64-mingw32-g++
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CXXFLAGS=-O3 -DNDEBUG
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all: Example02.exe
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Example02.exe: ../src/main.o ../src/rayTracer.o ../src/argParse.o
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$(CXX) -o Example02.exe -lpthread $^
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.PHONY:
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clean:
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rm -f Example02.exe
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rm -f ../src/*.o
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@ -5,9 +5,15 @@
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#include <fstream>
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#include <fstream>
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#include <thread>
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#include <thread>
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#ifdef __MINGW32__
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# include "/usr/include/glm/ext/matrix_transform.hpp"
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# include "/usr/include/glm/gtc/matrix_transform.hpp"
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# include "/usr/include/glm/matrix.hpp"
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#else
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# include <glm/ext/matrix_transform.hpp>
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# include <glm/ext/matrix_transform.hpp>
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# include <glm/gtc/matrix_transform.hpp>
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# include <glm/gtc/matrix_transform.hpp>
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# include <glm/matrix.hpp>
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# include <glm/matrix.hpp>
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#endif
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const float PI = std::acos(-1.0F);
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const float PI = std::acos(-1.0F);
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@ -12,9 +12,15 @@ constexpr float EX02_RAY_TRACER_GRAY_SPHERE_RADIUS = 1.5F;
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#include <tuple>
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#include <tuple>
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#include <vector>
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#include <vector>
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#ifdef __MINGW32__
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# include "/usr/include/glm/mat4x4.hpp"
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# include "/usr/include/glm/matrix.hpp"
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# include "/usr/include/glm/vec3.hpp"
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#else
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# include <glm/mat4x4.hpp>
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# include <glm/mat4x4.hpp>
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# include <glm/matrix.hpp>
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# include <glm/matrix.hpp>
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# include <glm/vec3.hpp>
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# include <glm/vec3.hpp>
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#endif
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namespace Ex02::RT {
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namespace Ex02::RT {
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