ThreadedExamples/example02_threaded_raytracing/src
Stephen Seo 13bf59dcc8 Experimental: remove use of mutex when threaded
In theory, it seems that each pixel is only written to once, regardless
of how many threads there are. Theoretically, this means that locks are
not required.
2021-08-24 18:30:15 +09:00
..
argParse.cpp Modify .clang-tidy, apply fixes/formatting 2021-08-24 14:14:42 +09:00
argParse.hpp Modify .clang-tidy, apply fixes/formatting 2021-08-24 14:14:42 +09:00
main.cpp Refactorings by using constexpr constants 2021-08-24 14:20:03 +09:00
rayTracer.cpp Experimental: remove use of mutex when threaded 2021-08-24 18:30:15 +09:00
rayTracer.hpp Modify .clang-tidy, apply fixes/formatting 2021-08-24 14:14:42 +09:00