Triangles/src/triangle.hpp

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#ifndef TRIANGLES_TRIANGLE_HPP
#define TRIANGLES_TRIANGLE_HPP
#include <array>
#include "shape.hpp"
namespace Tri {
struct Triangle : public Shape {
Triangle();
Triangle(std::array<glm::vec2, 3> vertices);
Triangle(std::array<glm::vec2, 3> vertices, Color fillColor);
Triangle(std::array<glm::vec2, 3> vertices, Color fillColor, Color outlineColor);
std::array<glm::vec2, 3> vertices;
virtual Shape& draw() override;
virtual void getVertices(std::vector<glm::vec2> &verticesOut) const override;
virtual void getTransformedVertices(std::vector<glm::vec2> &verticesOut) const override;
virtual float getRadius() const override;
virtual void setRadius(float /* radius */) override {};
}; // struct Triangle
} // namespace Tri
#endif