Impl choosing colors by color picker menu "C"
This commit is contained in:
parent
7c71ce4d1b
commit
187c52bf5f
3 changed files with 67 additions and 32 deletions
|
@ -23,10 +23,11 @@ namespace Tri {
|
||||||
state->get_height() - 20.0f));
|
state->get_height() - 20.0f));
|
||||||
ImGui::SetNextWindowBgAlpha(0.7f);
|
ImGui::SetNextWindowBgAlpha(0.7f);
|
||||||
ImGui::Begin("Help Window", nullptr, ImGuiWindowFlags_NoDecoration);
|
ImGui::Begin("Help Window", nullptr, ImGuiWindowFlags_NoDecoration);
|
||||||
ImGui::Text("This is the help window. Press \"H\" to toggle this window.");
|
ImGui::Text("This is the help window - Press \"H\" to toggle this window");
|
||||||
ImGui::Text("Click anywhere to create triangles, one point at a time");
|
ImGui::Text("Click anywhere to create triangles, one point at a time");
|
||||||
ImGui::Text("Press \"U\" to undo. Clicking will remove all future undo history");
|
ImGui::Text("Press \"U\" to undo. Clicking will remove all future undo history");
|
||||||
ImGui::Text("Press \"R\" to undo.");
|
ImGui::Text("Press \"R\" to undo.");
|
||||||
|
ImGui::Text("Press \"C\" to change colors");
|
||||||
ImGui::End();
|
ImGui::End();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -50,6 +51,14 @@ namespace Tri {
|
||||||
ImGui::PopStyleVar();
|
ImGui::PopStyleVar();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
inline void draw_color_picker(Tri::State *state) {
|
||||||
|
if(state->get_flags().test(2)) {
|
||||||
|
ImGui::Begin("Color Picker");
|
||||||
|
ImGui::ColorPicker4("Tri Color", state->get_color());
|
||||||
|
ImGui::End();
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -21,7 +21,8 @@ starting_help_alpha(1.0f),
|
||||||
window(sf::VideoMode(800, 600), "Triangles", sf::Style::Titlebar | sf::Style::Close),
|
window(sf::VideoMode(800, 600), "Triangles", sf::Style::Titlebar | sf::Style::Close),
|
||||||
trisIndex(0),
|
trisIndex(0),
|
||||||
currentTri_state(CurrentState::NONE),
|
currentTri_state(CurrentState::NONE),
|
||||||
currentTri_maxState(CurrentState::NONE)
|
currentTri_maxState(CurrentState::NONE),
|
||||||
|
colorPickerColor{1.0f, 1.0f, 1.0f, 1.0f}
|
||||||
{
|
{
|
||||||
flags.set(1); // is running
|
flags.set(1); // is running
|
||||||
ImGui::SFML::Init(window);
|
ImGui::SFML::Init(window);
|
||||||
|
@ -93,8 +94,11 @@ void Tri::State::handle_events() {
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
} else if(event.key.code == sf::Keyboard::C) {
|
||||||
|
flags.flip(2);
|
||||||
}
|
}
|
||||||
} else if(event.type == sf::Event::MouseButtonPressed) {
|
} else if(event.type == sf::Event::MouseButtonPressed) {
|
||||||
|
if(!flags.test(2)) {
|
||||||
switch(currentTri_state) {
|
switch(currentTri_state) {
|
||||||
case CurrentState::NONE:
|
case CurrentState::NONE:
|
||||||
currentTri[0] = sf::Vector2f(event.mouseButton.x, event.mouseButton.y);
|
currentTri[0] = sf::Vector2f(event.mouseButton.x, event.mouseButton.y);
|
||||||
|
@ -122,7 +126,7 @@ void Tri::State::handle_events() {
|
||||||
tris.back().setPoint(0, currentTri[0]);
|
tris.back().setPoint(0, currentTri[0]);
|
||||||
tris.back().setPoint(1, currentTri[1]);
|
tris.back().setPoint(1, currentTri[1]);
|
||||||
tris.back().setPoint(2, currentTri[2]);
|
tris.back().setPoint(2, currentTri[2]);
|
||||||
tris.back().setFillColor(sf::Color::White); // TODO use chosen color
|
tris.back().setFillColor(pointCircle.getFillColor());
|
||||||
currentTri_state = CurrentState::NONE;
|
currentTri_state = CurrentState::NONE;
|
||||||
currentTri_maxState = CurrentState::NONE;
|
currentTri_maxState = CurrentState::NONE;
|
||||||
break;
|
break;
|
||||||
|
@ -130,6 +134,7 @@ void Tri::State::handle_events() {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void Tri::State::update() {
|
void Tri::State::update() {
|
||||||
ImGui::SFML::Update(window, dt);
|
ImGui::SFML::Update(window, dt);
|
||||||
|
@ -141,8 +146,18 @@ void Tri::State::update() {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if(flags.test(3)) {
|
||||||
|
flags.reset(3);
|
||||||
|
pointCircle.setFillColor(sf::Color(
|
||||||
|
(unsigned char)(255 * colorPickerColor[0]),
|
||||||
|
(unsigned char)(255 * colorPickerColor[1]),
|
||||||
|
(unsigned char)(255 * colorPickerColor[2]),
|
||||||
|
(unsigned char)(255 * colorPickerColor[3])));
|
||||||
|
}
|
||||||
|
|
||||||
// Seems misleading, but imgui handles setting up the window during update
|
// Seems misleading, but imgui handles setting up the window during update
|
||||||
Tri::draw_show_help(this);
|
Tri::draw_show_help(this);
|
||||||
|
Tri::draw_color_picker(this);
|
||||||
Tri::draw_help(this);
|
Tri::draw_help(this);
|
||||||
|
|
||||||
ImGui::EndFrame();
|
ImGui::EndFrame();
|
||||||
|
@ -183,3 +198,8 @@ const Tri::State::BitsetType Tri::State::get_flags() const {
|
||||||
float Tri::State::get_starting_help_alpha() const {
|
float Tri::State::get_starting_help_alpha() const {
|
||||||
return starting_help_alpha;
|
return starting_help_alpha;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
float* Tri::State::get_color() {
|
||||||
|
flags.set(3);
|
||||||
|
return colorPickerColor;
|
||||||
|
}
|
||||||
|
|
|
@ -18,6 +18,8 @@ namespace Tri {
|
||||||
/*
|
/*
|
||||||
* 0 - display help
|
* 0 - display help
|
||||||
* 1 - is running
|
* 1 - is running
|
||||||
|
* 2 - display color picker
|
||||||
|
* 3 - color picker color dirty
|
||||||
*/
|
*/
|
||||||
typedef std::bitset<64> BitsetType;
|
typedef std::bitset<64> BitsetType;
|
||||||
BitsetType flags;
|
BitsetType flags;
|
||||||
|
@ -36,6 +38,8 @@ namespace Tri {
|
||||||
|
|
||||||
sf::Event event;
|
sf::Event event;
|
||||||
|
|
||||||
|
float colorPickerColor[4];
|
||||||
|
|
||||||
public:
|
public:
|
||||||
void handle_events();
|
void handle_events();
|
||||||
void update();
|
void update();
|
||||||
|
@ -47,6 +51,8 @@ namespace Tri {
|
||||||
const BitsetType get_flags() const;
|
const BitsetType get_flags() const;
|
||||||
|
|
||||||
float get_starting_help_alpha() const;
|
float get_starting_help_alpha() const;
|
||||||
|
|
||||||
|
float* get_color();
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue