Impl basic drawing, a basic start to the program
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3 changed files with 42 additions and 0 deletions
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.gitignore
vendored
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.gitignore
vendored
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build*/
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build*/
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compile_commands.json
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.clangd/
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1
include/imgui-SFML.h
Symbolic link
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include/imgui-SFML.h
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../third_party/imgui-sfml/imgui-SFML.h
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39
src/main.cpp
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src/main.cpp
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#include <SFML/Window.hpp>
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#include <SFML/Window.hpp>
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#include <SFML/Graphics.hpp>
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#include <SFML/Graphics.hpp>
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#include <imgui.h>
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#include <imgui-SFML.h>
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int main(int argc, char **argv) {
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int main(int argc, char **argv) {
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// init
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sf::RenderWindow window(sf::VideoMode(800, 600), "Triangles");
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ImGui::SFML::Init(window);
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window.setFramerateLimit(60);
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const sf::Time dt = sf::microseconds(16666);
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// main loop
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sf::Event event;
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while(window.isOpen()) {
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// events
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window.pollEvent(event);
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ImGui::SFML::ProcessEvent(event);
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if(event.type == sf::Event::Closed) {
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window.close();
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}
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// update
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ImGui::SFML::Update(window, dt);
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ImGui::Begin("Test window");
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ImGui::Text("Test text");
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ImGui::End();
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ImGui::EndFrame();
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// update end
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// draw
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window.clear();
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ImGui::SFML::Render(window);
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window.display();
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}
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// cleanup
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window.close();
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ImGui::SFML::Shutdown();
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return 0;
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return 0;
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}
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}
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