WIP Replace SFML with Raylib
Need to fix Raygui usage in helpers.hpp. Need to fix triangles being drawn flipped over the x-axis.
This commit is contained in:
parent
ef19ff326a
commit
2919be2aff
26 changed files with 834 additions and 470 deletions
12
.gitmodules
vendored
12
.gitmodules
vendored
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@ -1,6 +1,6 @@
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[submodule "third_party/imgui"]
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path = third_party/imgui
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url = https://github.com/ocornut/imgui.git
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[submodule "third_party/imgui-sfml"]
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path = third_party/imgui-sfml
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url = https://github.com/eliasdaler/imgui-sfml.git
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[submodule "third_party/raygui"]
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path = third_party/raygui
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url = https://github.com/raysan5/raygui.git
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[submodule "third_party/glm"]
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path = third_party/glm
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url = https://github.com/g-truc/glm.git
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@ -1,14 +1,14 @@
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cmake_minimum_required(VERSION 3.0)
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cmake_minimum_required(VERSION 3.8.2)
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project(Triangles LANGUAGES CXX VERSION 1.0)
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if(NOT EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/third_party/imgui/imgui.h)
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message(FATAL_ERROR "third_party/imgui/imgui.h is missing!\n \
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Please update the GameDevTools submodule by running 'git submodule init' and \
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if(NOT EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/third_party/glm/glm/glm.hpp)
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message(FATAL_ERROR "third_party/glm/glm/glm.hpp is missing!\n \
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Please update the glm submodule by running 'git submodule init' and \
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'git submodule update'!")
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endif()
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if(NOT EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/third_party/imgui-sfml/imgui-SFML.h)
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message(FATAL_ERROR "third_party/imgui-sfml/imgui-SFML.h is missing!\n \
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Please update the GameDevTools submodule by running 'git submodule init' and \
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if(NOT EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/third_party/raygui/src/raygui.h)
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message(FATAL_ERROR "third_party/raygui/src/raygui.h is missing!\n \
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Please update the raygui submodule by running 'git submodule init' and \
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'git submodule update'!")
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endif()
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@ -16,22 +16,16 @@ if(NOT DEFINED CMAKE_BUILD_TYPE)
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set(CMAKE_BUILD_TYPE "Debug")
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endif()
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if(CMAKE_BUILD_TYPE MATCHES "Debug")
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set(ImGuiDemo "third_party/imgui/imgui_demo.cpp")
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else()
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set(ImGuiDemo "")
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endif()
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set(Triangles_MAIN_SOURCES
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src/main.cpp
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)
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set(Triangles_LIB_SOURCES
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src/state.cpp
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third_party/imgui/imgui.cpp
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third_party/imgui/imgui_draw.cpp
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third_party/imgui/imgui_widgets.cpp
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third_party/imgui-sfml/imgui-SFML.cpp
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src/shape.cpp
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src/triangle.cpp
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src/circle.cpp
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src/raygui.cpp
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)
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if(CMAKE_CXX_COMPILER_ID MATCHES "MSVC")
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@ -57,44 +51,28 @@ target_link_libraries(Triangles PUBLIC TrianglesLib)
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target_compile_features(TrianglesLib PUBLIC cxx_std_17)
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if(BUILD_SHARED_LIBS OR (UNIX AND NOT CYGWIN) OR (CMAKE_CXX_COMPILER_ID MATCHES "MSVC"))
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find_package(SFML 2 REQUIRED
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COMPONENTS audio network graphics window system)
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find_package(raylib REQUIRED)
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else()
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find_package(SFML 2 REQUIRED
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COMPONENTS audio-s network-s graphics-s window-s system-s)
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add_definitions(-DSFML_STATIC)
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find_package(raylib REQUIRED)
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endif()
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if(CMAKE_CXX_COMPILER_ID MATCHES "MSVC")
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target_link_libraries(TrianglesLib PUBLIC
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sfml-graphics sfml-window sfml-system
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raylib
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opengl32
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)
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else()
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target_link_libraries(TrianglesLib PUBLIC
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sfml-graphics sfml-window sfml-system
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raylib
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GL
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)
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endif()
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if(CMAKE_CXX_COMPILER_ID MATCHES "MSVC")
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target_include_directories(TrianglesLib PUBLIC
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${CMAKE_CURRENT_SOURCE_DIR}/src
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${SFML_INCLUDE_DIR}
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${CMAKE_CURRENT_SOURCE_DIR}/third_party/imgui # imgui related headers
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${CMAKE_CURRENT_SOURCE_DIR}/third_party/imgui-sfml # imgui-sfml related headers
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)
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else()
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target_include_directories(TrianglesLib PUBLIC
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${CMAKE_CURRENT_SOURCE_DIR}/src
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${SFML_INCLUDE_DIR}
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${CMAKE_CURRENT_SOURCE_DIR}/build_include # imgui related headers
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)
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endif()
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# Use macro to override imgui config header
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target_compile_definitions(TrianglesLib PUBLIC
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"IMGUI_USER_CONFIG=\"${CMAKE_CURRENT_SOURCE_DIR}/third_party/imgui-sfml/imconfig-SFML.h\"")
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target_include_directories(TrianglesLib PUBLIC
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${CMAKE_CURRENT_SOURCE_DIR}/src
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${CMAKE_CURRENT_SOURCE_DIR}/third_party/raygui/src
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${CMAKE_CURRENT_SOURCE_DIR}/third_party/glm
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)
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if(CMAKE_BUILD_TYPE MATCHES "Debug")
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set(Triangles_UNIT_TEST_SOURCES
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@ -1 +0,0 @@
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../third_party/imgui-sfml/imconfig-SFML.h
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@ -1 +0,0 @@
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../third_party/imgui-sfml/imgui-SFML.h
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@ -1 +0,0 @@
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../third_party/imgui-sfml/imgui-SFML_export.h
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@ -1 +0,0 @@
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../third_party/imgui/imgui.h
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@ -1 +0,0 @@
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../third_party/imgui/imgui_internal.h
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@ -1 +0,0 @@
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../third_party/imgui/imstb_rectpack.h
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@ -1 +0,0 @@
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../third_party/imgui/imstb_textedit.h
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@ -1 +0,0 @@
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../third_party/imgui/imstb_truetype.h
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60
src/circle.cpp
Normal file
60
src/circle.cpp
Normal file
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@ -0,0 +1,60 @@
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#include "circle.hpp"
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#include <cmath>
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Tri::Circle::Circle() :
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Shape(),
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position{0.0f, 0.0f},
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radius(4.0f)
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{}
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Tri::Circle::Circle(glm::vec2 pos) :
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Shape(),
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position(pos),
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radius(4.0f)
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{}
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Tri::Circle::Circle(glm::vec2 pos, float radius) :
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Shape(),
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position(pos),
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radius(radius)
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{}
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Tri::Circle::Circle(glm::vec2 pos, float radius, Color fillColor) :
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Shape(fillColor),
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position(pos),
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radius(radius)
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{}
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Tri::Circle::Circle(glm::vec2 pos, float radius, Color fillColor, Color outlineColor) :
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Shape(fillColor, outlineColor),
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position(pos),
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radius(radius)
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{}
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Tri::Shape& Tri::Circle::draw() {
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glm::vec2 transformed = transform * glm::vec3(position.x, position.y, 1.0f);
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transformed.x = std::roundf(transformed.x);
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transformed.y = std::roundf(transformed.y);
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DrawCircle(transformed.x, transformed.y, radius, fillColor);
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DrawCircleLines(transformed.x, transformed.y, radius, outlineColor);
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return *this;
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}
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void Tri::Circle::getVertices(std::vector<glm::vec2> &verticesOut) const {
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verticesOut.clear();
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verticesOut.push_back(position);
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}
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void Tri::Circle::getTransformedVertices(std::vector<glm::vec2> &verticesOut) const {
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verticesOut.clear();
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verticesOut.push_back(transform * glm::vec3{position.x, position.y, 1.0f});
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}
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float Tri::Circle::getRadius() const {
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return radius;
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}
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void Tri::Circle::setRadius(float radius) {
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this->radius = radius;
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}
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29
src/circle.hpp
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29
src/circle.hpp
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#ifndef TRIANGLES_CIRCLE_HPP
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#define TRIANGLES_CIRCLE_HPP
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#include "shape.hpp"
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namespace Tri {
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struct Circle : public Shape {
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Circle();
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Circle(glm::vec2 pos);
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Circle(glm::vec2 pos, float radius);
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Circle(glm::vec2 pos, float radius, Color fillColor);
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Circle(glm::vec2 pos, float radius, Color fillColor, Color outlineColor);
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glm::vec2 position;
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float radius;
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virtual Shape& draw() override;
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virtual void getVertices(std::vector<glm::vec2> &verticesOut) const override;
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virtual void getTransformedVertices(std::vector<glm::vec2> &verticesOut) const override;
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virtual float getRadius() const override;
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virtual void setRadius(float radius) override;
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}; // struct Circle
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} // namespace Tri
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#endif
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305
src/helpers.hpp
305
src/helpers.hpp
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@ -3,9 +3,12 @@
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#include <cmath>
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#include <optional>
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#include <cassert>
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#include <imgui.h>
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#include <raylib.h>
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#include <raygui.h>
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#include "shape.hpp"
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#include "state.hpp"
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#define SHOW_HELP_WIDTH (state->get_width() / 2.0f)
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@ -20,163 +23,265 @@ namespace Tri {
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// so this should be called during update, not draw
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inline void draw_help(Tri::State *state) {
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if(state->get_flags().test(Tri::State::F_DISPLAY_HELP)) {
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ImGui::SetNextWindowPos(sf::Vector2f(10.0f, 10.0f));
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ImGui::SetNextWindowSize(sf::Vector2f(
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state->get_width() - 20.0f,
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state->get_height() - 20.0f));
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ImGui::SetNextWindowBgAlpha(0.7f);
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ImGui::Begin("Help Window", nullptr, ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoSavedSettings);
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ImGui::Text("This is the help window - Press \"H\" to toggle this window");
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ImGui::Text("Click anywhere to create triangles, one point at a time");
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ImGui::Text("You cannot draw when a window is open");
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ImGui::Text("Press \"U\" to undo. Clicking will remove all future undo history");
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ImGui::Text("Press \"R\" to redo.");
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ImGui::Text("Press \"C\" to change colors");
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ImGui::Text("Press \"B\" to change background color");
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ImGui::Text("Press \"P\" to set current color to a color on screen");
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ImGui::Text("Press \"S\" to save what was drawn as a png image");
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if(ImGui::Button("Close")) {
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GuiFade(1.0f);
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if(!GuiWindowBox({10.0f,
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10.0f,
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800.0f - 20.0f,
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600.0f - 20.0f},
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"Help")) {
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GuiLabel(
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{4.0f, 4.0f, 800.0f - 28.0f, 16.0f},
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"This is the help window - Press \"H\" to toggle this window");
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GuiLabel(
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{4.0f, 22.0f, 800.0f - 28.0f, 16.0f},
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"Click anywhere to create triangles, one point at a time");
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GuiLabel(
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{4.0f, 40.0f, 800.0f - 28.0f, 16.0f},
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"You cannot draw when a window is open");
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GuiLabel(
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{4.0f, 58.0f, 800.0f - 28.0f, 16.0f},
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"Press \"U\" to undo. Clicking will remove all future undo history");
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GuiLabel(
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{4.0f, 76.0f, 800.0f - 28.0f, 16.0f},
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"Press \"R\" to redo.");
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GuiLabel(
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{4.0f, 94.0f, 800.0f - 28.0f, 16.0f},
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"Press \"C\" to change colors");
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GuiLabel(
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{4.0f, 112.0f, 800.0f - 28.0f, 16.0f},
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"Press \"B\" to change background color");
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GuiLabel(
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{4.0f, 130.0f, 800.0f - 28.0f, 16.0f},
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"Press \"P\" to set current color to a color on screen");
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GuiLabel(
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{4.0f, 148.0f, 800.0f - 28.0f, 16.0f},
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"Press \"S\" to save what was drawn as a png image");
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if(GuiButton({4.0f, 168.0f, 100.0f, 16.0f}, "Close")) {
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state->close_help();
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}
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} else {
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state->close_help();
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}
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ImGui::End();
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}
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}
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inline void draw_notification(Tri::State *state) {
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float alpha = state->get_notification_alpha();
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if(alpha > 0.0f) {
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ImGui::PushStyleVar(ImGuiStyleVar_Alpha, alpha);
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ImGui::SetNextWindowPos(sf::Vector2f(
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(state->get_width() - SHOW_HELP_WIDTH) / 2.0f,
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(state->get_height() - SHOW_HELP_HEIGHT) / 2.0f));
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ImGui::SetNextWindowSize(sf::Vector2f(
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SHOW_HELP_WIDTH,
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SHOW_HELP_HEIGHT));
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ImGui::Begin(
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"Notification Window",
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nullptr,
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ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoSavedSettings);
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ImGui::SetWindowFontScale(3.0f);
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ImGui::Text("%s", state->get_notification_text());
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ImGui::End();
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ImGui::PopStyleVar();
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GuiFade(alpha);
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GuiPanel({(800 - SHOW_HELP_WIDTH) / 2.0f,
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(600 - SHOW_HELP_HEIGHT) / 2.0f,
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SHOW_HELP_WIDTH,
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SHOW_HELP_HEIGHT});
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GuiLabel({4.0f, 4.0f, SHOW_HELP_WIDTH - 8.0f, SHOW_HELP_HEIGHT - 8.0f},
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state->get_notification_text());
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}
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}
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inline void draw_color_picker(Tri::State *state) {
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if(state->get_flags().test(Tri::State::F_DISPLAY_COLOR_P)) {
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ImGui::Begin("Tri Color Picker");
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ImGui::ColorPicker4("Tri Color", state->get_color());
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if(ImGui::Button("Close")) {
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GuiFade(1.0f);
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if(!GuiWindowBox({4.0f, 4.0f, 242.0f, 292.0f}, "Tri Color Picker")) {
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auto &colorArray = state->get_color();
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Color color = GuiColorPicker(
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{4.0f, 4.0f, 234.0f, 264.0f},
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{(unsigned char)(colorArray[0] * 255.0f),
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(unsigned char)(colorArray[1] * 255.0f),
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(unsigned char)(colorArray[2] * 255.0f),
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(unsigned char)(colorArray[3] * 255.0f)});
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colorArray = {
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color.r / 255.0f,
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color.g / 255.0f,
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color.b / 255.0f,
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color.a / 255.0f
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};
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if(GuiButton({4.0f, 268.0f, 234.0f, 16.0f}, "Close")) {
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state->close_color_picker();
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}
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} else {
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state->close_color_picker();
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}
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ImGui::End();
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}
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}
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inline void draw_bg_color_picker(Tri::State *state) {
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if(state->get_flags().test(Tri::State::F_DISPLAY_BG_COLOR_P)) {
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ImGui::Begin("BG Color Picker");
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ImGui::ColorPicker3("BG Color", state->get_bg_color());
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if(ImGui::Button("Close")) {
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GuiFade(1.0f);
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if(!GuiWindowBox({250.0f, 4.0f, 242.0f, 292.0f}, "BG Color Picker")) {
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auto &colorArray = state->get_bg_color();
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Color color = GuiColorPicker(
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{4.0f, 4.0f, 234.0f, 264.0f},
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{(unsigned char)(colorArray[0] * 255.0f),
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(unsigned char)(colorArray[1] * 255.0f),
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(unsigned char)(colorArray[2] * 255.0f),
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255});
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colorArray = {
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color.r / 255.0f,
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color.g / 255.0f,
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color.b / 255.0f
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};
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if(GuiButton({4.0f, 268.0f, 234.0f, 16.0f}, "Close")) {
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state->close_bg_color_picker();
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}
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} else {
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state->close_bg_color_picker();
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}
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ImGui::End();
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}
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}
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inline void draw_save(Tri::State *state) {
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if(state->get_flags().test(Tri::State::F_DISPLAY_SAVE)) {
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auto *filenameBuffer = state->get_save_filename_buffer();
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ImGui::Begin("Save");
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ImGui::InputText("Filename", filenameBuffer->data(), filenameBuffer->size() - 1);
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if(ImGui::Button("Save")) {
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if(state->do_save()) {
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state->close_save();
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GuiFade(1.0f);
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if(!GuiWindowBox({4.0f, 300.0f, 292.0f, 292.0f}, "Save")) {
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GuiTextBox(
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{4.0f, 4.0f, 284.0f, 150.0f},
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filenameBuffer->data(),
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filenameBuffer->size() - 1,
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true);
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if(GuiButton({4.0f, 158.0f, 50.0f, 16.0f}, "Save")) {
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if(state->do_save()) {
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state->close_save();
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}
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}
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} else if(ImGui::Button("Cancel")) {
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const std::string &string = state->failed_message();
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if(!string.empty()) {
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GuiLabel({4.0f, 178.0f, 284.0f, 16.0f}, string.c_str());
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}
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} else {
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state->close_save();
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}
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auto string_view = state->failed_message();
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if(!string_view.empty()) {
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||||
ImGui::TextUnformatted(string_view.data(), string_view.data() + string_view.size());
|
||||
}
|
||||
ImGui::End();
|
||||
}
|
||||
}
|
||||
|
||||
inline void draw_change_size(Tri::State *state) {
|
||||
if(state->get_flags().test(Tri::State::F_DISPLAY_CHANGE_SIZE)) {
|
||||
ImGui::Begin("ChangeSize");
|
||||
ImGui::InputInt2("Width and Height", state->get_input_width_height());
|
||||
auto string_view = state->failed_message();
|
||||
if(!string_view.empty()) {
|
||||
ImGui::TextUnformatted(string_view.data(), string_view.data() + string_view.size());
|
||||
}
|
||||
if(ImGui::Button("Cancel")) {
|
||||
state->close_input_width_height_window();
|
||||
}
|
||||
if(ImGui::Button("Set")) {
|
||||
if(state->change_width_height()) {
|
||||
GuiFade(1.0f);
|
||||
if(!GuiWindowBox({300.0f, 300.0f, 292.0f, 292.0f}, "Change Size")) {
|
||||
GuiValueBox(
|
||||
{4.0f, 4.0f, 80.0f, 16.0f},
|
||||
"Width",
|
||||
state->get_input_width(),
|
||||
800,
|
||||
1920,
|
||||
true);
|
||||
GuiValueBox(
|
||||
{4.0f, 24.0f, 80.0f, 16.0f},
|
||||
"Height",
|
||||
state->get_input_height(),
|
||||
600,
|
||||
1080,
|
||||
true);
|
||||
const std::string &failMessage = state->failed_message();
|
||||
if(!failMessage.empty()) {
|
||||
GuiLabel({4.0f, 44.0f, 284.0f, 16.0f}, failMessage.c_str());
|
||||
}
|
||||
if(GuiButton({4.0f, 70.0f, 70.0f, 16.0f}, "Cancel")) {
|
||||
state->close_input_width_height_window();
|
||||
}
|
||||
if(GuiButton({58.0f, 70.0f, 50.0f, 16.0f}, "Set")) {
|
||||
if(state->change_width_height()) {
|
||||
state->close_input_width_height_window();
|
||||
}
|
||||
}
|
||||
} else {
|
||||
state->close_input_width_height_window();
|
||||
}
|
||||
ImGui::End();
|
||||
}
|
||||
}
|
||||
|
||||
inline bool is_within_shape(
|
||||
const sf::ConvexShape &shape,
|
||||
sf::Vector2f xy) {
|
||||
std::optional<bool> is_right;
|
||||
sf::Transform t = shape.getTransform();
|
||||
for(unsigned int i = 0; i < shape.getPointCount(); ++i) {
|
||||
sf::Vector2f t_a = t.transformPoint(shape.getPoint(i));
|
||||
sf::Vector2f t_b = t.transformPoint(shape.getPoint((i + 1) % shape.getPointCount()));
|
||||
const Tri::Shape &shape,
|
||||
glm::vec2 xy) {
|
||||
float radius = shape.getRadius();
|
||||
std::vector<glm::vec2> vertices;
|
||||
shape.getTransformedVertices(vertices);
|
||||
if(radius > 0.0f) {
|
||||
assert(vertices.size() == 1);
|
||||
|
||||
t_b = t_b - t_a;
|
||||
t_a = xy - t_a;
|
||||
xy = xy - vertices[0];
|
||||
return std::sqrt(xy.x * xy.x + xy.y * xy.y) <= radius;
|
||||
} else {
|
||||
assert(vertices.size() > 2);
|
||||
|
||||
// TODO
|
||||
// cross product, where z coordinate is 0
|
||||
// Use sign of z value to determine if line is to right or left
|
||||
//
|
||||
// a x b = c
|
||||
// a_1 b_1 0
|
||||
// a_2 b_2 0
|
||||
// 0 0 a_1 * b_2 - a_2 * b_1
|
||||
//
|
||||
// in this case "a" is "t_b"
|
||||
float z = t_b.x * t_a.y - t_b.y * t_a.x;
|
||||
if(is_right.has_value()) {
|
||||
if(is_right.value()) {
|
||||
if(z >= 0.0f) {
|
||||
std::optional<bool> is_right;
|
||||
for(unsigned int i = 0; i < vertices.size(); ++i) {
|
||||
glm::vec2 t_a, t_b;
|
||||
t_b = vertices[(i + 1) % vertices.size()] - vertices[i];
|
||||
t_a = xy - vertices[i];
|
||||
|
||||
// cross product, where z coordinate is 0
|
||||
// Use sign of z value to determine if line is to right or left
|
||||
//
|
||||
// a x b = c
|
||||
// a_1 b_1 0
|
||||
// a_2 b_2 0
|
||||
// 0 0 a_1 * b_2 - a_2 * b_1
|
||||
//
|
||||
// in this case "a" is "t_b"
|
||||
float z = t_b.x * t_a.y - t_b.y * t_a.x;
|
||||
if(is_right.has_value()) {
|
||||
if(is_right.value()) {
|
||||
if(z >= 0.0f) {
|
||||
return false;
|
||||
}
|
||||
} else if(z < 0.0f) {
|
||||
return false;
|
||||
}
|
||||
} else if(z < 0.0f) {
|
||||
return false;
|
||||
} else {
|
||||
is_right = z < 0.0f;
|
||||
}
|
||||
} else {
|
||||
is_right = z < 0.0f;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
inline sf::Color invert_color(const sf::Color &other) {
|
||||
return sf::Color(255 - other.r, 255 - other.g, 255 - other.b);
|
||||
inline Color invert_color(const Color &other) {
|
||||
return Color{
|
||||
(unsigned char)(255 - (int)other.r),
|
||||
(unsigned char)(255 - (int)other.g),
|
||||
(unsigned char)(255 - (int)other.b),
|
||||
other.a};
|
||||
}
|
||||
|
||||
inline void draw_edit_tri(Tri::State *state) {
|
||||
if(state->get_flags().test(Tri::State::F_TRI_EDIT_MODE)) {
|
||||
ImGui::Begin("Edit Tri Color Picker");
|
||||
ImGui::ColorPicker4("Tri Color", state->get_selected_tri_color());
|
||||
if(ImGui::Button("Close")) {
|
||||
GuiFade(1.0f);
|
||||
if(!GuiWindowBox({500.0f, 4.0f, 242.0f, 292.0f}, "Edit Tri Color Picker")) {
|
||||
auto &colorArray = state->get_selected_tri_color();
|
||||
Color color = GuiColorPicker(
|
||||
{4.0f, 4.0f, 234.0f, 264.0f},
|
||||
{(unsigned char)(colorArray[0] * 255.0f),
|
||||
(unsigned char)(colorArray[1] * 255.0f),
|
||||
(unsigned char)(colorArray[2] * 255.0f),
|
||||
(unsigned char)(colorArray[3] * 255.0f)});
|
||||
colorArray = {
|
||||
color.r / 255.0f,
|
||||
color.g / 255.0f,
|
||||
color.b / 255.0f,
|
||||
color.a / 255.0f
|
||||
};
|
||||
if(GuiButton({4.0f, 268.0f, 234.0f, 16.0f}, "Close")) {
|
||||
state->close_selected_tri_mode();
|
||||
}
|
||||
} else {
|
||||
state->close_selected_tri_mode();
|
||||
}
|
||||
ImGui::End();
|
||||
}
|
||||
}
|
||||
|
||||
inline void make_counter_clockwise(std::array<glm::vec2, 3> &tri) {
|
||||
// 2D cross product to get the sign to determine if clockwise
|
||||
glm::vec2 t_a, t_b;
|
||||
t_b = tri[1] - tri[0];
|
||||
t_a = tri[2] - tri[0];
|
||||
|
||||
float z = t_b.x * t_a.y - t_b.y * t_a.x;
|
||||
if(z >= 0.0f) {
|
||||
// is clockwise, swap first with last
|
||||
t_a = tri[0];
|
||||
tri[0] = tri[2];
|
||||
tri[2] = t_a;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,10 +1,3 @@
|
|||
#include <SFML/System.hpp>
|
||||
#include <SFML/Window.hpp>
|
||||
#include <SFML/Graphics.hpp>
|
||||
|
||||
#include <imgui.h>
|
||||
#include <imgui-SFML.h>
|
||||
|
||||
#include "state.hpp"
|
||||
|
||||
#ifdef _MSC_VER
|
||||
|
|
2
src/raygui.cpp
Normal file
2
src/raygui.cpp
Normal file
|
@ -0,0 +1,2 @@
|
|||
#define RAYGUI_IMPLEMENTATION
|
||||
#include <raygui.h>
|
42
src/shape.cpp
Normal file
42
src/shape.cpp
Normal file
|
@ -0,0 +1,42 @@
|
|||
#include "shape.hpp"
|
||||
|
||||
#include <glm/ext/matrix_transform.hpp>
|
||||
#include <glm/gtx/matrix_transform_2d.hpp>
|
||||
|
||||
Tri::Shape::Shape() :
|
||||
transform(glm::identity<glm::mat3>()),
|
||||
fillColor(RAYWHITE),
|
||||
outlineColor(BLACK)
|
||||
{}
|
||||
|
||||
Tri::Shape::Shape(Color fillColor) :
|
||||
transform(glm::identity<glm::mat3>()),
|
||||
fillColor(fillColor),
|
||||
outlineColor(BLACK)
|
||||
{}
|
||||
|
||||
Tri::Shape::Shape(Color fillColor, Color outlineColor) :
|
||||
transform(glm::identity<glm::mat3>()),
|
||||
fillColor(fillColor),
|
||||
outlineColor(outlineColor)
|
||||
{}
|
||||
|
||||
Tri::Shape& Tri::Shape::resetTransform() {
|
||||
transform = glm::identity<glm::mat3>();
|
||||
return *this;
|
||||
}
|
||||
|
||||
Tri::Shape& Tri::Shape::translate(const glm::vec2 move) {
|
||||
transform = glm::translate(transform, move);
|
||||
return *this;
|
||||
}
|
||||
|
||||
Tri::Shape& Tri::Shape::rotate(const float angle) {
|
||||
transform = glm::rotate(transform, angle);
|
||||
return *this;
|
||||
}
|
||||
|
||||
Tri::Shape& Tri::Shape::scale(const glm::vec2 scale) {
|
||||
transform = glm::scale(transform, scale);
|
||||
return *this;
|
||||
}
|
37
src/shape.hpp
Normal file
37
src/shape.hpp
Normal file
|
@ -0,0 +1,37 @@
|
|||
#ifndef TRIANGLES_SHAPE_HPP
|
||||
#define TRIANGLES_SHAPE_HPP
|
||||
|
||||
#include <vector>
|
||||
|
||||
#include <raylib.h>
|
||||
#include <glm/glm.hpp>
|
||||
|
||||
namespace Tri {
|
||||
|
||||
struct Shape {
|
||||
Shape();
|
||||
Shape(Color fillColor);
|
||||
Shape(Color fillColor, Color outlineColor);
|
||||
virtual ~Shape() {}
|
||||
|
||||
glm::mat3 transform;
|
||||
Color fillColor;
|
||||
Color outlineColor;
|
||||
|
||||
Shape& resetTransform();
|
||||
Shape& translate(const glm::vec2 move);
|
||||
Shape& rotate(const float angle);
|
||||
Shape& scale(const glm::vec2 scale);
|
||||
|
||||
virtual Shape& draw() = 0;
|
||||
|
||||
virtual void getVertices(std::vector<glm::vec2> &verticesOut) const = 0;
|
||||
virtual void getTransformedVertices(std::vector<glm::vec2> &verticesOut) const = 0;
|
||||
|
||||
virtual float getRadius() const = 0;
|
||||
virtual void setRadius(float radius) = 0;
|
||||
}; // struct Shape
|
||||
|
||||
} // namespace Tri
|
||||
|
||||
#endif
|
568
src/state.cpp
568
src/state.cpp
|
@ -5,7 +5,7 @@
|
|||
#include <string>
|
||||
#include <cmath>
|
||||
|
||||
#include <imgui-SFML.h>
|
||||
#include <raylib.h>
|
||||
|
||||
#include "helpers.hpp"
|
||||
|
||||
|
@ -18,226 +18,245 @@
|
|||
Tri::State::State(int argc, char **argv) :
|
||||
width(800),
|
||||
height(600),
|
||||
dt(sf::microseconds(16666)),
|
||||
dt(1.0f/60.0f),
|
||||
notification_alpha(1.0f),
|
||||
window(sf::VideoMode(800, 600), "Triangles", sf::Style::Titlebar | sf::Style::Close),
|
||||
trisIndex(0),
|
||||
currentTri_state(CurrentState::NONE),
|
||||
currentTri_maxState(CurrentState::NONE),
|
||||
colorPickerColor{1.0f, 1.0f, 1.0f, 1.0f},
|
||||
bgColorPickerColor{0.0f, 0.0f, 0.0f},
|
||||
bgColor(sf::Color::Black),
|
||||
inputWidthHeight{800, 600},
|
||||
pi(std::acos(-1.0f))
|
||||
bgColor(BLACK),
|
||||
pi(std::acos(-1.0f)),
|
||||
inputWidth(800),
|
||||
inputHeight(600)
|
||||
{
|
||||
InitWindow(width, height, "Triangles");
|
||||
SetTargetFPS(60);
|
||||
|
||||
flags.set(F_IS_RUNNING); // is running
|
||||
ImGui::SFML::Init(window);
|
||||
window.setFramerateLimit(60);
|
||||
|
||||
set_notification_text("Press \"H\" for help");
|
||||
|
||||
pointCircle.setRadius(7.0f);
|
||||
pointCircle.setOrigin(7.0f, 7.0f);
|
||||
pointCircle.setFillColor(sf::Color::White);
|
||||
pointCircle.setOutlineColor(sf::Color::Black);
|
||||
pointCircle.setOutlineThickness(1.0f);
|
||||
pointCircle.translate({7.0f, 7.0f});
|
||||
pointCircle.fillColor = WHITE;
|
||||
pointCircle.outlineColor = BLACK;
|
||||
|
||||
saveFilenameBuffer.fill(0);
|
||||
|
||||
if(!drawCache.create(800, 600)) {
|
||||
#ifndef NDEBUG
|
||||
puts("ERROR: Failed to initialize RenderTexture (draw cache)");
|
||||
#endif
|
||||
flags.reset(F_DRAW_CACHE_INITIALIZED);
|
||||
} else {
|
||||
flags.set(F_DRAW_CACHE_INITIALIZED);
|
||||
flags.set(F_DRAW_CACHE_DIRTY);
|
||||
drawCacheSprite.setTexture(drawCache.getTexture(), true);
|
||||
}
|
||||
drawCache = LoadRenderTexture(width, height);
|
||||
flags.set(F_DRAW_CACHE_INITIALIZED);
|
||||
flags.set(F_DRAW_CACHE_DIRTY);
|
||||
|
||||
GuiSetStyle(DEFAULT, BACKGROUND_COLOR, 0x303030);
|
||||
}
|
||||
|
||||
Tri::State::~State() {
|
||||
window.close();
|
||||
ImGui::SFML::Shutdown();
|
||||
UnloadRenderTexture(drawCache);
|
||||
CloseWindow();
|
||||
}
|
||||
|
||||
void Tri::State::handle_events() {
|
||||
while(window.pollEvent(event)) {
|
||||
ImGui::SFML::ProcessEvent(event);
|
||||
if(event.type == sf::Event::Closed) {
|
||||
window.close();
|
||||
flags.reset(F_IS_RUNNING);
|
||||
} else if(event.type == sf::Event::KeyPressed) {
|
||||
if(!flags.test(F_DISPLAY_SAVE)) {
|
||||
// TODO use a switch statement
|
||||
if(event.key.code == sf::Keyboard::H) {
|
||||
flags.flip(F_DISPLAY_HELP);
|
||||
} else if(event.key.code == sf::Keyboard::U) {
|
||||
flags.set(F_DRAW_CACHE_DIRTY);
|
||||
if(currentTri_state > 0) {
|
||||
switch(currentTri_state) {
|
||||
case FIRST:
|
||||
currentTri_state = CurrentState::NONE;
|
||||
break;
|
||||
case SECOND:
|
||||
currentTri_state = CurrentState::FIRST;
|
||||
break;
|
||||
default:
|
||||
assert(!"Unreachable code");
|
||||
break;
|
||||
}
|
||||
} else if(trisIndex > 0) {
|
||||
--trisIndex;
|
||||
}
|
||||
} else if(event.key.code == sf::Keyboard::R) {
|
||||
flags.set(F_DRAW_CACHE_DIRTY);
|
||||
if(currentTri_state != CurrentState::NONE
|
||||
&& currentTri_state < currentTri_maxState) {
|
||||
switch(currentTri_state) {
|
||||
case NONE:
|
||||
currentTri_state = CurrentState::FIRST;
|
||||
break;
|
||||
case FIRST:
|
||||
currentTri_state = CurrentState::SECOND;
|
||||
break;
|
||||
default:
|
||||
assert(!"Unreachable code");
|
||||
break;
|
||||
}
|
||||
} else if(tris.size() > trisIndex) {
|
||||
++trisIndex;
|
||||
} else if(currentTri_state < currentTri_maxState) {
|
||||
switch(currentTri_state) {
|
||||
case NONE:
|
||||
currentTri_state = CurrentState::FIRST;
|
||||
break;
|
||||
case FIRST:
|
||||
currentTri_state = CurrentState::SECOND;
|
||||
break;
|
||||
default:
|
||||
assert(!"Unreachable code");
|
||||
break;
|
||||
}
|
||||
}
|
||||
} else if(event.key.code == sf::Keyboard::C) {
|
||||
if(flags.test(F_DISPLAY_COLOR_P)) {
|
||||
close_color_picker();
|
||||
} else {
|
||||
flags.set(F_DISPLAY_COLOR_P);
|
||||
}
|
||||
} else if(event.key.code == sf::Keyboard::B) {
|
||||
if(flags.test(F_DISPLAY_BG_COLOR_P)) {
|
||||
close_bg_color_picker();
|
||||
} else {
|
||||
flags.set(F_DISPLAY_BG_COLOR_P);
|
||||
}
|
||||
} else if(event.key.code == sf::Keyboard::S) {
|
||||
flags.flip(F_DISPLAY_SAVE);
|
||||
} else if(event.key.code == sf::Keyboard::P) {
|
||||
flags.flip(F_COPY_COLOR_MODE);
|
||||
if(flags.test(F_COPY_COLOR_MODE)) {
|
||||
set_notification_text(
|
||||
"Copy color mode\n"
|
||||
"Click to change\n"
|
||||
"current draw color\n"
|
||||
"to what was\n"
|
||||
"clicked on");
|
||||
} else {
|
||||
notification_alpha = 0.0f;
|
||||
}
|
||||
} else if(event.key.code == sf::Keyboard::I) {
|
||||
flags.flip(F_DISPLAY_CHANGE_SIZE);
|
||||
if(!flags.test(F_DISPLAY_CHANGE_SIZE)) {
|
||||
inputWidthHeight[0] = width;
|
||||
inputWidthHeight[1] = height;
|
||||
}
|
||||
} else if(event.key.code == sf::Keyboard::E) {
|
||||
if(flags.test(F_TRI_EDIT_MODE)) {
|
||||
close_selected_tri_mode();
|
||||
} else {
|
||||
flags.flip(F_SELECT_TRI_MODE);
|
||||
if(flags.test(F_SELECT_TRI_MODE)) {
|
||||
set_notification_text("Click on a tri\nto edit it");
|
||||
}
|
||||
if(WindowShouldClose()) {
|
||||
flags.reset(F_IS_RUNNING);
|
||||
}
|
||||
|
||||
int keyPressed = GetKeyPressed();
|
||||
while(keyPressed > 0) {
|
||||
if(!flags.test(F_DISPLAY_SAVE)) {
|
||||
switch(keyPressed) {
|
||||
case KEY_H:
|
||||
flags.flip(F_DISPLAY_HELP);
|
||||
break;
|
||||
case KEY_U:
|
||||
flags.set(F_DRAW_CACHE_DIRTY);
|
||||
if(currentTri_state > 0) {
|
||||
switch(currentTri_state) {
|
||||
case FIRST:
|
||||
currentTri_state = CurrentState::NONE;
|
||||
break;
|
||||
case SECOND:
|
||||
currentTri_state = CurrentState::FIRST;
|
||||
break;
|
||||
default:
|
||||
assert(!"Unreachable code");
|
||||
break;
|
||||
}
|
||||
} else if(trisIndex > 0) {
|
||||
--trisIndex;
|
||||
}
|
||||
}
|
||||
} else if(event.type == sf::Event::MouseButtonPressed) {
|
||||
if(can_draw()) {
|
||||
switch(currentTri_state) {
|
||||
case CurrentState::NONE:
|
||||
currentTri[0] = sf::Vector2f(event.mouseButton.x, event.mouseButton.y);
|
||||
if(trisIndex < tris.size()) {
|
||||
tris.resize(trisIndex);
|
||||
}
|
||||
currentTri_state = CurrentState::FIRST;
|
||||
currentTri_maxState = CurrentState::FIRST;
|
||||
break;
|
||||
case CurrentState::FIRST:
|
||||
currentTri[1] = sf::Vector2f(event.mouseButton.x, event.mouseButton.y);
|
||||
if(trisIndex < tris.size()) {
|
||||
tris.resize(trisIndex);
|
||||
}
|
||||
currentTri_state = CurrentState::SECOND;
|
||||
currentTri_maxState = CurrentState::SECOND;
|
||||
break;
|
||||
case CurrentState::SECOND:
|
||||
currentTri[2] = sf::Vector2f(event.mouseButton.x, event.mouseButton.y);
|
||||
if(trisIndex < tris.size()) {
|
||||
tris.resize(trisIndex);
|
||||
break;
|
||||
case KEY_R:
|
||||
flags.set(F_DRAW_CACHE_DIRTY);
|
||||
if(currentTri_state != CurrentState::NONE
|
||||
&& currentTri_state < currentTri_maxState) {
|
||||
switch(currentTri_state) {
|
||||
case NONE:
|
||||
currentTri_state = CurrentState::FIRST;
|
||||
break;
|
||||
case FIRST:
|
||||
currentTri_state = CurrentState::SECOND;
|
||||
break;
|
||||
default:
|
||||
assert(!"Unreachable code");
|
||||
break;
|
||||
}
|
||||
} else if(tris.size() > trisIndex) {
|
||||
++trisIndex;
|
||||
tris.emplace_back(sf::ConvexShape(3));
|
||||
tris.back().setPoint(0, currentTri[0]);
|
||||
tris.back().setPoint(1, currentTri[1]);
|
||||
tris.back().setPoint(2, currentTri[2]);
|
||||
tris.back().setFillColor(pointCircle.getFillColor());
|
||||
currentTri_state = CurrentState::NONE;
|
||||
currentTri_maxState = CurrentState::NONE;
|
||||
flags.set(F_DRAW_CACHE_DIRTY);
|
||||
break;
|
||||
}
|
||||
} else if(flags.test(F_COPY_COLOR_MODE)) {
|
||||
auto color = drawCache.getTexture().copyToImage()
|
||||
.getPixel(event.mouseButton.x, event.mouseButton.y);
|
||||
colorPickerColor[0] = color.r / 255.0f;
|
||||
colorPickerColor[1] = color.g / 255.0f;
|
||||
colorPickerColor[2] = color.b / 255.0f;
|
||||
colorPickerColor[3] = 1.0f;
|
||||
pointCircle.setFillColor(color);
|
||||
flags.reset(F_COPY_COLOR_MODE);
|
||||
set_notification_text("Color set");
|
||||
} else if(flags.test(F_SELECT_TRI_MODE)) {
|
||||
sf::Vector2f mouseXY = window.mapPixelToCoords(
|
||||
{event.mouseButton.x, event.mouseButton.y});
|
||||
for(unsigned int i = trisIndex; i-- > 0; ) {
|
||||
if(is_within_shape(tris.at(i), mouseXY)) {
|
||||
selectedTri = i;
|
||||
tris[i].setOutlineColor(invert_color(tris[i].getFillColor()));
|
||||
flags.reset(F_SELECT_TRI_MODE);
|
||||
flags.set(F_TRI_EDIT_MODE);
|
||||
flags.set(F_TRI_EDIT_DRAW_TRI);
|
||||
selectedTriBlinkTimer = 1.0f;
|
||||
selectedTriColor[0] = tris[i].getFillColor().r / 255.0f;
|
||||
selectedTriColor[1] = tris[i].getFillColor().g / 255.0f;
|
||||
selectedTriColor[2] = tris[i].getFillColor().b / 255.0f;
|
||||
selectedTriColor[3] = tris[i].getFillColor().a / 255.0f;
|
||||
} else if(currentTri_state < currentTri_maxState) {
|
||||
switch(currentTri_state) {
|
||||
case NONE:
|
||||
currentTri_state = CurrentState::FIRST;
|
||||
break;
|
||||
case FIRST:
|
||||
currentTri_state = CurrentState::SECOND;
|
||||
break;
|
||||
default:
|
||||
assert(!"Unreachable code");
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(!flags.test(F_TRI_EDIT_MODE)) {
|
||||
set_notification_text("Did not select\nanything");
|
||||
break;
|
||||
case KEY_C:
|
||||
if(flags.test(F_DISPLAY_COLOR_P)) {
|
||||
close_color_picker();
|
||||
} else {
|
||||
flags.set(F_DISPLAY_COLOR_P);
|
||||
}
|
||||
break;
|
||||
case KEY_B:
|
||||
if(flags.test(F_DISPLAY_BG_COLOR_P)) {
|
||||
close_bg_color_picker();
|
||||
} else {
|
||||
flags.set(F_DISPLAY_BG_COLOR_P);
|
||||
}
|
||||
break;
|
||||
case KEY_S:
|
||||
flags.flip(F_DISPLAY_SAVE);
|
||||
break;
|
||||
case KEY_P:
|
||||
flags.flip(F_COPY_COLOR_MODE);
|
||||
if(flags.test(F_COPY_COLOR_MODE)) {
|
||||
set_notification_text(
|
||||
"Copy color mode\n"
|
||||
"Click to change\n"
|
||||
"current draw color\n"
|
||||
"to what was\n"
|
||||
"clicked on");
|
||||
} else {
|
||||
notification_alpha = 0.0f;
|
||||
}
|
||||
break;
|
||||
case KEY_I:
|
||||
flags.flip(F_DISPLAY_CHANGE_SIZE);
|
||||
if(!flags.test(F_DISPLAY_CHANGE_SIZE)) {
|
||||
inputWidth = width;
|
||||
inputHeight = height;
|
||||
}
|
||||
break;
|
||||
case KEY_E:
|
||||
if(flags.test(F_TRI_EDIT_MODE)) {
|
||||
close_selected_tri_mode();
|
||||
} else {
|
||||
flags.flip(F_SELECT_TRI_MODE);
|
||||
if(flags.test(F_SELECT_TRI_MODE)) {
|
||||
set_notification_text("Click on a tri\nto edit it");
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
keyPressed = GetKeyPressed();
|
||||
}
|
||||
|
||||
if(IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) {
|
||||
if(can_draw()) {
|
||||
switch(currentTri_state) {
|
||||
case CurrentState::NONE:
|
||||
currentTri[0] = {GetMouseX(), GetMouseY()};
|
||||
if(trisIndex < tris.size()) {
|
||||
tris.resize(trisIndex);
|
||||
}
|
||||
currentTri_state = CurrentState::FIRST;
|
||||
currentTri_maxState = CurrentState::FIRST;
|
||||
break;
|
||||
case CurrentState::FIRST:
|
||||
currentTri[1] = {GetMouseX(), GetMouseY()};
|
||||
if(trisIndex < tris.size()) {
|
||||
tris.resize(trisIndex);
|
||||
}
|
||||
currentTri_state = CurrentState::SECOND;
|
||||
currentTri_maxState = CurrentState::SECOND;
|
||||
break;
|
||||
case CurrentState::SECOND:
|
||||
currentTri[2] = {GetMouseX(), GetMouseY()};
|
||||
if(trisIndex < tris.size()) {
|
||||
tris.resize(trisIndex);
|
||||
}
|
||||
++trisIndex;
|
||||
make_counter_clockwise(currentTri);
|
||||
tris.emplace_back(currentTri, pointCircle.fillColor);
|
||||
currentTri_state = CurrentState::NONE;
|
||||
currentTri_maxState = CurrentState::NONE;
|
||||
flags.set(F_DRAW_CACHE_DIRTY);
|
||||
break;
|
||||
}
|
||||
} else if(flags.test(F_COPY_COLOR_MODE)) {
|
||||
check_draw_cache();
|
||||
Image drawImage = GetTextureData(drawCache.texture);
|
||||
Color *colors = LoadImageColors(drawImage);
|
||||
int mx = GetMouseX();
|
||||
int my = GetMouseY();
|
||||
if(mx < 0) { mx = 0; }
|
||||
else if(mx >= (int)width) { mx = width - 1; }
|
||||
if(my < 0) { my = 0; }
|
||||
else if(my >= (int)height) { my = height - 1; }
|
||||
|
||||
colorPickerColor[0] = colors[mx + my * width].r;
|
||||
colorPickerColor[1] = colors[mx + my * width].g;
|
||||
colorPickerColor[2] = colors[mx + my * width].b;
|
||||
colorPickerColor[3] = 1.0f;
|
||||
pointCircle.fillColor = colors[mx + my * width];
|
||||
flags.reset(F_COPY_COLOR_MODE);
|
||||
set_notification_text("Color set");
|
||||
|
||||
UnloadImageColors(colors);
|
||||
UnloadImage(drawImage);
|
||||
} else if(flags.test(F_SELECT_TRI_MODE)) {
|
||||
int mx = GetMouseX();
|
||||
int my = GetMouseY();
|
||||
if(mx < 0) { mx = 0; }
|
||||
else if(mx >= (int)width) { mx = width - 1; }
|
||||
if(my < 0) { my = 0; }
|
||||
else if(my >= (int)height) { my = height - 1; }
|
||||
|
||||
for(unsigned int i = trisIndex; i-- > 0; ) {
|
||||
if(is_within_shape(tris.at(i), {mx, my})) {
|
||||
selectedTri = i;
|
||||
tris[i].outlineColor = invert_color(tris[i].fillColor);
|
||||
flags.reset(F_SELECT_TRI_MODE);
|
||||
flags.set(F_TRI_EDIT_MODE);
|
||||
flags.set(F_TRI_EDIT_DRAW_TRI);
|
||||
selectedTriBlinkTimer = 1.0f;
|
||||
selectedTriColor[0] = tris[i].fillColor.r / 255.0f;
|
||||
selectedTriColor[1] = tris[i].fillColor.g / 255.0f;
|
||||
selectedTriColor[2] = tris[i].fillColor.b / 255.0f;
|
||||
selectedTriColor[3] = tris[i].fillColor.a / 255.0f;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(!flags.test(F_TRI_EDIT_MODE)) {
|
||||
set_notification_text("Did not select\nanything");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Tri::State::update() {
|
||||
ImGui::SFML::Update(window, dt);
|
||||
dt = GetFrameTime();
|
||||
|
||||
if(notification_alpha > 0.0f) {
|
||||
notification_alpha -= dt.asSeconds() * STARTING_HELP_FADE_RATE;
|
||||
notification_alpha -= dt * STARTING_HELP_FADE_RATE;
|
||||
if(notification_alpha < 0.0f) {
|
||||
notification_alpha = 0.0f;
|
||||
}
|
||||
|
@ -245,11 +264,11 @@ void Tri::State::update() {
|
|||
|
||||
if(flags.test(F_COLOR_P_COLOR_DIRTY)) {
|
||||
flags.reset(F_COLOR_P_COLOR_DIRTY);
|
||||
pointCircle.setFillColor(sf::Color(
|
||||
pointCircle.fillColor = Color{
|
||||
(unsigned char)(255 * colorPickerColor[0]),
|
||||
(unsigned char)(255 * colorPickerColor[1]),
|
||||
(unsigned char)(255 * colorPickerColor[2]),
|
||||
(unsigned char)(255 * colorPickerColor[3])));
|
||||
(unsigned char)(255 * colorPickerColor[3])};
|
||||
}
|
||||
|
||||
if(flags.test(F_BG_COLOR_P_COLOR_DIRTY)) {
|
||||
|
@ -260,14 +279,40 @@ void Tri::State::update() {
|
|||
}
|
||||
|
||||
if(flags.test(F_TRI_EDIT_MODE)) {
|
||||
selectedTriBlinkTimer -= dt.asSeconds() * TRIANGLES_EDIT_TRI_BLINK_RATE;
|
||||
selectedTriBlinkTimer -= dt * TRIANGLES_EDIT_TRI_BLINK_RATE;
|
||||
if(selectedTriBlinkTimer <= 0.0f) {
|
||||
selectedTriBlinkTimer = 1.0f;
|
||||
flags.flip(F_TRI_EDIT_DRAW_TRI);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Tri::State::draw() {
|
||||
// Should be able to directly draw a texture held by the RenderTexture2D
|
||||
if(flags.test(F_DRAW_CACHE_INITIALIZED)) {
|
||||
// draw cache initialized
|
||||
check_draw_cache();
|
||||
BeginDrawing();
|
||||
DrawTexture(drawCache.texture, 0, 0, WHITE);
|
||||
} else {
|
||||
BeginDrawing();
|
||||
draw_to_target(nullptr);
|
||||
}
|
||||
|
||||
if(flags.test(F_TRI_EDIT_MODE) && flags.test(F_TRI_EDIT_DRAW_TRI)) {
|
||||
// tris.at(selectedTri).setOutlineThickness(4.0f);
|
||||
tris[selectedTri].draw();
|
||||
// tris.at(selectedTri).setOutlineThickness(0.0f);
|
||||
}
|
||||
|
||||
if(can_draw()) {
|
||||
for(unsigned int i = 0; i < currentTri_state; ++i) {
|
||||
pointCircle.resetTransform();
|
||||
pointCircle.translate(currentTri[i]);
|
||||
pointCircle.draw();
|
||||
}
|
||||
}
|
||||
|
||||
// Seems misleading, but imgui handles setting up the window during update
|
||||
Tri::draw_notification(this);
|
||||
Tri::draw_color_picker(this);
|
||||
Tri::draw_bg_color_picker(this);
|
||||
|
@ -276,49 +321,28 @@ void Tri::State::update() {
|
|||
Tri::draw_save(this);
|
||||
Tri::draw_help(this);
|
||||
|
||||
ImGui::EndFrame();
|
||||
EndDrawing();
|
||||
}
|
||||
|
||||
void Tri::State::draw() {
|
||||
if(flags.test(F_DRAW_CACHE_INITIALIZED)) {
|
||||
// draw cache initialized
|
||||
if(flags.test(F_DRAW_CACHE_DIRTY)) {
|
||||
// draw cache dirty
|
||||
flags.reset(F_DRAW_CACHE_DIRTY);
|
||||
draw_to_target(&drawCache);
|
||||
drawCache.display();
|
||||
void Tri::State::draw_to_target(RenderTexture2D *target) {
|
||||
if(target) {
|
||||
BeginTextureMode(*target);
|
||||
ClearBackground(bgColor);
|
||||
|
||||
// draw tris
|
||||
for(unsigned int i = 0; i < trisIndex; ++i) {
|
||||
tris[i].draw();
|
||||
}
|
||||
window.draw(drawCacheSprite);
|
||||
EndTextureMode();
|
||||
} else {
|
||||
draw_to_target(&window);
|
||||
}
|
||||
// Expects BeginDrawing() already having been called prior to this fn
|
||||
ClearBackground(bgColor);
|
||||
|
||||
if(flags.test(F_TRI_EDIT_MODE) && flags.test(F_TRI_EDIT_DRAW_TRI)) {
|
||||
tris.at(selectedTri).setOutlineThickness(4.0f);
|
||||
window.draw(tris[selectedTri]);
|
||||
tris.at(selectedTri).setOutlineThickness(0.0f);
|
||||
}
|
||||
|
||||
if(can_draw()) {
|
||||
for(unsigned int i = 0; i < currentTri_state; ++i) {
|
||||
pointCircle.setPosition(currentTri[i]);
|
||||
window.draw(pointCircle);
|
||||
// draw tris
|
||||
for(unsigned int i = 0; i < trisIndex; ++i) {
|
||||
tris[i].draw();
|
||||
}
|
||||
}
|
||||
|
||||
// draw gui stuff
|
||||
ImGui::SFML::Render(window);
|
||||
|
||||
window.display();
|
||||
}
|
||||
|
||||
void Tri::State::draw_to_target(sf::RenderTarget *target) {
|
||||
target->clear(bgColor);
|
||||
|
||||
// draw tris
|
||||
for(unsigned int i = 0; i < trisIndex; ++i) {
|
||||
target->draw(tris[i]);
|
||||
}
|
||||
}
|
||||
|
||||
unsigned int Tri::State::get_width() const {
|
||||
|
@ -349,12 +373,12 @@ void Tri::State::set_notification_text(const char *text) {
|
|||
notification_alpha = 1.0f;
|
||||
}
|
||||
|
||||
float* Tri::State::get_color() {
|
||||
std::array<float, 4>& Tri::State::get_color() {
|
||||
flags.set(F_COLOR_P_COLOR_DIRTY);
|
||||
return colorPickerColor;
|
||||
}
|
||||
|
||||
float* Tri::State::get_bg_color() {
|
||||
std::array<float, 3>& Tri::State::get_bg_color() {
|
||||
flags.set(F_BG_COLOR_P_COLOR_DIRTY);
|
||||
return bgColorPickerColor;
|
||||
}
|
||||
|
@ -364,36 +388,30 @@ Tri::State::FilenameBufferType* Tri::State::get_save_filename_buffer() {
|
|||
}
|
||||
|
||||
bool Tri::State::do_save() {
|
||||
sf::RenderTexture saveTexture;
|
||||
if(!saveTexture.create(width, height)) {
|
||||
#ifndef NDEBUG
|
||||
puts("ERROR: Failed to create texture for saving");
|
||||
#endif
|
||||
failedMessage = std::string("Failed to create texture for saving");
|
||||
return false;
|
||||
}
|
||||
RenderTexture2D saveTexture = LoadRenderTexture(width, height);
|
||||
|
||||
draw_to_target(&saveTexture);
|
||||
saveTexture.display();
|
||||
|
||||
sf::Image saveImage = saveTexture.getTexture().copyToImage();
|
||||
std::string filename = std::string(saveFilenameBuffer.data());
|
||||
if(saveImage.saveToFile(filename)) {
|
||||
Image saveImage = GetTextureData(saveTexture.texture);
|
||||
UnloadRenderTexture(saveTexture);
|
||||
if(ExportImage(saveImage, saveFilenameBuffer.data())) {
|
||||
#ifndef NDEBUG
|
||||
printf("Saved to \"%s\"\n", filename.c_str());
|
||||
printf("Saved to \"%s\"\n", saveFilenameBuffer.data());
|
||||
#endif
|
||||
failedMessage.clear();
|
||||
UnloadImage(saveImage);
|
||||
return true;
|
||||
} else {
|
||||
#ifndef NDEBUG
|
||||
printf("ERROR: Failed to save \"%s\"\n", filename.c_str());
|
||||
printf("ERROR: Failed to save \"%s\"\n", saveFilenameBuffer.data());
|
||||
#endif
|
||||
failedMessage = std::string("Failed to save (does the name end in \".png\"?)");
|
||||
UnloadImage(saveImage);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
std::string_view Tri::State::failed_message() const {
|
||||
const std::string& Tri::State::failed_message() const {
|
||||
return failedMessage;
|
||||
}
|
||||
|
||||
|
@ -439,38 +457,35 @@ void Tri::State::close_bg_color_picker() {
|
|||
|
||||
bool Tri::State::change_width_height() {
|
||||
std::bitset<2> warnings;
|
||||
if(inputWidthHeight[0] < 0 || inputWidthHeight[1] < 0) {
|
||||
if(inputWidth < 0 || inputHeight < 0) {
|
||||
failedMessage = "Width or Height cannot be less than 0";
|
||||
return false;
|
||||
}
|
||||
if(inputWidthHeight[0] < 200) {
|
||||
inputWidthHeight[0] = 200;
|
||||
warnings.set(F_DISPLAY_HELP);
|
||||
if(inputWidth < 800) {
|
||||
inputWidth = 800;
|
||||
warnings.set(0);
|
||||
}
|
||||
if(inputWidthHeight[1] < 150) {
|
||||
inputWidthHeight[1] = 150;
|
||||
warnings.set(F_IS_RUNNING);
|
||||
if(inputHeight < 600) {
|
||||
inputHeight = 600;
|
||||
warnings.set(1);
|
||||
}
|
||||
|
||||
if(warnings.test(0) && warnings.test(1)) {
|
||||
set_notification_text("Width set to 200\nHeight set to 150");
|
||||
set_notification_text("Width set to 800\nHeight set to 600");
|
||||
} else if(warnings.test(0)) {
|
||||
set_notification_text("Width set to 200");
|
||||
set_notification_text("Width set to 800");
|
||||
} else if(warnings.test(1)) {
|
||||
set_notification_text("Height set to 150");
|
||||
set_notification_text("Height set to 600");
|
||||
}
|
||||
|
||||
this->width = inputWidthHeight[0];
|
||||
this->height = inputWidthHeight[1];
|
||||
this->width = inputWidth;
|
||||
this->height = inputHeight;
|
||||
|
||||
window.setSize({this->width, this->height});
|
||||
sf::View newView(
|
||||
sf::Vector2f(width / 2.0f, height / 2.0f),
|
||||
sf::Vector2f(width, height));
|
||||
window.setView(newView);
|
||||
SetWindowSize(this->width, this->height);
|
||||
|
||||
UnloadRenderTexture(drawCache);
|
||||
drawCache = LoadRenderTexture(this->width, this->height);
|
||||
|
||||
drawCache.create(width, height);
|
||||
drawCacheSprite.setTexture(drawCache.getTexture(), true);
|
||||
flags.set(F_DRAW_CACHE_DIRTY);
|
||||
|
||||
currentTri_state = CurrentState::NONE;
|
||||
|
@ -478,10 +493,6 @@ bool Tri::State::change_width_height() {
|
|||
return true;
|
||||
}
|
||||
|
||||
int* Tri::State::get_input_width_height() {
|
||||
return inputWidthHeight;
|
||||
}
|
||||
|
||||
void Tri::State::close_input_width_height_window() {
|
||||
flags.reset(F_DISPLAY_CHANGE_SIZE);
|
||||
}
|
||||
|
@ -490,21 +501,40 @@ float Tri::State::get_pi() const {
|
|||
return pi;
|
||||
}
|
||||
|
||||
float* Tri::State::get_selected_tri_color() {
|
||||
tris.at(selectedTri).setFillColor(sf::Color(
|
||||
std::array<float, 4>& Tri::State::get_selected_tri_color() {
|
||||
tris.at(selectedTri).fillColor = Color{
|
||||
(unsigned char)(255.0f * selectedTriColor[0]),
|
||||
(unsigned char)(255.0f * selectedTriColor[1]),
|
||||
(unsigned char)(255.0f * selectedTriColor[2]),
|
||||
(unsigned char)(255.0f * selectedTriColor[3])));
|
||||
(unsigned char)(255.0f * selectedTriColor[3])};
|
||||
return selectedTriColor;
|
||||
}
|
||||
|
||||
void Tri::State::close_selected_tri_mode() {
|
||||
tris.at(selectedTri).setFillColor(sf::Color(
|
||||
tris.at(selectedTri).fillColor = Color{
|
||||
(unsigned char)(255.0f * selectedTriColor[0]),
|
||||
(unsigned char)(255.0f * selectedTriColor[1]),
|
||||
(unsigned char)(255.0f * selectedTriColor[2]),
|
||||
(unsigned char)(255.0f * selectedTriColor[3])));
|
||||
(unsigned char)(255.0f * selectedTriColor[3])};
|
||||
flags.set(F_DRAW_CACHE_DIRTY);
|
||||
reset_modes();
|
||||
}
|
||||
|
||||
bool Tri::State::check_draw_cache() {
|
||||
if(flags.test(F_DRAW_CACHE_INITIALIZED) && flags.test(F_DRAW_CACHE_DIRTY)) {
|
||||
// draw cache initialized and dirty
|
||||
flags.reset(F_DRAW_CACHE_DIRTY);
|
||||
draw_to_target(&drawCache);
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
int* Tri::State::get_input_width() {
|
||||
return &inputWidth;
|
||||
}
|
||||
|
||||
int* Tri::State::get_input_height() {
|
||||
return &inputHeight;
|
||||
}
|
||||
|
|
|
@ -7,8 +7,10 @@
|
|||
#include <vector>
|
||||
#include <array>
|
||||
|
||||
#include <SFML/System.hpp>
|
||||
#include <SFML/Graphics.hpp>
|
||||
#include "glm/glm.hpp"
|
||||
|
||||
#include "triangle.hpp"
|
||||
#include "circle.hpp"
|
||||
|
||||
namespace Tri {
|
||||
class State {
|
||||
|
@ -40,47 +42,44 @@ namespace Tri {
|
|||
BitsetType flags;
|
||||
unsigned int width;
|
||||
unsigned int height;
|
||||
const sf::Time dt;
|
||||
float dt;
|
||||
float notification_alpha;
|
||||
typedef std::array<char, 256> NotificationBufferType;
|
||||
NotificationBufferType notification_text;
|
||||
typedef std::array<char, 256> NBufferType;
|
||||
NBufferType notification_text;
|
||||
|
||||
sf::RenderWindow window;
|
||||
std::vector<sf::ConvexShape> tris;
|
||||
std::vector<Triangle> tris;
|
||||
unsigned int trisIndex;
|
||||
sf::Vector2f currentTri[3];
|
||||
std::array<glm::vec2, 3> currentTri;
|
||||
CurrentState currentTri_state;
|
||||
CurrentState currentTri_maxState;
|
||||
sf::CircleShape pointCircle;
|
||||
Circle pointCircle;
|
||||
|
||||
sf::Event event;
|
||||
|
||||
float colorPickerColor[4];
|
||||
float bgColorPickerColor[3];
|
||||
sf::Color bgColor;
|
||||
std::array<float, 4> colorPickerColor;
|
||||
std::array<float, 3> bgColorPickerColor;
|
||||
Color bgColor;
|
||||
|
||||
typedef std::array<char, 256> FilenameBufferType;
|
||||
FilenameBufferType saveFilenameBuffer;
|
||||
std::string failedMessage;
|
||||
|
||||
sf::RenderTexture drawCache;
|
||||
sf::Sprite drawCacheSprite;
|
||||
|
||||
int inputWidthHeight[2];
|
||||
RenderTexture2D drawCache;
|
||||
|
||||
const float pi;
|
||||
|
||||
unsigned int selectedTri;
|
||||
float selectedTriColor[4];
|
||||
std::array<float, 4> selectedTriColor;
|
||||
float selectedTriBlinkTimer;
|
||||
|
||||
int inputWidth;
|
||||
int inputHeight;
|
||||
|
||||
public:
|
||||
void handle_events();
|
||||
void update();
|
||||
void draw();
|
||||
|
||||
private:
|
||||
void draw_to_target(sf::RenderTarget *target);
|
||||
void draw_to_target(RenderTexture2D *target);
|
||||
|
||||
public:
|
||||
unsigned int get_width() const;
|
||||
|
@ -95,12 +94,12 @@ namespace Tri {
|
|||
void set_notification_text(const char *text);
|
||||
|
||||
public:
|
||||
float* get_color();
|
||||
float* get_bg_color();
|
||||
std::array<float, 4>& get_color();
|
||||
std::array<float, 3>& get_bg_color();
|
||||
|
||||
FilenameBufferType* get_save_filename_buffer();
|
||||
bool do_save();
|
||||
std::string_view failed_message() const;
|
||||
const std::string& failed_message() const;
|
||||
void close_save();
|
||||
|
||||
private:
|
||||
|
@ -113,14 +112,20 @@ namespace Tri {
|
|||
void close_bg_color_picker();
|
||||
|
||||
bool change_width_height();
|
||||
int* get_input_width_height();
|
||||
void close_input_width_height_window();
|
||||
|
||||
float get_pi() const;
|
||||
|
||||
float* get_selected_tri_color();
|
||||
std::array<float, 4>& get_selected_tri_color();
|
||||
void close_selected_tri_mode();
|
||||
|
||||
private:
|
||||
bool check_draw_cache();
|
||||
|
||||
public:
|
||||
int* get_input_width();
|
||||
int* get_input_height();
|
||||
|
||||
};
|
||||
}
|
||||
|
||||
|
|
63
src/triangle.cpp
Normal file
63
src/triangle.cpp
Normal file
|
@ -0,0 +1,63 @@
|
|||
#include "triangle.hpp"
|
||||
|
||||
Tri::Triangle::Triangle() :
|
||||
Shape(),
|
||||
vertices{
|
||||
glm::vec2{0.0f, 0.0f},
|
||||
glm::vec2{1.0f, 0.0f},
|
||||
glm::vec2{0.0f, 1.0f}
|
||||
}
|
||||
{}
|
||||
|
||||
Tri::Triangle::Triangle(std::array<glm::vec2, 3> vertices) :
|
||||
Shape(),
|
||||
vertices(vertices)
|
||||
{}
|
||||
|
||||
Tri::Triangle::Triangle(std::array<glm::vec2, 3> vertices, Color fillColor) :
|
||||
Shape(fillColor),
|
||||
vertices(vertices)
|
||||
{}
|
||||
|
||||
Tri::Triangle::Triangle(std::array<glm::vec2, 3> vertices, Color fillColor, Color outlineColor) :
|
||||
Shape(fillColor, outlineColor),
|
||||
vertices(vertices)
|
||||
{}
|
||||
|
||||
Tri::Shape& Tri::Triangle::draw() {
|
||||
std::array<glm::vec2, 3> transformed = {
|
||||
transform * glm::vec3(vertices[0].x, vertices[0].y, 1.0f),
|
||||
transform * glm::vec3(vertices[1].x, vertices[1].y, 1.0f),
|
||||
transform * glm::vec3(vertices[2].x, vertices[2].y, 1.0f)
|
||||
};
|
||||
DrawTriangle(
|
||||
{transformed[0].x, transformed[0].y},
|
||||
{transformed[1].x, transformed[1].y},
|
||||
{transformed[2].x, transformed[2].y},
|
||||
fillColor);
|
||||
DrawTriangleLines(
|
||||
{transformed[0].x, transformed[0].y},
|
||||
{transformed[1].x, transformed[1].y},
|
||||
{transformed[2].x, transformed[2].y},
|
||||
outlineColor);
|
||||
return *this;
|
||||
}
|
||||
|
||||
void Tri::Triangle::getVertices(std::vector<glm::vec2> &verticesOut) const {
|
||||
verticesOut.clear();
|
||||
for(const glm::vec2 &vertex : vertices) {
|
||||
verticesOut.push_back(vertex);
|
||||
}
|
||||
}
|
||||
|
||||
void Tri::Triangle::getTransformedVertices(std::vector<glm::vec2> &verticesOut) const {
|
||||
verticesOut.clear();
|
||||
for(glm::vec2 vertex : vertices) {
|
||||
vertex = transform * glm::vec3(vertex.x, vertex.y, 1.0f);
|
||||
verticesOut.push_back(vertex);
|
||||
}
|
||||
}
|
||||
|
||||
float Tri::Triangle::getRadius() const {
|
||||
return 0.0f;
|
||||
}
|
29
src/triangle.hpp
Normal file
29
src/triangle.hpp
Normal file
|
@ -0,0 +1,29 @@
|
|||
#ifndef TRIANGLES_TRIANGLE_HPP
|
||||
#define TRIANGLES_TRIANGLE_HPP
|
||||
|
||||
#include <array>
|
||||
|
||||
#include "shape.hpp"
|
||||
|
||||
namespace Tri {
|
||||
|
||||
struct Triangle : public Shape {
|
||||
Triangle();
|
||||
Triangle(std::array<glm::vec2, 3> vertices);
|
||||
Triangle(std::array<glm::vec2, 3> vertices, Color fillColor);
|
||||
Triangle(std::array<glm::vec2, 3> vertices, Color fillColor, Color outlineColor);
|
||||
|
||||
std::array<glm::vec2, 3> vertices;
|
||||
|
||||
virtual Shape& draw() override;
|
||||
|
||||
virtual void getVertices(std::vector<glm::vec2> &verticesOut) const override;
|
||||
virtual void getTransformedVertices(std::vector<glm::vec2> &verticesOut) const override;
|
||||
|
||||
virtual float getRadius() const override;
|
||||
virtual void setRadius(float /* radius */) override {};
|
||||
}; // struct Triangle
|
||||
|
||||
} // namespace Tri
|
||||
|
||||
#endif
|
|
@ -1,18 +1,17 @@
|
|||
#include "catch.hpp"
|
||||
|
||||
#include <SFML/Graphics.hpp>
|
||||
|
||||
#include "helpers.hpp"
|
||||
#include "triangle.hpp"
|
||||
|
||||
TEST_CASE("Test is_within_shape", "[Triangles]") {
|
||||
sf::ConvexShape shape;
|
||||
shape.setPointCount(3);
|
||||
shape.setPoint(0, {0.0f, 10.0f});
|
||||
shape.setPoint(1, {10.0f, 10.0f});
|
||||
shape.setPoint(2, {10.0f, 0.0f});
|
||||
Tri::Triangle triangle({{
|
||||
{0.0f, 10.0f},
|
||||
{10.0f, 10.0f},
|
||||
{10.0f, 0.0f}
|
||||
}});
|
||||
|
||||
CHECK(Tri::is_within_shape(shape, {2.0f, 2.0f}) == false);
|
||||
CHECK(Tri::is_within_shape(shape, {5.0f, 15.0f}) == false);
|
||||
CHECK(Tri::is_within_shape(shape, {15.0f, 5.0f}) == false);
|
||||
CHECK(Tri::is_within_shape(shape, {7.0f, 7.0f}) == true);
|
||||
CHECK(Tri::is_within_shape(triangle, {2.0f, 2.0f}) == false);
|
||||
CHECK(Tri::is_within_shape(triangle, {5.0f, 15.0f}) == false);
|
||||
CHECK(Tri::is_within_shape(triangle, {15.0f, 5.0f}) == false);
|
||||
CHECK(Tri::is_within_shape(triangle, {7.0f, 7.0f}) == true);
|
||||
}
|
||||
|
|
1
third_party/glm
vendored
Submodule
1
third_party/glm
vendored
Submodule
|
@ -0,0 +1 @@
|
|||
Subproject commit ace16e47780dcef815294715237f51e9129b6eb3
|
1
third_party/imgui
vendored
1
third_party/imgui
vendored
|
@ -1 +0,0 @@
|
|||
Subproject commit 9418dcb69355558f70de260483424412c5ca2fce
|
1
third_party/imgui-sfml
vendored
1
third_party/imgui-sfml
vendored
|
@ -1 +0,0 @@
|
|||
Subproject commit 488c321155547cb499697dac155aa6269d53c21f
|
1
third_party/raygui
vendored
Submodule
1
third_party/raygui
vendored
Submodule
|
@ -0,0 +1 @@
|
|||
Subproject commit 6b216626ec8486b98ec38ae307bfb2cf32f9efcc
|
Loading…
Reference in a new issue