Move logic/data to state

Also set "H" key to toggle help window instead of only showing when "H"
is pressed down.
This commit is contained in:
Stephen Seo 2020-07-22 15:11:10 +09:00
parent 34d1955bd1
commit 2fe86ad368
3 changed files with 46 additions and 52 deletions

View file

@ -12,42 +12,12 @@ int main(int argc, char **argv) {
// init
Tri::State state{};
sf::RenderWindow window(
sf::VideoMode(state.width, state.height),
"Triangles",
sf::Style::Titlebar | sf::Style::Close);
ImGui::SFML::Init(window);
window.setFramerateLimit(60);
// main loop
sf::Event event;
while(window.isOpen()) {
// events
window.pollEvent(event);
ImGui::SFML::ProcessEvent(event);
if(event.type == sf::Event::Closed) {
window.close();
}
state.handle_event(&event);
// update
ImGui::SFML::Update(window, state.dt);
while(state.window.isOpen()) {
state.handle_events();
state.update();
ImGui::EndFrame();
// update end
// draw
window.clear();
ImGui::SFML::Render(window);
state.draw();
window.display();
}
// cleanup
window.close();
ImGui::SFML::Shutdown();
return 0;
}

View file

@ -1,44 +1,64 @@
#include "state.hpp"
#include <imgui-SFML.h>
#include "imgui_helper.hpp"
Tri::State::State() :
width(800),
height(600),
dt(sf::microseconds(16666)),
window(sf::VideoMode(800, 600), "Triangles", sf::Style::Titlebar | sf::Style::Close),
currentTri_state(CurrentState::NONE)
{
ImGui::SFML::Init(window);
window.setFramerateLimit(60);
currentTri.setPointCount(3);
currentTri.setFillColor(sf::Color::White);
}
void Tri::State::handle_event(sf::Event *event) {
if(event->type == sf::Event::KeyPressed) {
if(event->key.code == sf::Keyboard::H) {
flags.set(0);
}
} else if(event->type == sf::Event::KeyReleased) {
if(event->key.code == sf::Keyboard::H) {
flags.reset(0);
}
} else if(event->type == sf::Event::MouseButtonPressed) {
switch(currentTri_state) {
case CurrentState::NONE:
break;
case CurrentState::FIRST:
break;
case CurrentState::SECOND:
break;
case CurrentState::THIRD:
break;
Tri::State::~State() {
window.close();
ImGui::SFML::Shutdown();
}
void Tri::State::handle_events() {
while(window.pollEvent(event)) {
ImGui::SFML::ProcessEvent(event);
if(event.type == sf::Event::Closed) {
window.close();
} else if(event.type == sf::Event::KeyPressed) {
if(event.key.code == sf::Keyboard::H) {
flags.flip(0);
}
} else if(event.type == sf::Event::MouseButtonPressed) {
switch(currentTri_state) {
case CurrentState::NONE:
break;
case CurrentState::FIRST:
break;
case CurrentState::SECOND:
break;
case CurrentState::THIRD:
break;
}
}
}
}
void Tri::State::update() {
ImGui::SFML::Update(window, dt);
// Seems misleading, but imgui handles setting up the window during update
Tri::draw_help(this);
ImGui::EndFrame();
}
void Tri::State::draw() {
window.clear();
ImGui::SFML::Render(window);
window.display();
}

View file

@ -10,6 +10,7 @@
namespace Tri {
struct State {
State();
~State();
/*
* 0 - display help
*/
@ -18,11 +19,14 @@ namespace Tri {
const unsigned int height;
const sf::Time dt;
sf::RenderWindow window;
std::vector<sf::ConvexShape> tris;
sf::ConvexShape currentTri;
enum CurrentState { NONE, FIRST, SECOND, THIRD } currentTri_state;
void handle_event(sf::Event *event);
sf::Event event;
void handle_events();
void update();
void draw();
};