Some restructuring of State
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2fe86ad368
commit
b9d7a0496d
4 changed files with 39 additions and 11 deletions
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@ -6,12 +6,14 @@
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#include "state.hpp"
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#include "state.hpp"
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namespace Tri {
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namespace Tri {
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// Seems misleading, but imgui handles setting up the window during update
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// so this should be called during update, not draw
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inline void draw_help(Tri::State *state) {
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inline void draw_help(Tri::State *state) {
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if(state->flags.test(0)) {
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if(state->get_flags().test(0)) {
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ImGui::SetNextWindowPos(sf::Vector2f(10.0f, 10.0f));
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ImGui::SetNextWindowPos(sf::Vector2f(10.0f, 10.0f));
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ImGui::SetNextWindowSize(sf::Vector2f(
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ImGui::SetNextWindowSize(sf::Vector2f(
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state->width - 20.0f,
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state->get_width() - 20.0f,
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state->height - 20.0f));
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state->get_height() - 20.0f));
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ImGui::Begin("Help Window", nullptr, ImGuiWindowFlags_NoDecoration);
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ImGui::Begin("Help Window", nullptr, ImGuiWindowFlags_NoDecoration);
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ImGui::Text("This is the help window.");
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ImGui::Text("This is the help window.");
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ImGui::End();
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ImGui::End();
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@ -10,10 +10,10 @@
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int main(int argc, char **argv) {
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int main(int argc, char **argv) {
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// init
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// init
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Tri::State state{};
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Tri::State state(argc, argv);
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// main loop
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// main loop
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while(state.window.isOpen()) {
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while(state.get_flags().test(1)) {
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state.handle_events();
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state.handle_events();
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state.update();
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state.update();
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state.draw();
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state.draw();
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@ -1,16 +1,19 @@
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#include "state.hpp"
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#include "state.hpp"
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#include <cstring>
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#include <imgui-SFML.h>
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#include <imgui-SFML.h>
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#include "imgui_helper.hpp"
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#include "imgui_helper.hpp"
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Tri::State::State() :
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Tri::State::State(int argc, char **argv) :
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width(800),
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width(800),
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height(600),
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height(600),
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dt(sf::microseconds(16666)),
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dt(sf::microseconds(16666)),
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window(sf::VideoMode(800, 600), "Triangles", sf::Style::Titlebar | sf::Style::Close),
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window(sf::VideoMode(800, 600), "Triangles", sf::Style::Titlebar | sf::Style::Close),
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currentTri_state(CurrentState::NONE)
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currentTri_state(CurrentState::NONE)
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{
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{
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flags.set(1); // is running
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ImGui::SFML::Init(window);
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ImGui::SFML::Init(window);
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window.setFramerateLimit(60);
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window.setFramerateLimit(60);
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@ -28,6 +31,7 @@ void Tri::State::handle_events() {
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ImGui::SFML::ProcessEvent(event);
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ImGui::SFML::ProcessEvent(event);
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if(event.type == sf::Event::Closed) {
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if(event.type == sf::Event::Closed) {
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window.close();
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window.close();
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flags.reset(1);
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} else if(event.type == sf::Event::KeyPressed) {
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} else if(event.type == sf::Event::KeyPressed) {
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if(event.key.code == sf::Keyboard::H) {
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if(event.key.code == sf::Keyboard::H) {
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flags.flip(0);
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flags.flip(0);
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@ -62,3 +66,15 @@ void Tri::State::draw() {
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window.display();
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window.display();
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}
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}
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unsigned int Tri::State::get_width() {
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return width;
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}
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unsigned int Tri::State::get_height() {
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return height;
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}
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const Tri::State::BitsetType Tri::State::get_flags() const {
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return flags;
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}
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@ -8,15 +8,19 @@
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#include <SFML/Graphics.hpp>
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#include <SFML/Graphics.hpp>
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namespace Tri {
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namespace Tri {
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struct State {
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class State {
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State();
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public:
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State(int argc, char **argv);
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~State();
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~State();
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/*
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/*
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* 0 - display help
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* 0 - display help
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* 1 - is running
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*/
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*/
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std::bitset<64> flags;
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private:
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const unsigned int width;
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typedef std::bitset<64> BitsetType;
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const unsigned int height;
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BitsetType flags;
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unsigned int width;
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unsigned int height;
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const sf::Time dt;
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const sf::Time dt;
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sf::RenderWindow window;
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sf::RenderWindow window;
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@ -26,9 +30,15 @@ namespace Tri {
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sf::Event event;
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sf::Event event;
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public:
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void handle_events();
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void handle_events();
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void update();
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void update();
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void draw();
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void draw();
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unsigned int get_width();
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unsigned int get_height();
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const BitsetType get_flags() const;
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};
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};
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}
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}
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