Decouple drawing selected points from drawing tris
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parent
fea2379d58
commit
c278bddc27
2 changed files with 9 additions and 12 deletions
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@ -129,7 +129,6 @@ void Tri::State::handle_events() {
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}
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}
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} else if(event.type == sf::Event::MouseButtonPressed) {
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} else if(event.type == sf::Event::MouseButtonPressed) {
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if(!is_in_clickable_menu()) {
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if(!is_in_clickable_menu()) {
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flags.set(7);
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switch(currentTri_state) {
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switch(currentTri_state) {
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case CurrentState::NONE:
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case CurrentState::NONE:
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currentTri[0] = sf::Vector2f(event.mouseButton.x, event.mouseButton.y);
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currentTri[0] = sf::Vector2f(event.mouseButton.x, event.mouseButton.y);
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@ -160,6 +159,7 @@ void Tri::State::handle_events() {
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tris.back().setFillColor(pointCircle.getFillColor());
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tris.back().setFillColor(pointCircle.getFillColor());
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currentTri_state = CurrentState::NONE;
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currentTri_state = CurrentState::NONE;
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currentTri_maxState = CurrentState::NONE;
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currentTri_maxState = CurrentState::NONE;
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flags.set(7);
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break;
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break;
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}
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}
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}
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}
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@ -217,27 +217,24 @@ void Tri::State::draw() {
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draw_to_target(&window);
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draw_to_target(&window);
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}
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}
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for(unsigned int i = 0; i < currentTri_state; ++i) {
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pointCircle.setPosition(currentTri[i]);
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window.draw(pointCircle);
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}
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// draw gui stuff
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// draw gui stuff
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ImGui::SFML::Render(window);
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ImGui::SFML::Render(window);
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window.display();
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window.display();
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}
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}
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void Tri::State::draw_to_target(sf::RenderTarget *target, bool draw_points) {
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void Tri::State::draw_to_target(sf::RenderTarget *target) {
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target->clear(bgColor);
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target->clear(bgColor);
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// draw tris
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// draw tris
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for(unsigned int i = 0; i < trisIndex; ++i) {
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for(unsigned int i = 0; i < trisIndex; ++i) {
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target->draw(tris[i]);
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target->draw(tris[i]);
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}
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}
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// draw points
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if(draw_points) {
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for(unsigned int i = 0; i < currentTri_state; ++i) {
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pointCircle.setPosition(currentTri[i]);
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target->draw(pointCircle);
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}
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}
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}
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}
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unsigned int Tri::State::get_width() const {
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unsigned int Tri::State::get_width() const {
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@ -280,7 +277,7 @@ bool Tri::State::do_save() {
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return false;
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return false;
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}
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}
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draw_to_target(&saveTexture, false);
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draw_to_target(&saveTexture);
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saveTexture.display();
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saveTexture.display();
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sf::Image saveImage = saveTexture.getTexture().copyToImage();
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sf::Image saveImage = saveTexture.getTexture().copyToImage();
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@ -61,7 +61,7 @@ namespace Tri {
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void draw();
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void draw();
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private:
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private:
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void draw_to_target(sf::RenderTarget *target, bool draw_points = true);
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void draw_to_target(sf::RenderTarget *target);
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public:
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public:
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unsigned int get_width() const;
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unsigned int get_width() const;
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