Decouple drawing selected points from drawing tris
This commit is contained in:
parent
fea2379d58
commit
c278bddc27
2 changed files with 9 additions and 12 deletions
|
@ -129,7 +129,6 @@ void Tri::State::handle_events() {
|
|||
}
|
||||
} else if(event.type == sf::Event::MouseButtonPressed) {
|
||||
if(!is_in_clickable_menu()) {
|
||||
flags.set(7);
|
||||
switch(currentTri_state) {
|
||||
case CurrentState::NONE:
|
||||
currentTri[0] = sf::Vector2f(event.mouseButton.x, event.mouseButton.y);
|
||||
|
@ -160,6 +159,7 @@ void Tri::State::handle_events() {
|
|||
tris.back().setFillColor(pointCircle.getFillColor());
|
||||
currentTri_state = CurrentState::NONE;
|
||||
currentTri_maxState = CurrentState::NONE;
|
||||
flags.set(7);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -217,27 +217,24 @@ void Tri::State::draw() {
|
|||
draw_to_target(&window);
|
||||
}
|
||||
|
||||
for(unsigned int i = 0; i < currentTri_state; ++i) {
|
||||
pointCircle.setPosition(currentTri[i]);
|
||||
window.draw(pointCircle);
|
||||
}
|
||||
|
||||
// draw gui stuff
|
||||
ImGui::SFML::Render(window);
|
||||
|
||||
window.display();
|
||||
}
|
||||
|
||||
void Tri::State::draw_to_target(sf::RenderTarget *target, bool draw_points) {
|
||||
void Tri::State::draw_to_target(sf::RenderTarget *target) {
|
||||
target->clear(bgColor);
|
||||
|
||||
// draw tris
|
||||
for(unsigned int i = 0; i < trisIndex; ++i) {
|
||||
target->draw(tris[i]);
|
||||
}
|
||||
|
||||
// draw points
|
||||
if(draw_points) {
|
||||
for(unsigned int i = 0; i < currentTri_state; ++i) {
|
||||
pointCircle.setPosition(currentTri[i]);
|
||||
target->draw(pointCircle);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
unsigned int Tri::State::get_width() const {
|
||||
|
@ -280,7 +277,7 @@ bool Tri::State::do_save() {
|
|||
return false;
|
||||
}
|
||||
|
||||
draw_to_target(&saveTexture, false);
|
||||
draw_to_target(&saveTexture);
|
||||
saveTexture.display();
|
||||
|
||||
sf::Image saveImage = saveTexture.getTexture().copyToImage();
|
||||
|
|
|
@ -61,7 +61,7 @@ namespace Tri {
|
|||
void draw();
|
||||
|
||||
private:
|
||||
void draw_to_target(sf::RenderTarget *target, bool draw_points = true);
|
||||
void draw_to_target(sf::RenderTarget *target);
|
||||
|
||||
public:
|
||||
unsigned int get_width() const;
|
||||
|
|
Loading…
Reference in a new issue