WIP fix rendering of drawCache's texture
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1 changed files with 12 additions and 1 deletions
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@ -293,7 +293,18 @@ void Tri::State::draw() {
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// draw cache initialized
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check_draw_cache();
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BeginDrawing();
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DrawTexture(drawCache.texture, 0, 0, WHITE);
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// hack to flip in the y direction, since RenderTexture2D's texture
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// is flipped
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DrawTextureRec(
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drawCache.texture,
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{
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0.0f,
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0.0f,
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(float)drawCache.texture.width,
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(float)-drawCache.texture.height
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},
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{0.0f, 0.0f},
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WHITE);
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} else {
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BeginDrawing();
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draw_to_target(nullptr);
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