#ifndef TRIANGLES_CIRCLE_HPP #define TRIANGLES_CIRCLE_HPP #include "shape.hpp" namespace Tri { struct Circle : public Shape { Circle(); Circle(glm::vec2 pos); Circle(glm::vec2 pos, float radius); Circle(glm::vec2 pos, float radius, Color fillColor); Circle(glm::vec2 pos, float radius, Color fillColor, Color outlineColor); glm::vec2 position; float radius; virtual Shape& draw() override; virtual void getVertices(std::vector &verticesOut) const override; virtual void getTransformedVertices(std::vector &verticesOut) const override; virtual float getRadius() const override; virtual void setRadius(float radius) override; }; // struct Circle } // namespace Tri #endif