Stephen Seo
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185 lines
4.4 KiB
C++
185 lines
4.4 KiB
C++
#ifndef TRIANGLES_STATE_HPP
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#define TRIANGLES_STATE_HPP
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#define TRIANGLES_EDIT_TRI_BLINK_RATE 2.0f
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#include <bitset>
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#include <vector>
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#include <array>
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#pragma GCC diagnostic push
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#pragma GCC diagnostic ignored "-Weffc++"
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#include "glm/glm.hpp"
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#pragma GCC diagnostic pop
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#include "triangle.hpp"
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#include "circle.hpp"
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namespace Tri {
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class State {
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public:
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State(int argc, char **argv);
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~State();
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enum CurrentState {NONE = 0, FIRST = 1, SECOND = 2};
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enum FlagName {
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F_DISPLAY_HELP = 0,
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F_IS_RUNNING = 1,
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F_DISPLAY_COLOR_P = 2,
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F_COLOR_P_COLOR_DIRTY = 3,
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F_BG_COLOR_P_COLOR_DIRTY = 4,
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F_DISPLAY_BG_COLOR_P = 5,
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F_DISPLAY_SAVE = 6,
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F_DRAW_CACHE_DIRTY = 7,
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F_DRAW_CACHE_INITIALIZED = 8,
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F_COPY_COLOR_MODE = 9,
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F_DISPLAY_CHANGE_SIZE = 10,
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F_SELECT_TRI_MODE = 11,
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F_TRI_EDIT_MODE = 12,
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F_TRI_EDIT_DRAW_TRI = 13,
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F_TAB_TOGGLE = 14,
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};
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private:
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struct Action {
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public:
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typedef std::vector<Action>::size_type IndexT;
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enum Type {
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AT_TRI,
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AT_TRI_DEL,
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AT_POINT,
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AT_COLOR,
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AT_NONE,
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};
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Action();
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Action(const Type& type,
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IndexT idx,
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const Color& color,
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float *data);
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Action(Type&& type,
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IndexT idx,
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Color&& color,
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float *data);
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Type type;
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IndexT idx;
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Color color;
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union Data {
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float tri[6];
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float point[2];
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Color newColor;
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} data;
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Action &setNewColor(Color color);
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private:
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void init(float *data);
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};
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// use enum FlagName
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typedef std::bitset<64> BitsetType;
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BitsetType flags;
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unsigned int width;
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unsigned int height;
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float dt;
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float notificationAlpha;
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float notificationAmt;
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std::array<char, 256> notificationText;
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std::vector<Triangle> tris;
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std::array<glm::vec2, 3> currentTri;
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CurrentState currentTri_state;
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Circle pointCircle;
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Color colorPickerColor;
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Color bgColorPickerColor;
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Color bgColor;
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std::array<char, 256> saveFilenameBuffer;
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std::string failedMessage;
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RenderTexture2D drawCache;
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const float pi;
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unsigned int selectedTri;
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Color selectedTriColor;
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Color prevTriColor;
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float selectedTriBlinkTimer;
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int inputWidth;
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int inputHeight;
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std::vector<Action> history;
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Action::IndexT history_idx;
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float clickTimeout;
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public:
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void handle_events();
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void update();
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void draw();
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private:
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void draw_to_target(RenderTexture2D *target);
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public:
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unsigned int get_width() const;
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unsigned int get_height() const;
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const BitsetType get_flags() const;
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float get_notification_alpha() const;
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void reset_notification_alpha();
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void clear_notification_alpha();
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const char* get_notification_text() const;
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private:
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void set_notification_text(const char *text);
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void append_notification_text(const char *text);
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public:
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Color& get_color();
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Color& get_bg_color();
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std::array<char, 256>* get_save_filename_buffer();
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bool do_save();
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const std::string& failed_message() const;
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void close_save();
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private:
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bool can_draw() const;
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void reset_modes();
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public:
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void close_help();
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void close_color_picker();
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void close_bg_color_picker();
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bool change_width_height();
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void close_input_width_height_window();
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float get_pi() const;
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Color& get_selected_tri_color();
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void close_selected_tri_mode();
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private:
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bool check_draw_cache();
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public:
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int* get_input_width();
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int* get_input_height();
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private:
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void restore_points_on_tri_del(Action::IndexT end);
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public:
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float get_click_timeout() const;
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};
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}
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#endif
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