Triangles/src/circle.cpp

61 lines
1.4 KiB
C++

#include "circle.hpp"
#include <cmath>
Tri::Circle::Circle() :
Shape(),
position{0.0f, 0.0f},
radius(4.0f)
{}
Tri::Circle::Circle(glm::vec2 pos) :
Shape(),
position(pos),
radius(4.0f)
{}
Tri::Circle::Circle(glm::vec2 pos, float radius) :
Shape(),
position(pos),
radius(radius)
{}
Tri::Circle::Circle(glm::vec2 pos, float radius, Color fillColor) :
Shape(fillColor),
position(pos),
radius(radius)
{}
Tri::Circle::Circle(glm::vec2 pos, float radius, Color fillColor, Color outlineColor) :
Shape(fillColor, outlineColor),
position(pos),
radius(radius)
{}
Tri::Shape& Tri::Circle::draw() {
glm::vec2 transformed = transform * glm::vec3(position.x, position.y, 1.0f);
transformed.x = std::roundf(transformed.x);
transformed.y = std::roundf(transformed.y);
DrawCircle(transformed.x, transformed.y, radius, fillColor);
DrawCircleLines(transformed.x, transformed.y, radius, outlineColor);
return *this;
}
void Tri::Circle::getVertices(std::vector<glm::vec2> &verticesOut) const {
verticesOut.clear();
verticesOut.push_back(position);
}
void Tri::Circle::getTransformedVertices(std::vector<glm::vec2> &verticesOut) const {
verticesOut.clear();
verticesOut.push_back(transform * glm::vec3{position.x, position.y, 1.0f});
}
float Tri::Circle::getRadius() const {
return radius;
}
void Tri::Circle::setRadius(float radius) {
this->radius = radius;
}