Triangles/src/state.cpp

81 lines
1.8 KiB
C++

#include "state.hpp"
#include <cstring>
#include <imgui-SFML.h>
#include "imgui_helper.hpp"
Tri::State::State(int argc, char **argv) :
width(800),
height(600),
dt(sf::microseconds(16666)),
window(sf::VideoMode(800, 600), "Triangles", sf::Style::Titlebar | sf::Style::Close),
currentTri_state(CurrentState::NONE)
{
flags.set(1); // is running
ImGui::SFML::Init(window);
window.setFramerateLimit(60);
currentTri.setPointCount(3);
currentTri.setFillColor(sf::Color::White);
}
Tri::State::~State() {
window.close();
ImGui::SFML::Shutdown();
}
void Tri::State::handle_events() {
while(window.pollEvent(event)) {
ImGui::SFML::ProcessEvent(event);
if(event.type == sf::Event::Closed) {
window.close();
flags.reset(1);
} else if(event.type == sf::Event::KeyPressed) {
if(event.key.code == sf::Keyboard::H) {
flags.flip(0);
}
} else if(event.type == sf::Event::MouseButtonPressed) {
switch(currentTri_state) {
case CurrentState::NONE:
break;
case CurrentState::FIRST:
break;
case CurrentState::SECOND:
break;
case CurrentState::THIRD:
break;
}
}
}
}
void Tri::State::update() {
ImGui::SFML::Update(window, dt);
// Seems misleading, but imgui handles setting up the window during update
Tri::draw_help(this);
ImGui::EndFrame();
}
void Tri::State::draw() {
window.clear();
ImGui::SFML::Render(window);
window.display();
}
unsigned int Tri::State::get_width() {
return width;
}
unsigned int Tri::State::get_height() {
return height;
}
const Tri::State::BitsetType Tri::State::get_flags() const {
return flags;
}