81 lines
1.8 KiB
C++
81 lines
1.8 KiB
C++
#include "state.hpp"
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#include <cstring>
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#include <imgui-SFML.h>
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#include "imgui_helper.hpp"
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Tri::State::State(int argc, char **argv) :
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width(800),
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height(600),
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dt(sf::microseconds(16666)),
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window(sf::VideoMode(800, 600), "Triangles", sf::Style::Titlebar | sf::Style::Close),
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currentTri_state(CurrentState::NONE)
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{
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flags.set(1); // is running
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ImGui::SFML::Init(window);
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window.setFramerateLimit(60);
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currentTri.setPointCount(3);
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currentTri.setFillColor(sf::Color::White);
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}
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Tri::State::~State() {
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window.close();
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ImGui::SFML::Shutdown();
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}
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void Tri::State::handle_events() {
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while(window.pollEvent(event)) {
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ImGui::SFML::ProcessEvent(event);
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if(event.type == sf::Event::Closed) {
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window.close();
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flags.reset(1);
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} else if(event.type == sf::Event::KeyPressed) {
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if(event.key.code == sf::Keyboard::H) {
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flags.flip(0);
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}
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} else if(event.type == sf::Event::MouseButtonPressed) {
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switch(currentTri_state) {
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case CurrentState::NONE:
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break;
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case CurrentState::FIRST:
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break;
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case CurrentState::SECOND:
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break;
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case CurrentState::THIRD:
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break;
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}
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}
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}
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}
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void Tri::State::update() {
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ImGui::SFML::Update(window, dt);
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// Seems misleading, but imgui handles setting up the window during update
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Tri::draw_help(this);
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ImGui::EndFrame();
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}
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void Tri::State::draw() {
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window.clear();
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ImGui::SFML::Render(window);
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window.display();
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}
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unsigned int Tri::State::get_width() {
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return width;
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}
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unsigned int Tri::State::get_height() {
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return height;
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}
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const Tri::State::BitsetType Tri::State::get_flags() const {
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return flags;
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}
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