Triangles/src/helpers.hpp
Stephen Seo d30a792aca Impl edit tri color, and more
Added way to select and edit colors of placed Tris.
Added third_party catch unit test framework that builds the UnitTest in
Debug builds.
Refactor internal use of notification_text.
Rename src/imgui_helper.hpp to src/helpers.hpp
Added some helper functions, including "is_within_shape" (used for
selecting a Tri).
Fixed use of flags in helpers not using enum values.
2020-08-04 21:13:17 +09:00

185 lines
6.6 KiB
C++

#ifndef TRIANGLES_IMGUI_HELPER_HPP
#define TRIANGLES_IMGUI_HELPER_HPP
#include <cmath>
#include <optional>
#include <imgui.h>
#include "state.hpp"
#define SHOW_HELP_WIDTH (state->get_width() / 2.0f)
#define SHOW_HELP_HEIGHT (state->get_height() / 2.0f)
#ifndef NDEBUG
# include <cstdio>
#endif
namespace Tri {
// Seems misleading, but imgui handles setting up the window during update
// so this should be called during update, not draw
inline void draw_help(Tri::State *state) {
if(state->get_flags().test(Tri::State::F_DISPLAY_HELP)) {
ImGui::SetNextWindowPos(sf::Vector2f(10.0f, 10.0f));
ImGui::SetNextWindowSize(sf::Vector2f(
state->get_width() - 20.0f,
state->get_height() - 20.0f));
ImGui::SetNextWindowBgAlpha(0.7f);
ImGui::Begin("Help Window", nullptr, ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoSavedSettings);
ImGui::Text("This is the help window - Press \"H\" to toggle this window");
ImGui::Text("Click anywhere to create triangles, one point at a time");
ImGui::Text("You cannot draw when a window is open");
ImGui::Text("Press \"U\" to undo. Clicking will remove all future undo history");
ImGui::Text("Press \"R\" to redo.");
ImGui::Text("Press \"C\" to change colors");
ImGui::Text("Press \"B\" to change background color");
ImGui::Text("Press \"P\" to set current color to a color on screen");
ImGui::Text("Press \"S\" to save what was drawn as a png image");
if(ImGui::Button("Close")) {
state->close_help();
}
ImGui::End();
}
}
inline void draw_notification(Tri::State *state) {
float alpha = state->get_notification_alpha();
if(alpha > 0.0f) {
ImGui::PushStyleVar(ImGuiStyleVar_Alpha, alpha);
ImGui::SetNextWindowPos(sf::Vector2f(
(state->get_width() - SHOW_HELP_WIDTH) / 2.0f,
(state->get_height() - SHOW_HELP_HEIGHT) / 2.0f));
ImGui::SetNextWindowSize(sf::Vector2f(
SHOW_HELP_WIDTH,
SHOW_HELP_HEIGHT));
ImGui::Begin(
"Notification Window",
nullptr,
ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoSavedSettings);
ImGui::SetWindowFontScale(3.0f);
ImGui::Text("%s", state->get_notification_text());
ImGui::End();
ImGui::PopStyleVar();
}
}
inline void draw_color_picker(Tri::State *state) {
if(state->get_flags().test(Tri::State::F_DISPLAY_COLOR_P)) {
ImGui::Begin("Tri Color Picker");
ImGui::ColorPicker4("Tri Color", state->get_color());
if(ImGui::Button("Close")) {
state->close_color_picker();
}
ImGui::End();
}
}
inline void draw_bg_color_picker(Tri::State *state) {
if(state->get_flags().test(Tri::State::F_DISPLAY_BG_COLOR_P)) {
ImGui::Begin("BG Color Picker");
ImGui::ColorPicker3("BG Color", state->get_bg_color());
if(ImGui::Button("Close")) {
state->close_bg_color_picker();
}
ImGui::End();
}
}
inline void draw_save(Tri::State *state) {
if(state->get_flags().test(Tri::State::F_DISPLAY_SAVE)) {
auto *filenameBuffer = state->get_save_filename_buffer();
ImGui::Begin("Save");
ImGui::InputText("Filename", filenameBuffer->data(), filenameBuffer->size() - 1);
if(ImGui::Button("Save")) {
if(state->do_save()) {
state->close_save();
}
} else if(ImGui::Button("Cancel")) {
state->close_save();
}
auto string_view = state->failed_message();
if(!string_view.empty()) {
ImGui::TextUnformatted(string_view.data(), string_view.data() + string_view.size());
}
ImGui::End();
}
}
inline void draw_change_size(Tri::State *state) {
if(state->get_flags().test(Tri::State::F_DISPLAY_CHANGE_SIZE)) {
ImGui::Begin("ChangeSize");
ImGui::InputInt2("Width and Height", state->get_input_width_height());
auto string_view = state->failed_message();
if(!string_view.empty()) {
ImGui::TextUnformatted(string_view.data(), string_view.data() + string_view.size());
}
if(ImGui::Button("Cancel")) {
state->close_input_width_height_window();
}
if(ImGui::Button("Set")) {
if(state->change_width_height()) {
state->close_input_width_height_window();
}
}
ImGui::End();
}
}
inline bool is_within_shape(
const sf::ConvexShape &shape,
sf::Vector2f xy) {
std::optional<bool> is_right;
sf::Transform t = shape.getTransform();
for(unsigned int i = 0; i < shape.getPointCount(); ++i) {
sf::Vector2f t_a = t.transformPoint(shape.getPoint(i));
sf::Vector2f t_b = t.transformPoint(shape.getPoint((i + 1) % shape.getPointCount()));
t_b = t_b - t_a;
t_a = xy - t_a;
// TODO
// cross product, where z coordinate is 0
// Use sign of z value to determine if line is to right or left
//
// a x b = c
// a_1 b_1 0
// a_2 b_2 0
// 0 0 a_1 * b_2 - a_2 * b_1
//
// in this case "a" is "t_b"
float z = t_b.x * t_a.y - t_b.y * t_a.x;
if(is_right.has_value()) {
if(is_right.value()) {
if(z >= 0.0f) {
return false;
}
} else if(z < 0.0f) {
return false;
}
} else {
is_right = z < 0.0f;
}
}
return true;
}
inline sf::Color invert_color(const sf::Color &other) {
return sf::Color(255 - other.r, 255 - other.g, 255 - other.b);
}
inline void draw_edit_tri(Tri::State *state) {
if(state->get_flags().test(Tri::State::F_TRI_EDIT_MODE)) {
ImGui::Begin("Edit Tri Color Picker");
ImGui::ColorPicker4("Tri Color", state->get_selected_tri_color());
if(ImGui::Button("Close")) {
state->close_selected_tri_mode();
}
ImGui::End();
}
}
}
#endif