Stephen Seo
d30a792aca
Added way to select and edit colors of placed Tris. Added third_party catch unit test framework that builds the UnitTest in Debug builds. Refactor internal use of notification_text. Rename src/imgui_helper.hpp to src/helpers.hpp Added some helper functions, including "is_within_shape" (used for selecting a Tri). Fixed use of flags in helpers not using enum values.
128 lines
3.2 KiB
C++
128 lines
3.2 KiB
C++
#ifndef TRIANGLES_STATE_HPP
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#define TRIANGLES_STATE_HPP
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#define TRIANGLES_EDIT_TRI_BLINK_RATE 2.0f
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#include <bitset>
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#include <vector>
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#include <array>
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#include <SFML/System.hpp>
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#include <SFML/Graphics.hpp>
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namespace Tri {
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class State {
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public:
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State(int argc, char **argv);
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~State();
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enum CurrentState {NONE = 0, FIRST = 1, SECOND = 2};
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enum FlagName {
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F_DISPLAY_HELP = 0,
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F_IS_RUNNING = 1,
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F_DISPLAY_COLOR_P = 2,
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F_COLOR_P_COLOR_DIRTY = 3,
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F_BG_COLOR_P_COLOR_DIRTY = 4,
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F_DISPLAY_BG_COLOR_P = 5,
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F_DISPLAY_SAVE = 6,
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F_DRAW_CACHE_DIRTY = 7,
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F_DRAW_CACHE_INITIALIZED = 8,
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F_COPY_COLOR_MODE = 9,
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F_DISPLAY_CHANGE_SIZE = 10,
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F_SELECT_TRI_MODE = 11,
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F_TRI_EDIT_MODE = 12,
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F_TRI_EDIT_DRAW_TRI = 13,
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};
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private:
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// use enum FlagName
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typedef std::bitset<64> BitsetType;
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BitsetType flags;
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unsigned int width;
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unsigned int height;
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const sf::Time dt;
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float notification_alpha;
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typedef std::array<char, 256> NotificationBufferType;
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NotificationBufferType notification_text;
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sf::RenderWindow window;
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std::vector<sf::ConvexShape> tris;
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unsigned int trisIndex;
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sf::Vector2f currentTri[3];
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CurrentState currentTri_state;
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CurrentState currentTri_maxState;
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sf::CircleShape pointCircle;
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sf::Event event;
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float colorPickerColor[4];
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float bgColorPickerColor[3];
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sf::Color bgColor;
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typedef std::array<char, 256> FilenameBufferType;
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FilenameBufferType saveFilenameBuffer;
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std::string failedMessage;
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sf::RenderTexture drawCache;
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sf::Sprite drawCacheSprite;
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int inputWidthHeight[2];
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const float pi;
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unsigned int selectedTri;
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float selectedTriColor[4];
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float selectedTriBlinkTimer;
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public:
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void handle_events();
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void update();
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void draw();
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private:
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void draw_to_target(sf::RenderTarget *target);
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public:
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unsigned int get_width() const;
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unsigned int get_height() const;
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const BitsetType get_flags() const;
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float get_notification_alpha() const;
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const char* get_notification_text() const;
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private:
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void set_notification_text(const char *text);
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public:
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float* get_color();
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float* get_bg_color();
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FilenameBufferType* get_save_filename_buffer();
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bool do_save();
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std::string_view failed_message() const;
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void close_save();
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private:
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bool can_draw() const;
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void reset_modes();
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public:
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void close_help();
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void close_color_picker();
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void close_bg_color_picker();
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bool change_width_height();
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int* get_input_width_height();
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void close_input_width_height_window();
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float get_pi() const;
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float* get_selected_tri_color();
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void close_selected_tri_mode();
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};
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}
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#endif
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