Triangles/src/state.cpp

327 lines
9.9 KiB
C++

#include "state.hpp"
#include <cstring>
#include <cassert>
#include <string>
#include <imgui-SFML.h>
#include "imgui_helper.hpp"
#define STARTING_HELP_FADE_RATE 0.2f
#ifndef NDEBUG
# include <cstdio>
#endif
Tri::State::State(int argc, char **argv) :
width(800),
height(600),
dt(sf::microseconds(16666)),
starting_help_alpha(1.0f),
window(sf::VideoMode(800, 600), "Triangles", sf::Style::Titlebar | sf::Style::Close),
trisIndex(0),
currentTri_state(CurrentState::NONE),
currentTri_maxState(CurrentState::NONE),
colorPickerColor{1.0f, 1.0f, 1.0f, 1.0f},
bgColorPickerColor{0.0f, 0.0f, 0.0f},
bgColor(sf::Color::Black)
{
flags.set(1); // is running
ImGui::SFML::Init(window);
window.setFramerateLimit(60);
pointCircle.setRadius(7.0f);
pointCircle.setOrigin(7.0f, 7.0f);
pointCircle.setFillColor(sf::Color::White);
pointCircle.setOutlineColor(sf::Color::Black);
pointCircle.setOutlineThickness(1.0f);
saveFilenameBuffer.fill(0);
if(!drawCache.create(800, 600)) {
#ifndef NDEBUG
puts("ERROR: Failed to initialize RenderTexture (draw cache)");
#endif
flags.reset(8);
} else {
flags.set(8);
flags.set(7);
drawCacheSprite.setTexture(drawCache.getTexture(), true);
}
}
Tri::State::~State() {
window.close();
ImGui::SFML::Shutdown();
}
void Tri::State::handle_events() {
while(window.pollEvent(event)) {
ImGui::SFML::ProcessEvent(event);
if(event.type == sf::Event::Closed) {
window.close();
flags.reset(1);
} else if(event.type == sf::Event::KeyPressed) {
if(!flags.test(6)) {
if(event.key.code == sf::Keyboard::H) {
flags.flip(0);
} else if(event.key.code == sf::Keyboard::U) {
flags.set(7);
if(currentTri_state > 0) {
switch(currentTri_state) {
case FIRST:
currentTri_state = CurrentState::NONE;
break;
case SECOND:
currentTri_state = CurrentState::FIRST;
break;
default:
assert(!"Unreachable code");
break;
}
} else if(trisIndex > 0) {
--trisIndex;
}
} else if(event.key.code == sf::Keyboard::R) {
flags.set(7);
if(currentTri_state != CurrentState::NONE
&& currentTri_state < currentTri_maxState) {
switch(currentTri_state) {
case NONE:
currentTri_state = CurrentState::FIRST;
break;
case FIRST:
currentTri_state = CurrentState::SECOND;
break;
default:
assert(!"Unreachable code");
break;
}
} else if(tris.size() > trisIndex) {
++trisIndex;
} else if(currentTri_state < currentTri_maxState) {
switch(currentTri_state) {
case NONE:
currentTri_state = CurrentState::FIRST;
break;
case FIRST:
currentTri_state = CurrentState::SECOND;
break;
default:
assert(!"Unreachable code");
break;
}
}
} else if(event.key.code == sf::Keyboard::C) {
if(flags.test(2)) {
close_color_picker();
} else {
flags.set(2);
}
} else if(event.key.code == sf::Keyboard::B) {
if(flags.test(5)) {
close_bg_color_picker();
} else {
flags.set(5);
}
} else if(event.key.code == sf::Keyboard::S) {
flags.flip(6);
}
}
} else if(event.type == sf::Event::MouseButtonPressed) {
if(!is_in_clickable_menu()) {
switch(currentTri_state) {
case CurrentState::NONE:
currentTri[0] = sf::Vector2f(event.mouseButton.x, event.mouseButton.y);
if(trisIndex < tris.size()) {
tris.resize(trisIndex);
}
currentTri_state = CurrentState::FIRST;
currentTri_maxState = CurrentState::FIRST;
break;
case CurrentState::FIRST:
currentTri[1] = sf::Vector2f(event.mouseButton.x, event.mouseButton.y);
if(trisIndex < tris.size()) {
tris.resize(trisIndex);
}
currentTri_state = CurrentState::SECOND;
currentTri_maxState = CurrentState::SECOND;
break;
case CurrentState::SECOND:
currentTri[2] = sf::Vector2f(event.mouseButton.x, event.mouseButton.y);
if(trisIndex < tris.size()) {
tris.resize(trisIndex);
}
++trisIndex;
tris.emplace_back(sf::ConvexShape(3));
tris.back().setPoint(0, currentTri[0]);
tris.back().setPoint(1, currentTri[1]);
tris.back().setPoint(2, currentTri[2]);
tris.back().setFillColor(pointCircle.getFillColor());
currentTri_state = CurrentState::NONE;
currentTri_maxState = CurrentState::NONE;
flags.set(7);
break;
}
}
}
}
}
void Tri::State::update() {
ImGui::SFML::Update(window, dt);
if(starting_help_alpha > 0.0f) {
starting_help_alpha -= dt.asSeconds() * STARTING_HELP_FADE_RATE;
if(starting_help_alpha < 0.0f) {
starting_help_alpha = 0.0f;
}
}
if(flags.test(3)) {
flags.reset(3);
pointCircle.setFillColor(sf::Color(
(unsigned char)(255 * colorPickerColor[0]),
(unsigned char)(255 * colorPickerColor[1]),
(unsigned char)(255 * colorPickerColor[2]),
(unsigned char)(255 * colorPickerColor[3])));
}
if(flags.test(4)) {
flags.reset(4);
bgColor.r = (unsigned char)(255 * bgColorPickerColor[0]);
bgColor.g = (unsigned char)(255 * bgColorPickerColor[1]);
bgColor.b = (unsigned char)(255 * bgColorPickerColor[2]);
}
// Seems misleading, but imgui handles setting up the window during update
Tri::draw_show_help(this);
Tri::draw_color_picker(this);
Tri::draw_bg_color_picker(this);
Tri::draw_save(this);
Tri::draw_help(this);
ImGui::EndFrame();
}
void Tri::State::draw() {
if(flags.test(8)) {
// draw cache initialized
if(flags.test(7)) {
// draw cache dirty
flags.reset(7);
draw_to_target(&drawCache);
drawCache.display();
}
window.draw(drawCacheSprite);
} else {
draw_to_target(&window);
}
for(unsigned int i = 0; i < currentTri_state; ++i) {
pointCircle.setPosition(currentTri[i]);
window.draw(pointCircle);
}
// draw gui stuff
ImGui::SFML::Render(window);
window.display();
}
void Tri::State::draw_to_target(sf::RenderTarget *target) {
target->clear(bgColor);
// draw tris
for(unsigned int i = 0; i < trisIndex; ++i) {
target->draw(tris[i]);
}
}
unsigned int Tri::State::get_width() const {
return width;
}
unsigned int Tri::State::get_height() const {
return height;
}
const Tri::State::BitsetType Tri::State::get_flags() const {
return flags;
}
float Tri::State::get_starting_help_alpha() const {
return starting_help_alpha;
}
float* Tri::State::get_color() {
flags.set(3);
return colorPickerColor;
}
float* Tri::State::get_bg_color() {
flags.set(4);
return bgColorPickerColor;
}
Tri::State::FilenameBufferType* Tri::State::get_save_filename_buffer() {
return &saveFilenameBuffer;
}
bool Tri::State::do_save() {
sf::RenderTexture saveTexture;
if(!saveTexture.create(width, height)) {
#ifndef NDEBUG
puts("ERROR: Failed to create texture for saving");
#endif
failedSaveMessage = std::string("Failed to create texture for saving");
return false;
}
draw_to_target(&saveTexture);
saveTexture.display();
sf::Image saveImage = saveTexture.getTexture().copyToImage();
std::string filename = std::string(saveFilenameBuffer.data());
if(saveImage.saveToFile(filename)) {
#ifndef NDEBUG
printf("Saved to \"%s\"\n", filename.c_str());
#endif
failedSaveMessage.clear();
return true;
} else {
#ifndef NDEBUG
printf("ERROR: Failed to save \"%s\"\n", filename.c_str());
#endif
failedSaveMessage = std::string("Failed to save (does the name end in \".png\"?)");
return false;
}
}
std::string_view Tri::State::failed_save_message() const {
return failedSaveMessage;
}
void Tri::State::close_save() {
flags.reset(6);
}
bool Tri::State::is_in_clickable_menu() const {
return flags.test(0) || flags.test(2) || flags.test(5) || flags.test(6);
}
void Tri::State::close_help() {
flags.reset(0);
}
void Tri::State::close_color_picker() {
flags.reset(2);
flags.set(7);
}
void Tri::State::close_bg_color_picker() {
flags.reset(5);
flags.set(7);
}