diff --git a/tbmm-docs/docs/client_config.md b/tbmm-docs/docs/client_config.md index 3c09bc9..9f2491e 100644 --- a/tbmm-docs/docs/client_config.md +++ b/tbmm-docs/docs/client_config.md @@ -20,5 +20,5 @@ triggers the "battle" music or the "silly" music. "Silly Music Threshold" determines the percentage of silly-category-mobs in battle required to play silly music. This means if the setting is 49%, and there -is one player, one zomibe, and two sheep in battle, then the game will play +is one player, one zombie, and two sheep in battle, then the game will play silly music (since 50% of the combatants are sheep and is greater than 49%).