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304 commits

Author SHA1 Message Date
f687dfdaf3 Minor tweak/fix to release summary on tag action
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2024-01-06 14:52:46 +09:00
6e8d3a8d5a Fix build-jar action for master branch
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2024-01-06 14:33:54 +09:00
47a2eb9c74 Change action to create release on tag with jar 2024-01-06 14:30:57 +09:00
9680fdb24b Name build artifact based on tag name 2024-01-05 20:28:59 +09:00
398e8a9218 Fix builds changing MANIFEST based on project dir 2024-01-05 18:51:55 +09:00
c4a8664297 Fix tag wildcard in action .yaml 2024-01-05 17:06:04 +09:00
9daf5c139f Use action when tag is pushed 2024-01-05 16:37:24 +09:00
5168f8b346 Output sha256sum of jars in action
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2024-01-05 16:29:02 +09:00
304c739a25 Change repo clone dir name in action 2024-01-05 16:27:27 +09:00
0d8699c420 Rename artifact name for buidl action
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2024-01-05 15:45:39 +09:00
8ee3c99846 Update action to use less ram
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2024-01-05 15:35:12 +09:00
e5beef7c98 Fix forgejo action (missing ';' for find cmd)
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2024-01-05 13:22:02 +09:00
56353462f7 Add workflow to build jar and store as artifact
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2024-01-05 13:19:44 +09:00
da17601477 Fix newline for download links list 2024-01-01 12:38:03 +09:00
5d905ac55e Add modrinth.com link to README.md 2024-01-01 12:35:37 +09:00
d7e35cbf5a Update Reproducibility.md 2023-12-30 14:01:14 +09:00
132d16b2bd Update README.md
Reorder `Reproducibility` to be under `Building`.
2023-12-30 13:50:55 +09:00
24247eab7b Update Reproducibility.md 2023-12-30 12:35:47 +09:00
dc7d621d5c Update README.md, add Reproducibility.md 2023-12-30 12:25:14 +09:00
fc34310cbe Update README.md 2023-12-30 11:55:10 +09:00
601d5bc15d Update Changelog.md 2023-12-29 17:26:53 +09:00
62576a06c6 Update mod for 1.20.2 Forge
Also add support for Crossbows in battle.
2023-12-29 11:59:23 +09:00
adb3a652f6 Update README.md 2023-12-28 12:23:00 +09:00
531cb65e1f Update LICENSE year 2023-12-28 12:16:34 +09:00
351fb1db55 v1.23.1 More robust possible damage source loading 2023-10-12 17:23:21 +09:00
fab8e2d4a0 v1.23.0, forge 1.20.1-47.1.0 2023-09-19 18:49:49 +09:00
8e8771dfc6 Set ForgeGradle version to 6.0.6
ForgeGradle version will need to be manually updated, which should be
better than suddenly compiling with a different version of ForgeGradle
when compiling in the future, which may break the "reproducibility" in
reproducible builds.
2023-06-08 21:42:32 +09:00
2ae8f77b4d Apply build.gradle changes for reprod. builds
Updated gradle wrapper to 8.1.1.
Updated ForgeGradle to "6.0.+".
Updated "shadow" to "8.1.1".
2023-06-08 21:31:55 +09:00
ac97776ba7
Update Changelog.md
Fix typo
2023-03-31 14:33:23 +09:00
275a613f0f Version 1.22.0: to Forge 1.19.3-44.1.1 2023-03-31 14:22:58 +09:00
c8add16c86 Version 1.21.4, bug fix
Fix bug where client may not be able to attack entities for which an entry did
not exist on the client-side config.
2022-09-02 19:46:26 +09:00
c6b0cd9d26 More refactoring of check-if-in-battle code 2022-09-02 19:41:03 +09:00
80f37fc378 Update Changelog.md 2022-09-02 19:40:32 +09:00
d837bebad6 Update Changelog.md 2022-09-02 15:24:43 +09:00
14f52a505e Update Changelog.md 2022-09-02 11:48:10 +09:00
240d6497ed Update Changelog.md 2022-09-01 22:05:28 +09:00
52a914b42d Update Changelog.md 2022-09-01 21:32:53 +09:00
2820fbd5fc Update README.md 2022-08-24 16:34:18 +09:00
e447116e1d Impl. player_only_battles, v1.21.3
A server-side config option was added to enable "player_only_battles" where mobs
cannot enter battle. (I haven't actually tested this fully since I am only 1
person, so there may be bugs.) This can be edited via the config, or via the
`/tbm-server-edit` command.

Version bumped to 1.21.3 .
2022-08-24 12:18:32 +09:00
819aea162a Refactor entity-in-battle checking, v1.21.2 2022-08-23 15:01:14 +09:00
12e6583b1f Refactor entity-in-battle checking code, v1.21.1 2022-08-23 14:36:32 +09:00
dbd4d3cdba
Update Changelog.md 2022-08-23 14:04:40 +09:00
972997a49b Updated mod to use forge 1.19.2-43.1.1 2022-08-23 13:55:09 +09:00
abc0c55dc3 Update Changelog.md 2022-08-23 13:40:08 +09:00
a3431b135e Impl ignore specific damage sources in battle
Fixes #1. (Damage is inhibited, but some things like amount of air while
underwater still decreases for the duration of being underwater regardless of
being in battle.)

Server-side config specifies which damage sources are ignored in battle. This
can also be set in-game with `/tbm-server-edit`.

Also updated config for entities which should reduce the amount of stuff printed
into the logs (sorry about that).
2022-08-23 13:30:10 +09:00
ff326bcbe9 Update Changelog.md, year in LICENSE 2022-08-03 14:57:56 +09:00
74b9681253 Update for forge-1.19-41.1.0, mod ver. 1.19 2022-08-03 14:47:43 +09:00
c4b10f1791
Update README.md 2022-07-21 14:28:31 +09:00
752d0c881e Bump network protocol version, version to 1.18.7 2022-07-21 14:19:21 +09:00
d44b000570 Update Changelog.md 2022-07-21 14:08:53 +09:00