Server-side Config
Invoke /tbm-server-edit
to print out server settings to the "chat" area.
In this text area, yellow texts are setting names, green texts are setting values that can be set when clicked on, and dark-green texts are settings that display more settings when clicked on.
Note
You can hover/click these texts by pressing the "t" key to open the chatbox, and using the mouse.
When clicking on the dark-green texts, a description and list is shown. You can hover over the text to show what actions may occur when clicked.
On click, the action taken will be shown.
It is also possible to set config settings via a command, but it is recommended to use the "click-on-chat" interface for general server config settings.
Per-Mob Settings
To demonstrate setting "per-mob" settings, it will be shown how to do so with sheep.
Invoke /tbm-edit
. Some helpful text will show.
At this point, TBMM (TurnBasedMinecraftMod) will be keeping track of who you will attack next, so that you can edit their settings. Currently this only applies to mobs like sheep, zombies, skeletons, bees, etc. This is done so that you can physically select the mob you want to "edit".
In this example, the "AE" (attack effect) setting will be changed to "levitation", which will cause the sheep to make the player levitate 50% of the time.
Also, "DecisionAttack" will be set to 100%, so that the sheep will choose to attack instead of fleeing battle.
Note
Make sure to click on "Finished Editing" to save changes to the server-side config.
Note that for sheep to enter battle, they must be removed from the "ignore battle categories" setting (remove the "passive" category). Alternatively, one can set sheep to a category other than "passive", like "animal" or "monster". A category that isn't listed in the "ignore battle categories" setting will start turn-based-battle.
Now, sheep will attack and cause "levitation" 50% of the time.
Custom Name Settings
Additional entries can be added to the server-side config that applies to mobs
named with a specific name (like with a name-tag). Name a mob, then invoke
/tbm-edit custom
.
Hit the named mob to start the editing process.
Make your changes and click on "Finished Editing", and any mob with that exact name will have these battle settings applied.
Note
These settings are also in the server-side config.
Per-Player Settings
As of TurnBasedMinecraftMod 1.26.4, one can add Player-specific config via a
command /tbm-edit player <PLAYER_NAME>
.
You can make changes as usual, though some options for regular mobs do not apply to the per-Player config.
Don't forget to click on "Finished Editing" when done. Once saved, the server/single-player-game should use these settings for the specified Player in battle.
Note
These settings are also in the server-side config.
Other Things to Know
Sometimes a mod update will "reset" the settings in the server-config to
defaults. This is due to new mob entries in the settings.
As of version 1.26.5 of the mod, this should happen less frequently!
Changes were added in 1.26.5 such that entries that exist in the default config
but not in the current config will be appended to the current config.
Older versions of this mod still retain the previous behavior: Check the
.minecraft/config
folder (or config
folder on the server) to see that the
old settings file was renamed and the new settings file is in its place. You
may have to compare the files to keep the settings you want. Though this
probably shouldn't happen anymore in newer versions of this mod.