package com.seodisparate.TurnBasedMinecraft.common; import net.minecraft.entity.Entity; public class Combatant { public Entity entity; public Battle.Decision decision; public int itemToUse; public float speed; public Combatant() { decision = Battle.Decision.UNDECIDED; speed = 0.5f; } public Combatant(Entity e) { entity = e; decision = Battle.Decision.UNDECIDED; speed = 0.5f; } public Combatant(Entity e, float speed) { entity = e; decision = Battle.Decision.UNDECIDED; this.speed = speed; } }