plugins { id 'java-library' id 'maven-publish' id 'net.neoforged.moddev' version '1.0.20' } tasks.named('wrapper', Wrapper).configure { // Define wrapper values here so as to not have to always do so when updating gradlew.properties. // Switching this to Wrapper.DistributionType.ALL will download the full gradle sources that comes with // documentation attached on cursor hover of gradle classes and methods. However, this comes with increased // file size for Gradle. If you do switch this to ALL, run the Gradle wrapper task twice afterwards. // (Verify by checking gradle/wrapper/gradle-wrapper.properties to see if distributionUrl now points to `-all`) distributionType = Wrapper.DistributionType.BIN } version = mod_version group = mod_group_id repositories { mavenLocal() flatDir { dir 'libs' } } base { archivesName = "TurnBasedMinecraft-NeoForge" } // Mojang ships Java 21 to end users starting in 1.20.5, so mods should target Java 21. java.toolchain.languageVersion = JavaLanguageVersion.of(21) println('Java: ' + System.getProperty('java.version') + ' JVM: ' + System.getProperty('java.vm.version') + '(' + System.getProperty('java.vendor') + ') Arch: ' + System.getProperty('os.arch')) neoForge { // Specify the version of NeoForge to use. version = project.neo_version parchment { mappingsVersion = project.parchment_mappings_version minecraftVersion = project.parchment_minecraft_version } // This line is optional. Access Transformers are automatically detected // accessTransformers = project.files('src/main/resources/META-INF/accesstransformer.cfg') // Default run configurations. // These can be tweaked, removed, or duplicated as needed. runs { client { client() // Comma-separated list of namespaces to load gametests from. Empty = all namespaces. systemProperty 'neoforge.enabledGameTestNamespaces', project.mod_id } server { server() programArgument '--nogui' systemProperty 'neoforge.enabledGameTestNamespaces', project.mod_id } // This run config launches GameTestServer and runs all registered gametests, then exits. // By default, the server will crash when no gametests are provided. // The gametest system is also enabled by default for other run configs under the /test command. gameTestServer { type = "gameTestServer" systemProperty 'neoforge.enabledGameTestNamespaces', project.mod_id } data { data() // example of overriding the workingDirectory set in configureEach above, uncomment if you want to use it // gameDirectory = project.file('run-data') // Specify the modid for data generation, where to output the resulting resource, and where to look for existing resources. programArguments.addAll '--mod', project.mod_id, '--all', '--output', file('src/generated/resources/').getAbsolutePath(), '--existing', file('src/main/resources/').getAbsolutePath() } // applies to all the run configs above configureEach { // Recommended logging data for a userdev environment // The markers can be added/remove as needed separated by commas. // "SCAN": For mods scan. // "REGISTRIES": For firing of registry events. // "REGISTRYDUMP": For getting the contents of all registries. systemProperty 'forge.logging.markers', 'REGISTRIES' // Recommended logging level for the console // You can set various levels here. // Please read: https://stackoverflow.com/questions/2031163/when-to-use-the-different-log-levels logLevel = org.slf4j.event.Level.DEBUG } } mods { // define mod <-> source bindings // these are used to tell the game which sources are for which mod // mostly optional in a single mod project // but multi mod projects should define one per mod "${mod_id}" { sourceSet(sourceSets.main) } } } // Include resources generated by data generators. sourceSets.main.resources { srcDir 'src/generated/resources' } // Sets up a dependency configuration called 'localRuntime'. // This configuration should be used instead of 'runtimeOnly' to declare // a dependency that will be present for runtime testing but that is // "optional", meaning it will not be pulled by dependents of this mod. configurations { runtimeClasspath.extendsFrom localRuntime } dependencies { // Example optional mod dependency with JEI // The JEI API is declared for compile time use, while the full JEI artifact is used at runtime // compileOnly "mezz.jei:jei-${mc_version}-common-api:${jei_version}" // compileOnly "mezz.jei:jei-${mc_version}-neoforge-api:${jei_version}" // We add the full version to localRuntime, not runtimeOnly, so that we do not publish a dependency on it // localRuntime "mezz.jei:jei-${mc_version}-neoforge:${jei_version}" // Example mod dependency using a mod jar from ./libs with a flat dir repository // This maps to ./libs/coolmod-${mc_version}-${coolmod_version}.jar // The group id is ignored when searching -- in this case, it is "blank" // implementation "blank:coolmod-${mc_version}:${coolmod_version}" // Example mod dependency using a file as dependency // implementation files("libs/coolmod-${mc_version}-${coolmod_version}.jar") // Example project dependency using a sister or child project: // implementation project(":myproject") // For more info: // http://www.gradle.org/docs/current/userguide/artifact_dependencies_tutorial.html // http://www.gradle.org/docs/current/userguide/dependency_management.html // implementation "net.neoforged:neoforge:${neo_version}" // implementation files('libs/javamp3-1.0.3.jar') implementation 'fr.delthas:javamp3:1.0.3' implementation 'com.github.stephengold:j-ogg-vorbis:1.0.4' jarJar(implementation("fr.delthas:javamp3")) { version { strictly '[1.0.0,2.0.0)' prefer '1.0.3' } } jarJar(implementation("com.github.stephengold:j-ogg-vorbis")) { version { strictly '[1.0.4,2.0.0)' prefer '1.0.4' } } } // This block of code expands all declared replace properties in the specified resource targets. // A missing property will result in an error. Properties are expanded using ${} Groovy notation. var generateModMetadata = tasks.register("generateModMetadata", ProcessResources) { var replaceProperties = [ minecraft_version : minecraft_version, minecraft_version_range: minecraft_version_range, neo_version : neo_version, neo_version_range : neo_version_range, loader_version_range : loader_version_range, mod_id : mod_id, mod_name : mod_name, mod_license : mod_license, mod_version : mod_version, mod_authors : mod_authors, mod_description : mod_description ] inputs.properties replaceProperties expand replaceProperties from "src/main/templates" into "build/generated/sources/modMetadata" } // Include the output of "generateModMetadata" as an input directory for the build // this works with both building through Gradle and the IDE. sourceSets.main.resources.srcDir generateModMetadata // To avoid having to run "generateModMetadata" manually, make it run on every project reload neoForge.ideSyncTask generateModMetadata // Example for how to get properties into the manifest for reading by the runtime.. jar { archiveClassifier = 'all' manifest { attributes([ "Specification-Title": "TurnBasedMinecraftMod", "Specification-Vendor": "TurnBasedMinecraftMod_BK", "Specification-Version": "1", // We are version 1 of ourselves "Implementation-Title": "TurnBasedMinecraftMod", "Implementation-Version": "${version}", "Implementation-Vendor" :"TurnBasedMinecraftMod_BK", // Do not place timestamp for the sake of reproducible builds // "Implementation-Timestamp": new Date().format("yyyy-MM-dd'T'HH:mm:ssZ"), ]) } } // Reproducible Builds tasks.withType(AbstractArchiveTask).configureEach { preserveFileTimestamps = false reproducibleFileOrder = true } tasks.withType(JavaCompile).configureEach { options.encoding = 'UTF-8' // Use the UTF-8 charset for Java compilation } // IDEA no longer automatically downloads sources/javadoc jars for dependencies, so we need to explicitly enable the behavior. idea { module { downloadSources = true downloadJavadoc = true } }